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Olzmo

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Everything posted by Olzmo

  1. It is evident that not all people are able to spot the delay and incredibly improbable that on some hardware configuration it'd really run as responsively as e.g. WoW (as it should). No one intelligent and knowledgeable agrees with you. Beyond reasonable doubt, your post is false. I have a strange urge to make trolls believe that I actually fell for them.
  2. Who feels he can't play without a DPS meter? Being able to play and being able to intelligently optimize own and group's performance are not the same things. Thing even a child can understand.
  3. It doesn't. Stupid people are just biased to praise the older version of anything.
  4. You're talking about idiots, no one intelligent wants to raid with them anyway. Damage is what has to be done in order to defeat an enemy. It's not insignificant to know how people are performing on this very crucial activity.
  5. People look for different aspects in a game, true. That's why you have different genres to choose a game from – I think MMO shouldn't be the genre for people who rank the story aspect as a very important factor in a game.
  6. I presume you're getting instant queues? Just changing your location should be sufficient. You'll know it'll work when the queue is not instant.
  7. Saying that it's a problem for everyone at least is false but I find it hard to believe that someone could actually play the game with the same responsiveness as they can, for example, WoW. It's also evident that not all people are sensitive enough to discern these very brief delays. That doesn't mean that it's not important to get rid of those delays.
  8. Yeah, I guess a very low FPS inevitably causes some delay even in a perfectly responsive game.
  9. Has anyone discerned if lower FPS has any exacerbating effect on the delay? For me, it clearly takes a bit longer time for my character to start performing an instant ability from idle state in the main area of fleet compared to the hangar area.
  10. I think you're viewing bits of text as a much greater indicator of the other person's personality than they actually are. Their personality shouldn't matter anyway as long as they're not utterly inept, loot-stealing meanies. If they are (presuming an automatic realm-specific LFG tool) just blacklist them. You might bump into the same player later but surely they can't just keep on conducting themselves vexatiously on the same server. If you want to only play with people who you really like by personality, get into an appropriate guild. Or conquer the world and start sculpting people's genome to your liking until you're satisfied.
  11. Practically, you really don't have to talk to people even in the current system to get into groups. You just have to relay a single piece of information about your current status (which is "I'm willing to form a party ...") by pressing buttons on your keboard and hope that an appropriate person sees your message. This is such a perfunctory task that I see it absurd there is no possibility to let the game compile a party for you. And no, even if some players say the essence of having fun in a MMO game is the minimum, vapid socialization required to form a party, it does not mean that it'd be so for everyone. Just saying.
  12. Yes, that is what you should do if you wanted a communal atmosphere and to get to know people with whom to regurarly socialize. I'm sure there are plenty of people with the similiar mindset you possess, thus a LFG tool would not destroy your opportunity for aforementioned things. Also, there is a great deal of people that'd just want to get to an instance as quick as possible, obtain better gear and be happy. There's really nothing wrong with that.
  13. Completely erratic yet perfectly precise – that's one unbeatable technique.
  14. I think that with a game of this complexity and magnitude nothing is better at exhuming problems than an actual release of the game. Sure, they've had time to develop and beta test it but it's likely to be virtually impossible to pinpoint all potential issues pre-release. People have a tendency to be blind to the good sides of a game whose release they've so eagerly waited and paid money for.
  15. Maybe most people just are exclusively either DS or LS type players and choose their faction accordingly.
  16. I do agree with your opening post. Bioware should definitely fix the sluggishness ASAP. However, surely you can't declare a game unplayable while 1.5M (?) players are actually playing it.
  17. Actually, people CAN play the game. Have you tried installing the game?
  18. You have your opinions, but what do you mean by "looks clunky"? I think it's pretty reasonable to say that this game absolutely shines in the animation department, to an extent of hampering the gameplay.
  19. There's also the possibility that fixing it would be overwhelmingly laborous / practically impossible. That'd be sad.
  20. Meatbag stupidity and their ability to stack on a single bandwagon never ceases to amaze me. It's baffling how VERY few people actually come up with some technical and professional speculation for stuff, instead of yelling their cosmically valid off the bat conclusions based purely on practical and superficial knowledge and experience on games, internets technology etc.. Please, exercise discretion. Maybe it really is a latency problem, maybe it's not. However, if you had the IT wizardry required to be absolutely sure, you'd probably be much better off collaborating with Bioware to develop and enhance the game rather than filling the forums with pointless, repetitive posts.
  21. You know, this is Bioware's entry game in the MMORPG market. Of course they should learn from other games made by other companies but for the said reason I think it's sort of unfair to demand an absolute absence of any flaw that has been present in some other past MMORPG. But then again, I don't know what I'm talking about. I have just a tiny modicum of programming experience.
  22. I see a connection. The first one sets the bias for any future releases. In whichever way its combat system works, it's the only correct way.
  23. Sure, but please keep in mind that a MMORPG game has gravely different environment than a singleplayer side-scroller world consisting of few differently colored pixels moving around, operated from a handheld game console.
  24. Having experienced Wow's unique fluidity and its instant responsiveness, I certainly can see where people are coming from. So far the small delays haven't been a problem for me but I understand that it annoys in PvP or PvE situations where exact execution is essential, often vital. I haven't gotten into the game's mechanics very elaborately (just blasting my way through levels and quests with my sorcerer) so I probably have yet to experience the biggest issues the delay causes and thus may be talking out of ignorance. However, I do think that the character's animations should properly finish before being able to perform the next ability. I mean, there's certain realism to it that characters can't just "teleport" their bodyparts in midst of another animation forming a new posture from where to perform the lastly commanded ability's animation. Maybe the fundamental problem is that the indicators informing the player about the controllability of his/her avatar are not being entirely 'honest'?
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