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sari_ttb

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  1. U are forgetting 1 major factor with 'just switch targets quick and kill'. Operatives have good CC as well for escapes. Like flashbang, debilitate. Taken into the fact that u cant interrupt their heals (the dot and the surgical probe) and its hard. However i dont think operatives should be nerfed, there should just be more 'anti-heal' abilities. LIke the one that marauder has. And not a measly 20% but mayb a lot for a few seconds so healers cant heal themselves for a few seconds and in that time u haev a chance to finish em off.
  2. I dont think 'nerfing' healers is a good thing to do. It would be better to give more healing debuff skills. Like give it to dps scoundrels/operatives for example. Isnt stealth supposed to be a counter for healers cause they can get behind em?(rock, papers scissors.. u know the deal). Don't nerf healers, buff dps'ers (not in terms of dps, but in terms of anti healing ability).
  3. Theres quite some things to take into consideration however: 1 - Ppl are respeccing in the middle of the warzone (especially huttball). 2 - I know some healers that always go with other members so they dont get seperated which could tip the 'healer balance' to the other side cause some ppl grouped. They can 'partially' fix it i guess by not allowing respeccing in WZ and adding a 'role' selector like in FP. The game currently cant see who is a healer cause field respec in WZ is allowed. But as said earlier, lets say they implement this, que times will go up alot i dont think u want that.
  4. I can understand the frustration however. That is what pugging involved you dont know what you are gonna get. Hence there is less strategy and roll dividing. If BW did what you want then ud have to wait 30 mins before a WZ pops up because u need to wait till those specific roles sign. There is a simple solution: Play rated with a team or group up with some healers before u join a WZ. I dont think BW can fix this issue else the que will end up way too long. Even if they implemented crosserver ques, certain roles are always more desired then others.
  5. Ill just play in preferred status, i can pretty much do what i want in that so ill just let my gametime end. When there is REALLY something interesting worth subscribing for i will again but for now.. cmon i pay a monthly fee just so i can pay more money to buy the stuff from the new patch.
  6. Sigh.. how hard can it be. 2 dye slots, select the dye color u want (from CM or crafted and for subscribers mayb also purchasable for credits) and put it in. Its that simple, and its what ppl want. I dont want BW to decide what color combinations i use. I mean seriously, green and yellow.. i dont want to be the main character in a chikita banana commercial.
  7. It can be really annnoying when ur behind in huttball with 0-1 and 4 ppl leave already. Thers plenty of room for comeback and such but ppl just leave. Its really bad and needs to be punished no matter how u look at it.
  8. Always wanted cross server as well. Theres only a few rated pvp teams on my server to play against thats why we dont play rated.. que takes too long. More teams would make it more interesting with shorter ques. And pugs dont have to play vs premades so thats solved too.
  9. Simple truth of the matter is.. if maul stays like it is, then operatives backstab shouldnt have any CD either cause its basically the same move.
  10. No.. we operatives do not need a knockback the skills we have are good enough (admitted id like to do more dmg but.. its good enough ). + hidden strike talented knocks someone flat on their face and forward 1 meter.. its a knockback in a way.
  11. I agree with you about pvp bolster, its a great thing. As someone posted earlier pvp and pve are totally diffirent types of play. Point is, in pve gearing up is part of the experience; to get to do harder challenges u need to build your pve gear. Bolstering pve gear would rthat progression barrier so bolstering for pve... id say thats a no. In pvp its all about that teams must be equal in terms of gear to make a good game. IMO gearing up is not part of the pvp exparience cause its Player versus Player. Mayb BW can implement diffirent kind of rewards to good pvp players that makes em stand out but not with a higher stat then others (mayb special shells with GOOD looking armor, or mayb other things.. up to them )
  12. I read in so many points. I pay and play to have fun. Grouped ppl pay too and want to have fun stomping pugs.. now.. who is in the right? U can't give everyone what they want. Imo grouped ones are right mainly.. team based game, mmo = not singleplayer. Its simply how the pvp warzones are setup.
  13. If this is the case then.. I dont want to play versus people that kill me. Please give me my own que with ppl not allowed to equip pvp gear. So respect my rights and give me my private que where i always win, thank you. Kidding aside. The type of warzones in this game are TEAM warzones so dont cry when ppl actually team up. What bioware could do is put in a free for all deathmatch where u can only solo que and dont have to think about anyone else or objectives except yourself.
  14. I kinda only run in premade groups and getting kinda bored. We want to face other premade teams and really get good matches and stuff but its close to impossible. Whenever we que for ranked warzone it can literally take more then 1 hour to get a match. So in the end we just que up normal and play vs pugs. And truth be told steamrolling pugs is fun for 1 a 2 days, but after that it gets really boring and its no fun for pug either off course. Solution.. put some greater rewards on ranked warzones that are REALLY worth it. In combination with cross-server pvp the que times would go down. Unless something along those gets done u will probably see fewer premade groups vs pug matches. But untill then... waiting an hour for a ranked warzone to popup is not an option. So sorry
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