I'm getting to the point of no return with this game. It's frustrating to even log on anymore when the population imbalance is this severe. Ok we understand that the population imbalance is an issue with all games, but for it to severely affect game play THIS MUCH is an outrage.
This entire broken system starts and ends with illum. I'm sorry about there is no point to pvp in this game because its favoring one side, the zerging side and apparently on the majority of severs its the imperials. Heck I don't mind being outnumbered, I don't mind facing a challenge, I don't mind being on the loosing side. But when it comes down to a GEAR RACE AND IT FAVORS ONE SIDE, THE MORE POPULATED SIDE, your game is broken bio-ware.
Roaming around on Ilum the last couple of days really irritated me simply because Imperials generally had ALL the battle objectives which meant THEY GOT 300% bonus to Valor gain IF THEY CONTROL ILUM IN ADDITION to however much they get from the having 5x objectives.
I don't know about you but on my sever its a constant spawn camp fest. And when they have all 5 points AND the controlling Ilum bonus, its only a kick in the face when they get "DEFENDER BONUS FOR DEFENDING A BATTLE OBJECTIVE WHICH HAPPENS TO BE OUR BASE AKA OUR SPAWNING POINT." So heck while the "smaller faction" gets 20 valor for killing someone in OUR spawn, they're getting what? 240? 300 a kill? Nah I'm exagerating, its a 200 cap for valor per kill. I know the most I'VE EVER Gotten was like 120 total for control 4 points and defending. I don't have to be a rocket scientist to figure out out but lets all math here.
(200/20) x 100 = 1,000% faster valor gain for imperials to republic
But hey, the majority of my Ilum kills come from getting spawn camped, guarding someone while they heal and hope to god i get credit. But hey, they STILL have our BASE DEFENDER BONUS FOR SPAWN CAMPING?!? So even if we have ONE point, they still get MORE valor FOR defending A POINT and KILLING republic players.
For owning 1 points you get +200% valor per kill. Thats 40 bonus + 20 Base for a kill = 60 a kill.
For owning 2 points you get +250% valor per kill. Thats 50 bonus + 20 base for a kill = 70 a kill
For owning 3 points you get +300% valor per kill. Thats 60 bonus + 20 Base = 80 for a kill.
For owning 4 points you get +350% valor per kill. Thats 70 bonus + 20 Base = 90 for a kill
For owning 5 points you get +400% per kill.... Thats 80 bonus + 20 base = 100 for a kill
AND a +300% BONUS FOR CONTROLING ILUM = Thats 60 bonus + 20 Base = 80 for a kill + the 100 from 5 points = 180 total Valor....
But wait, if they're camping us with 5 points and all the bonuses (defender and controling Ilum) They get the 180 as stated above + 20 more as it caps @ 200... Or so I've been told....
But somehow even if they control 5 points, we get credit for 1 or maybe 2 sometimes..
so:
(200/60) x 100 = 333% faster valor gain for imperials than republic
(200/70) x 100 = 285% faster valor gain for imperials to republic
Either way, its faster as a imperial to get valor faster.
But this is the part that pisses me off the most.
a) EVERYONE GETS VALOR FOR BEING "INVOLVED" in a KILL. *** IS THAT. Everyone should get the KILL CREDIT FOR THE ILUM DAILY AND WEEKLY BUT NOT EVERYONE SHOULD GET VALOR FOR TAPPING SOMEONE'S ***. Every game I've ever played you get THE MOST amount of rewards if you SOLO someone in PVP, and a fraction of the total of what they were worth is divided amonst EVERYONE Else who was involved in the kill. The person who "tagged" the target usually gets the most followed by whoever got the deathblow and then everyone else involved gets "something."
WHAT KIND OF COMMUNIST MOTHER%$^#*&^ BULL^%&$ IS THIS?!?!
b) This carries off into the warzones, its obvoius when the side that heavily outnumbered the other had more 50s to begin with and could farm the 20s and 30s in the warzones till battle master until they added brackets, but now all they have to do is move around in the zerg and zerg someone down to get full credit for both valor and the kill. Its insane cause it really killed the balance of this game.
Possible solution:
I came from warhammer and they were "ingenious" in that they added something called... Against all odds (AAO). AAO was only for open world pvp in PVP MAPS ONLY. They scaled the bonuses of the kill reward for the outnumbered faction raning from 120% UP TO 400%(4:1 ratio). It doens't have to THAT drastic, but it gave people insentives to go out and die and hope to get ONE KILL. It increased server activity AS everyone created gank groups and hoped to get a few kills in before they got zerged down.
Its not going fix anything, but its a start to trying to fix the possible irreversible damage they did by releasing this game in the state it was.
Flame on, trollolololol on
I don't care, my sub runs out soon, i don't have to deal with you all much longer.
Bump to be heard people.
Edit: To clarify AAO in war-hammer scaled depending on how many people were current in that zone. If there were 30 of faction A and 15 of faction B. Faction B would get a 200% "valor bonus" per kill in the open world PVP map. This encouraged lots of mini groups to look around for small fights and encouraged looking for solo kills as you got THE MOST valor from those kills. What's the reward for being on the loosing faction in this game? Nothing, just slower valor gain, slower gear gain, less in war zones because your out geared.