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parmie

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Posts posted by parmie

  1. Many of these stories I've experienced. When I've levelled a tank or healer I level the pure spec so when I do a levelling FP, there are few genuine repeated wipe issues. The other night on my Op healer I did have the following conversation throughout an FP with a jug 'tank' on the Boarding Party levelling FP.

     

    Me - "you want to get that elite off me?"

    Jug - no response

     

    Me - "can you taunt the boss off me?"

    Jug - no response/no taunt

     

    Me - "you know you queued as a tank?"

    Jug - no response

     

    Me - "why do you keep attacking the only mob I've cc'd?"

    Jug - no response

     

    So we get through the FP without any deaths with the final boss down, and then.....

     

    Jug -"lets do the foundry"

    Me - no response

  2. It's really finding something that works for you. If you want to spend lots of time flipping or farming mats to sell then you can do that.

     

    I find niches, it doesn't give me some huge income but I make a good amount and it's more interesting than being a mat factory. My latest was building mainhand's for the level 53s with the craftable artefact upgrades I've REd.

     

    Someone has found my items and is trying to flip but he's charging 4x buying the mods separately so I don't think he'll make much :)

  3. The worst thing I've seen while levelling is DPS queuing as tanks or healers. I have learnt to check that tanks have at least a shield generator equipped and the healers have right form/ammo/cell. When they don't the wall of silence you get to questions is even worse.

     

    On the slow tank/race comments. I think either extreme is really annoying, I had a levelling Hammer Station 2 days ago where the tank would pause, stealth, cc even against as few as 3 mobs. I started to pull on my marauder :p

  4. Hi,

     

    We're a social guild always on the look out for new people. We have an affiliation with an empire guild that are completely separate to us, so you could consider joining both, if one doesn't work out it wouldn't mean you had to leave the other.

     

    http://www.swtor.com/community/showthread.php?t=571391

     

    Your age would probably hit our average :)

     

    On the levelling side it's completely up to you, DPS will be a faster solo content leveller but a tank would easily get their dailies done as so few (actual tanks and not dps) are about at the lower levels.

  5. Hi,

     

    We'd be a good fit for you I think, we do have a raiding calendar so if you know you want to raid in advance you can sign up, if not and we're not full, we will shout out in guild chat. When not raiding there are a lot of flashpoints being run.

     

    http://www.swtor.com/community/showthread.php?t=571391

     

    The flexibility works two ways of course, we don't expect people who haven't signed up on the calendar to be upset if they don't raid, but if it really came down to it, one of the officers is always willing to step aside if a member really wants to go for whatever reason. :)

  6. Hi,

     

    I think we'd be a good fit for you, we like to raid but on a no obligation basis for members, we're also constantly running flashpoint groups in the evenings. Here's my recruitment thread.

     

    http://www.swtor.com/community/showthread.php?t=571391

     

    As we're wanting to freshen things up a bit with some new players quite quickly, you can either contact me in game or leave a message in the website shoutbox that you want to join and we can add you.

  7. We are still alive and kicking and wanting to seriously ramp our raiding schedule after a summer break, so we're still looking for people who fit the guild for all classes.

     

    To simplify the joining process, if you either find me in game or just join our website and use the shoutbox to say you want to join, that will be fine as we have suspended the full application form for now.

  8. Artificers don't make augments. They can however make crystals with +41 stats which are still best in slot (although as it's meant to, the cartel market incentivises buying for coins by making those usable from level 10).

     

    I disagree with the view that crafting cannot be funded in a first main character. I was for a while the main crafter of space parts on my original server early in the game and that helped me reach level 50 with 3m credits. I made nearly a million more from selling crystals under the market before it reacted but then I move onto something else.

     

    If you're looking to support your own gearing, as someone else said, you'll find it difficult to keep your crafting up with levelling where it's worthwhile, with planet commendations now spendable across all the planets it's best to always to take commendation rewards and spend them on upgrading gear (so keep and maintain as much upgradable slots as you can as early as you can).

     

    On balance at this stage in the game, I'd say biochem would be the best skill for a new main character, however, don't believe the people who say the rest of the skills are a waste of time, all of them can make credits for the smart people.

  9. My main was simply my first. The key for me is to level 1 character at a time. Level them in the spec you want to end game in to get intimately close to the abilities and gain experience.

     

    Don't try to level multiple characters all at the same time, this can be boring in the extreme especially if you're trying to level at the same pace across.

  10. If there weren't crit results you could see justification for fees. With duplicate crit results, it is really greedy to expect a fee on top of the crit results you put on the gtn (which you get from someone else's time and effort from their mats).

     

    People will be doing content anyway, the guy who RE'd 7 barrels without taking the drop himself? well, more fool your guild for letting you do that.

  11. Lots of people call crafting a credit sink, but actually they're not even trying to use it commercially.

     

    When you reverse engineer an upgrade to the artefact version, keep making it and then sell them on the GTN, if you are forced to but the purple mats from the GTN, you should be able to price the mod you make to get a margin.

     

    Using these credits, fund your further crafting. However, there is a thread in crew skills where a guy says he makes millions in profit just from gathering mats and selling them on the GTN.

  12. Assuming the tank in the flashpoint knew what he was talking about, it would appear you are using taunt abilities, linked above by a previous poster.

     

    Taunt means you are guaranteed to take the threat (aggression) of that enemy and potentially away from the tank. If the tank's taunts are on cool down, he'll not be able to get it back for several seconds and even then might struggle. If you're a DPS using taunts you are risking wiping the group given you are not geared to withstand large amounts of damage.

     

    Although he could have been more polite, if that's what you are doing it will be really annoying for the tank.

  13. I'm regularly getting thermo regulators back from rich component missions. I do favour lockbox missions so I get a small amount of slicing missions which then give 6 (or 8 on a crit) units. A guildee on the other hand had 4 days of running missions on 2 or 3 characters with no thermo regs.
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