Jump to content

Shaggggy

Members
  • Posts

    59
  • Joined

Reputation

10 Good
  1. I have no idea what BW were thinking hitting Sawbones DPS as hard as they have
  2. We vote for node guards who call incoming before they die
  3. How about said opener triggers 2.7 'God Dodge' (slinger/sniper varient) for 2 secs plus the root
  4. Agreed but an awful waste of a CC break for 2 hits
  5. No you won't, it's just that you will see it coming with smashers
  6. It is a loss of functionality! It will not stun for 1.5 secs it just immobilise the target allowing them full funtion without movement. Therefore the scrapper will now have to go toe 2 toe (melle class) with whoever they decided to start combat on and we will not have the defense to survive that....if this goes live
  7. The problem is as soon as a Scoundre/Operative starts combat the victim will stun/knockback, move to a safe distance (ie more than 4m) and hand them their ****. Or, if you are melle, lay waste to them as they try to go toe 2 toe, which is NOT what the class is about Removing the knockdown is gamebreaking for the class!!
  8. Sustained DPS is good, a boat load of defensive CD's, no position requirments and stealth with DR...easy street tbh
  9. Lol, I must give this ago...does it annoy them?
  10. It's roflstomping premades fault that bolster was introduced....or was it the gear gap....wait wait....was it pugs only wanting to play with pugs
  11. How about a 10% increase in healing with those who are shrouded rather than damage reduction?
  12. Would 'squishier' level out the 'healing' issue where alot of ppl are screaming nerf, wouldn't hurt PvE??
  13. Don't want smashmonkeys hogging the top of the board
×
×
  • Create New...