Jump to content

Nevur

Members
  • Posts

    11
  • Joined

Reputation

10 Good

Personal Information

  • Location
    Eugene, OR
  • Interests
    Video games, reading and writing (sci-fi/fantasy), visual art (drawing/painting)
  • Occupation
    Sanitation Systems Engineer
  1. Can't believe no one called you on this. On that note, any Asians out there, consider going into proctology. Your small hands will be a benefit to us all.
  2. I got female Commander Shepard's voice, so it frankly wouldn't matter what my toon looked like. I LOVE the way she talks and sounds, but incidentally, I do feel the appearance and voice are a good fit.
  3. Have only experienced this once, killing some gang leader on Nar Shadaa. Player had just killed the guy as I arrived, so I wait a few minutes, nothing. Go and kill a few surrounding mobs to vent. I turn around and he's up. Estimated 5 minute respawn time, I'd say. Yeah, it's nice to have your mob waiting for you when you want it, but five minutes isn't going to kill you. I'm not sure how the system handles quest credit if you join a fight in progress... In previous games, anyway, I would shoot a quick group invite before the mob was dead and the vast majority of the time, the player would accept and we both got credit. If there's a bunch of people standing around an empty spawn point, don't say nothing. Form up even if it's only for a minute. Not disagreeing. I'm all for instant gratification and think quest bosses ought to respawn fairly fast, but it's a very minor inconvenience IMO. edit: not sure if respawn times vary wildly in other zones and with other specific bosses, this was just the only example I've experienced
  4. Thanks for the thoughtful answers, those who gave them. Sounds like cross-server matching is the biggest demon for the anti-LFD tool people. I understand the notion of accountability in the context of this discussion, but my experience with cross-server LFD in other games is hardly the apocalyptic landscape of ninjas, racists, 1337kidz, and so on, as some people have described. I just wonder that some players place more importance avoiding crappy people than playing a fun game with a few strangers.
  5. Complaining about the complaining... Comes from a variety of factors, none of them objectively more compelling than another. Among them, I see the tendency of people to take differing opinions as personal attacks. It's only aggravated when you strip away the body language and tonal cues of real life dialog. (edit: just realized that's exactly what you were getting at in the first line) But yeah, some people just need to chill and quit taking it personally.
  6. Skill training costs seem a bit high to me, but more as an intentional money-sink than an overlooked imbalance in the rate of level progression/wealth acquisition. I'm not sure how much mathematical analysis the devs undertake in deciding how much money a player should be able to accumulate at any given time. My personal experience so far: a well equipped level 35 toon and all crew skills ~300, doing mostly solo quests and occasional FPs, living with perpetual, threshold bankruptcy. Perfect. I've occasionally had to skip buying non-essential skills, pick them up a level later. Just a matter of easing up on those companion quests while I'm adventuring. That's one thing players seem to forget... you won't cripple yourself by not training a skill you hardly ever use.
  7. No, it occurs to me that asking the guild is the very first and most obvious option, so I didn't mention it. I wouldn't resort to general chat/whispers when guildmates are available.
  8. Bored at work, been poring over the forums. One point of contention I've run across frequently is the idea of a LFG tool, wether or not it should be implemented. I'm in the pro-LFG tool camp myself, but the argument goes that somehow the tool destroys player community, makes people less social, etc. What? Do you consider it socializing to ask (or spam) people in general chat (or whispers) if they want to run an instance? Is it the time spent before the party is filled out? I'm just looking for a more in-depth explanation of what people mean when they claim dungeon finders ruin a server's sense of community. I've played MMOs with and without LFG tools, and for the life of me, I can't ever recall those without having this vaunted sense of belonging the anti-tool camp purports.
  9. You're also running dangerous espionage missions in hostile territory when a laser strike from the neighboring orbital would accomplish the same job. You're probably using a sword made out of lazors, when it would make a whole lot more sense to shoot people from a distance with your blastorz. All reinforced doors can be unlocked by destroying the nearby control panel, or permanently sealed in the same manner to secure your retreat when the enemies are at your heels. You are "flying within meters of floating rocks for no reason except to try and not run into them" because this is the Star Wars universe and nothing makes any ******* sense. I like the space combat minigame pretty well myself. I'm for a rail-free system, but then you have to work around the fact that you could complete all the objectives in a given mission with a single strafe.
  10. Okay, wait. The guy just says he was seeking legal recourse over a clash of personalities, and no one here stopped to think maybe there's a good reason he was kicked out? There's a whole lot of blank spots in the OP's story, and lacking full disclosure of the conversations...
  11. Instant gratification culture + strong feelings of anticipation = high risk of disappointment. I've seen a few legitimate complaints, but the majority seem like the hot air from mouth breathers with an exaggerated sense of self-entitlement.
×
×
  • Create New...