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Fobfather

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  1. This OP has seriously been making new threads about sents/marauders since 1.2on a daily basis. I mean, multiple times a day, all on the same topic. As soon as one thread starts to die down, up comes another one! and guess who?! Tehrealdealz!!!! Seriously......A+ for persistence, but couldn't that time be better spent doing ANYTHING else? Just go click his name and look through his prior posts. /laugh
  2. So pretty much what you're saying is that mara is only OP against non geared, 0 skill players? Or did I misunderstand you?
  3. What he is trying to say is your whole post is worthless. Any class can post a vid of a warhero/Bm geared player critting a non geared obviously noob player. What did you exactly plan to prove with that post? Why don't you post some footage vs other equally geared players who can actually think while they're playing instead of obvious noobs who have no clue what they are doing?
  4. Lmao, you make me laugh. Only buff was to ravage/master strike, which is for all WARRIORS. If you think that buff made marauders/sents OP, you need to l2p. In certain situations it is a harad hitting ability, ,but its on a 30 second CD with a 3 second channel. Watchmen/annhi, the most played spec, got a slight NERF, while the other two trees had quality of life changes to make them more viable...but STILL not as good as watchmen/annhi, so i don't understand where all this QQ is coming from since the best spec only received a slight utility nerf. Unless, omg, ravage is suddenly making every marauder out there OP. I think not
  5. yeah, I' just noticed this as well. At first I thought I may have just not been paying attention and missed the que, but twice in a row I've seen it says "You are no longer qued for warzones" and I never received a popup
  6. I guess I "re-rolled" this fotm class back in december, and kept it as my main and only 50 for the past 5 months. I defend against ignorance and blatant exaggerations on MOST of these QQ threads, but I do respect the opinions of those that come with constructive feedback and actual experiences instead of exagerations like "OMGOMG i get 1 shot all the time now!" You know what's funny? I was doing great pre 1.2, and seeing as how my spec was virtually unchanged except for the utility NERFS we got and the 15% extra damage on ravage (which I could really care less about, just happy that it doesn't stick you in a bugged animation for 3 seconds anymore), and the good marauders will do just fine after the "nerf" you guys are calling for on ravage/masterstrike. Really though, I look forward to the look on people's faces when they still get dominated by good mara's. It's hilarious how Annhilation spec pretty much unchanged since launch even after 1.2 (except like I said, some utililty nerfs), and all the OP/NERF QQ's are coming out now. Find the best marauder on your server, and ask to duel him without him using ravage. It's not the ability. Like I said in another post, people are just noticing mara's now because the bad ones everyone used to ignore can actually do some good damage if people let them pop off a full channeled ability on them. Seriously though, it's NOT the class....it's the changes to expertise.
  7. Defenses are good when played right, but definitely has counters. Do you ever stop and think that melee toons get ROOTED in place all the time and that is just as good as a stun to us, except it doesn't fill the resolve bar? As a melee we are also the class charging and fighting at the front lines where its very very easily spotted and focused? Our force camo is a nice aggro / target dump, but post 1.2 has been nerfed for annhi spec. The 90% accuracy debuff is nice but usually very situational. Doesn't help against all attacks. the 20% damage reduction is ridiculously easy to counter as it goes away after 6 seconds if im not getting attacked. The good players that I play against simply root me in place while repositioning or place some sort of CC on me completely negating my cloak damage reduction. ****Same thing with the undying rage....it takes half your health away and is 99% reduced damage for 6 seconds. Whenever I duel against a fellow marauder/sentinel.....I normally start a force choke on him with about 35% health left, followed by an execute hoping it will crit and finish him off. (of course dots rolling on him and hopefully other teammates focusing him as well). A large percentage of the time, the marauder simply has no time to even use the ability. I have noticed as well that a lot of premades playing against me will save their stuns for about the 25-40% hp range and burn me down before I have a chance to use the skill. It wouldn't make any sense to use the ability at 50% health or above as will drain h alf your life instantly. Also have a nice sabre ward defensive ability but it is on a 3 minute cooldown. I guess some will never be happy though unless marauders/sentinels start wearing nothing but aprons and come into warzones with 8k hp.
  8. To the OP: How many threads are you going to start about sentinels / marauders being OP? I can understand one or even maybe two, but it's like you start a new one about the same topic every time activity starts dropping from the prior. Give it a rest already I love how so many people say things they have no clue what they are talking about. Everyone assuming people rerolled to mara because its OP and that its a "faceroll" class now. If a mara/sentinel is faceroll, i don't even know what that would make the other classes. And stop assuming everyone who plays a mara/sent is a reroll. I for one played my mara since launch when there were pages of threads of marauders QQ'ing about how "underpowered" 'we were, and it has been my main and only lvl 50. You know, I would actually favor bioware nerfing/reverting ravage/masterstrike back to pre 1.2 just to show these whiners and QQ'rs that it ISNT that skill that is pwning them. The good marauders will still shine, but the bad ones just won't hit you very hard every ONCE in a while. So i find it funny that after 1.2 there are cries of OP. I suspect its because people actually have to pay attention to the bad marauders that were waving their glowsticks around and being ignored pre 1.2. OMG, i'm actually taking damage now! OVERPOWERED! While the few good marauders will still eat you alive as they have always done. Ravage was the only skill that was buffed in damage, and my playstyle as annhilation spec is virtually unchanged except for the few utility NERFS that the tree got. PS: I'm just happy that ravage isn't bugged anymore making my toon useless for 3 seconds while stuck in animation doing no damage. That's probably also a reason why more people are complaining about that particular skill now......IT ACTUALLY WORKS NOW!
  9. Long post, some valid points. But your downfall is some of the logic. I understand a healer can not heal a person to death, however....their role is to keep the DPS alive, which in turn DPS's down the other team! You respond "well I can't heal anyone when I'm being pounded and focused by 3+ dps"!. My response "*** is the rest of your team doing letting them focus you?" Whenever I run with my buddy who has a merc healer, I always keep an eye out on him. If i see him being focused...I charge in, aoe fear, and SLOW the dps around him.....at which point he usually knocks them back, goes behind a pillar or LoS somewhere....heals up, and is back healing me while i'm killing the idiots slowly chasing him trying to finish him off. ALl this while I'm running around usually with no stuns or slows on my toon at all....Do they turn and stun/slow me so I can't help my healer? Against most groups, No. Does blowing my rage slowing enemies = a dps loss for me? Of course, but this is where strategy and skill come in play. And this is coming from a team of only TWO players. on an 8 v 8, I would expect your team to be a little more aware and focused. Let's take a group of 4 since most warzones are split between nodes/capture points. 3 dps and 1 healer vs 4 dps. The group of 4 dps will usually attack and focus the healer. Now, the team w/ the 3 dps...instead of protecting their healer, are probably too busy pew pew'ing the other side with their hardest hitting abilities instead of strategizing or working in tandem. The way the game is now actually takes a little more teamwork. No more 2-4 healer groups dominating entire matches. Teamwork you say was the problem before 1.2. So in your logic, since dps is so stupid to not protect you or kill marked healer, your solution would be to make it so rolling a healer will make up for the downfalls of the entire team? So if on my servers, the healers suck.....the solution would be to give everyone huge survivability? Use /ops chat a little more and rally your pugs. Takes a while and can be frustrating, i know, but teams CAN get better, even pugs. This is an extreme point of view, but just to get my point across: let's say 3 dps stays alive because they are getting healed. They kill 2 waves of 4 dps on the other team with no healer. For all intents and purposes, the dps pumped out by those 3 dps is essentially the healers dps since they would be dead without the healer. Now, i'm not claiming to know the ins and outs of healers, and im sure 1.2 was very game changing in terms of game play and mechanics, but all it is is getting used to new strategy. The healers on my server that are any good , of course t hey complained initially...but after day 2 or 3 after patch...guess what? They are winning us warzones for being there. The merc healer in my guild still gets focused by the opposite team, and still is able to pump out enough healing to keep himself and most of his team alive while we cap points / score in huttball. Glad to see some dps in the field now instead of 4 healers on a voidstar match keeping each other up....and with the mechanics of some warzones, just keep a stalemate the entire duration of the match. End scoreboard has like average 300-600k damage.....10 or less kills total in the match. FUN! Could the game be more balanced in terms of healing or dps? of course...it ALWAYS can and will. So instead of crying and whining that healers are now "useless" and "broken" ....stop exaggerating and put out some constructive feedback or suggestions. I automatically disregard most people's comments as soon as i start reading "USELESS". Like i said....the good healers on my server consistently win games for their team. Just adapt and learn to play with the different mechanics of the game.
  10. hahahahaha. Just wondering, what class do you play? Zero skill cap.....so that would make other classes.....negative skillcap? Marauders are widely believed to be on of the more difficult classes to play. And if you think nerfing master strike/ravage will suddenly make all the great marauders bad....you are disillusioned. You know, I don't even use my ravage anymore unless it's at an opportune time due to how easy it is to negate the damage. i.e only ravage when enemy stunned w/out CC breaker up, etc. Every time I use it against a decent team, at the first wind up animation I'm either knock backed or stunned. Lately I've been saving it for the bad players who always just stand there for the full duration trying to pew pew me. If it's such a faceroll class, please...by all means make one and faceroll us. Last I checked the majority of the marauders/sentinels on my server are terrible. Like you have probably seen anywhere else, against an equally geared opponent, ravage/masterstrike does not hit for ANYWHERE near 9k. I have seen it hit 10k on crits against players I know have 0 expertise....but than again ANY dps class will destroy those players.
  11. /signed as well interesting idea. Glad to see a constructive post on these forums instead of the habitual whining and crying going on.
  12. +100 =P OP: I'm pretty sure skilled marauders were mopping the floor with you pre-patch, and are still doing it. Guess what? Even if they nerf us......you will still get dominated by marauders. QQ less. Play more. I usually browse the forums to kill time at work, but it seems a lot of these forums posters literally live on the forums! 500+ posts and replies...... Imagine how much better you could be if you only spent that time playing the game instead of whining on the forums?
  13. Quite obviously you have no right to comment on this since you have no clue the mechanics of the class. TWO trees got a buff to make it somewhat viable to play over annhilation, although annhi STILL comes out ahead. Annhilation spec, which is what most marauders were using pre 1.2, got a SLIGHT utility nerf. The changes they made to obfu, mez, and interrupt not costing rage anymore is moot since I never had an issue with rage generation anyways. Ravage damage hits hard against targets lacking expertise, but is extremely difficult to maximize against players who know what they are doing. Against BM geared players....it hits WAY weaker. All people saw were the notes to the other trees being buffed and right away were like "omgomg marauders are getting such a huge buff omgomg". Ravage is stronger, yes.....but is also one of the EASIEST skills in the game to interrupt. Just like the bounty hunters death from above. Its easy as hell to spot, easy to interrupt. Difference is it's aoe vs single target. I laughed for a long time after your post. Thank you for that. I actually have everything keybound to 1 button and continuously spam it to win warzones.
  14. The bad inq/consulars can go down very very easy, i do agree on that point. However, those are mainly the same ones who use knockback seemingly for no reason, dont sprint away,and sit in front of melee casting force lightning trying to outdps him head to head. I laugh every time I see sages and sorcs fighting it out at the middle of huttball, nowhere near something to LoS, nothing to knock anyone off of, etc.
  15. I dont think i've ever died in 6-8 seconds unless i was opened on by two operatives or scoundrels at the same time. 3-4 seconds for a 2v1? maybe against targets with NO expertise....quit exaggerating. I dont get why people think this game is supposed to be God mode? it's pvp.....people are supposed to die. Guess what?! you respawn!!!!!
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