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Eljayz

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Everything posted by Eljayz

  1. Anyone know what the subscription numbers are right now? I'd like to monitor the changes in subscription numbers over the next couple of months. If this game turns out to be another AION or RIFT then bioware is going to have to wait for a LONG time to break even on this game.
  2. And for all those who say the community should fix it. What kind of a community will be left IF people are fed up with the imbalance and unsubscribe? What kinda of a community will be left if they feel like bioware has catered to the side that has the numbers in the fight for battlegrounds?
  3. I don't care if all of bioware employees play empire, just like you don't care that the if the president of bioware is a cross dresser, or a transsexual or a homosexual. Its their personal preference. Their preference doesn't affect me. What affects me is the broken system. I don't care about the population imbalance. I LOVE being outnumbered. I just don't like it when the system rewards valor for doing nothing to the side that can zerg down and camp kills at our spawn. On my server there are atleast 50 people camping spawn and then 10 imperials at each battle objective. Who cares about the numbers, but when my group of 5 wipes the 10 imperials and the 50 show up to kill my group of 5. THE MOB OF 50s GET MORE FOR KILLING US THAN WE GET FOR KILLING THE 10 PEOPLE. That's how broken it is.
  4. Finally, someone from empire with an answer other than "the community should fix it."
  5. Bioware's idiocy is going to kill the population of this game to make it FAR more imbalanced. When you check if a game is doing well after release, you need to examine whether OR NOT the game is expanding servers or compressing servers to make up for lost subscriptions and thus the loss of players in general. We'll see if they address this problem cause if they don't, they WILL loose it at the cost of subscriptions.
  6. People say that one person is enough to make a difference. But whats one person against an army of imperials. Guilds who came from other games ALL knew (if they played in beta) which side they wanted to play and made the choices they did. Usually they all picked the side that "looked cooler" but w/e. They picked it, bio ware just messed it up with a broken system.
  7. Issues that can be fixed by the community sounds logical, but what if I play @ odd hours of the day when its not prime time and is STILL outnumbered 8:1. The community can do only so much to organize and fight a broken system. I feel like the pvp in this game has potential and they are making the right tracks to fix it. I don't care about the population imbalance. What pisses me off is that i'm traveling around with my group of 4 people and we run into 8. We're WORTH MORE to them then they are worth in the majority of the cases mentioned in the original post with the battle objective bonus etc. If we could kill one, great but they'll kill all 4 of us AND THEY ALL get the SAME AMOUNT of valor regardless of if they hit us or not. Broken system much?
  8. No need to be sorry, I'm just sorry you can't transfer off to an easier sever to play on.
  9. So when does skill be come a reality, your missing the point all together. I could take 6 people and go around *********** with imperials on the way but whats the point? Your overlooking the point I'm trying to make. Its not that we don't try to organize. The point I'm TRYING to make in this thread is this: In the SAME AMOUNT OF TIME they get more valor for "camping" our spawn, than i would ever get moving around in the group picking off guys that give me minimal amount...
  10. I'm getting to the point of no return with this game. It's frustrating to even log on anymore when the population imbalance is this severe. Ok we understand that the population imbalance is an issue with all games, but for it to severely affect game play THIS MUCH is an outrage. This entire broken system starts and ends with illum. I'm sorry about there is no point to pvp in this game because its favoring one side, the zerging side and apparently on the majority of severs its the imperials. Heck I don't mind being outnumbered, I don't mind facing a challenge, I don't mind being on the loosing side. But when it comes down to a GEAR RACE AND IT FAVORS ONE SIDE, THE MORE POPULATED SIDE, your game is broken bio-ware. Roaming around on Ilum the last couple of days really irritated me simply because Imperials generally had ALL the battle objectives which meant THEY GOT 300% bonus to Valor gain IF THEY CONTROL ILUM IN ADDITION to however much they get from the having 5x objectives. I don't know about you but on my sever its a constant spawn camp fest. And when they have all 5 points AND the controlling Ilum bonus, its only a kick in the face when they get "DEFENDER BONUS FOR DEFENDING A BATTLE OBJECTIVE WHICH HAPPENS TO BE OUR BASE AKA OUR SPAWNING POINT." So heck while the "smaller faction" gets 20 valor for killing someone in OUR spawn, they're getting what? 240? 300 a kill? Nah I'm exagerating, its a 200 cap for valor per kill. I know the most I'VE EVER Gotten was like 120 total for control 4 points and defending. I don't have to be a rocket scientist to figure out out but lets all math here. (200/20) x 100 = 1,000% faster valor gain for imperials to republic But hey, the majority of my Ilum kills come from getting spawn camped, guarding someone while they heal and hope to god i get credit. But hey, they STILL have our BASE DEFENDER BONUS FOR SPAWN CAMPING?!? So even if we have ONE point, they still get MORE valor FOR defending A POINT and KILLING republic players. For owning 1 points you get +200% valor per kill. Thats 40 bonus + 20 Base for a kill = 60 a kill. For owning 2 points you get +250% valor per kill. Thats 50 bonus + 20 base for a kill = 70 a kill For owning 3 points you get +300% valor per kill. Thats 60 bonus + 20 Base = 80 for a kill. For owning 4 points you get +350% valor per kill. Thats 70 bonus + 20 Base = 90 for a kill For owning 5 points you get +400% per kill.... Thats 80 bonus + 20 base = 100 for a kill AND a +300% BONUS FOR CONTROLING ILUM = Thats 60 bonus + 20 Base = 80 for a kill + the 100 from 5 points = 180 total Valor.... But wait, if they're camping us with 5 points and all the bonuses (defender and controling Ilum) They get the 180 as stated above + 20 more as it caps @ 200... Or so I've been told.... But somehow even if they control 5 points, we get credit for 1 or maybe 2 sometimes.. so: (200/60) x 100 = 333% faster valor gain for imperials than republic (200/70) x 100 = 285% faster valor gain for imperials to republic Either way, its faster as a imperial to get valor faster. But this is the part that pisses me off the most. a) EVERYONE GETS VALOR FOR BEING "INVOLVED" in a KILL. *** IS THAT. Everyone should get the KILL CREDIT FOR THE ILUM DAILY AND WEEKLY BUT NOT EVERYONE SHOULD GET VALOR FOR TAPPING SOMEONE'S ***. Every game I've ever played you get THE MOST amount of rewards if you SOLO someone in PVP, and a fraction of the total of what they were worth is divided amonst EVERYONE Else who was involved in the kill. The person who "tagged" the target usually gets the most followed by whoever got the deathblow and then everyone else involved gets "something." WHAT KIND OF COMMUNIST MOTHER%$^#*&^ BULL^%&$ IS THIS?!?! b) This carries off into the warzones, its obvoius when the side that heavily outnumbered the other had more 50s to begin with and could farm the 20s and 30s in the warzones till battle master until they added brackets, but now all they have to do is move around in the zerg and zerg someone down to get full credit for both valor and the kill. Its insane cause it really killed the balance of this game. Possible solution: I came from warhammer and they were "ingenious" in that they added something called... Against all odds (AAO). AAO was only for open world pvp in PVP MAPS ONLY. They scaled the bonuses of the kill reward for the outnumbered faction raning from 120% UP TO 400%(4:1 ratio). It doens't have to THAT drastic, but it gave people insentives to go out and die and hope to get ONE KILL. It increased server activity AS everyone created gank groups and hoped to get a few kills in before they got zerged down. Its not going fix anything, but its a start to trying to fix the possible irreversible damage they did by releasing this game in the state it was. Flame on, trollolololol on I don't care, my sub runs out soon, i don't have to deal with you all much longer. Bump to be heard people. Edit: To clarify AAO in war-hammer scaled depending on how many people were current in that zone. If there were 30 of faction A and 15 of faction B. Faction B would get a 200% "valor bonus" per kill in the open world PVP map. This encouraged lots of mini groups to look around for small fights and encouraged looking for solo kills as you got THE MOST valor from those kills. What's the reward for being on the loosing faction in this game? Nothing, just slower valor gain, slower gear gain, less in war zones because your out geared.
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