Its funny that you ask this question, because I just made a post that has to do with this, in some perspective atleast, here goes:
On topic:
Better, much more fun.. and I LOVE your space combat sessions, please make more!
Off-topic-kinda (still very important for the fluint gameplay):
Is there any feedback on that the camera position isn't working as I think/hope was intended?
I face a constant issue with my camera range setting it self as it wishes. I like to have it on max distance all the time, but each time a wall, tree or any other object force my camera to "zoom in", it will then stay at that position... This is extreamly annoying when you are a melee class and suddenly you play as if you were playing a 1st person shooter game.
Its like the "smart camera" function does not work 100% as intended.
To "help" you developers a little, here is an example: When I face this I run around my target using left + right mouse-button to run with, useing my quickbar as intend and then my camera gets "pushed" closer to me if I run around and a world object is in the way for max distance to be maintained.
Normally I would think that as soon the world object is no longer in the way, that my camera would zoom back out, but it doesn't, it stays at its new distance.
If you were not aware of this I beg of you to look into it as its really annoying to suddenly end up fighting in 1st person
Besides that 10/10 for game-play - but UI customization 3/10 >< Please hand us more options soon
Thanks.