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Siraco

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  1. The OP needs to be taken out and shot. He sums up the general problem with pvp in most subscription mmo's. The mind blowing concept of pvp'ing as an act of enjoyment unto itself is alien to his psyche. All the op can conceive within their head is the carrot and the stick. They do not get any satisfaction from a victory, a game well played, a beautiful pass leading to a score, nay there is just the reward at the end, nothing else. I despise the op's viewpoint which is so common these days.
  2. Wait is the resolve bar in now or is it coming?. Because right now you can easily be stunned for upto 10s or if you're hit with a mixture of disables you can rendered useless for even longer. Also going beyond the excessive CC present a big part of the problem is that almost all CC in ToR is instant and ranged, alot of it 30m range and
  3. Bioware - "Working as Intended"
  4. The medal system should not exist in the first place as there is no way to balance it. I feel for your plight but what else is there, you cant be given a ton of medals for sitting in the back lines and spamming heals for 15 minutes. On the flip side my alt powertech isnt 50 yet but I can get 8+ medals almost every time, 5 from the damage medals and 3 defense medals from spamming my 2 instant, ranged, taunts every time they're off cooldown which costs me nothing. I dont even have to guard and lose myself hp unless its the ball carrier. 3 medals for casting 2 instants a few times.
  5. Your entire post is based on a flawed premise. I dont want to be rewarded for pvp'ing - I pvp for the sake of it because I like beating other players. What a soul shaking concept!. That bit in bold means more than almost everything ever posted about expertise on here. Rewards can be provided without a forced grind or purposely unbalancing pvp. Armor recolours, armor sets, weapon models, titles, a dozen other perks not related to stats. Bioware is too stupid to realize this. Blizzard knows this but they willfully force resilience gear grind on the game as part of their grind design philosophy (pun intended).
  6. You realise what is portrayed as a 'british' accent in american media is spoken by probably less than 5% of the population of the UK?. Im English I should know. Even though its a small island there are dozens of accents which vary in the extreme in how they sound. I would bet you the voice actor who does the accents wasnt even british, probably an american doing their take on the tv british accent.
  7. Here's one. Does the force seek balance for itself or is does it merely follow the will of those who wield it. By what you say it should be the former. If so any darkside dominance is doomed from the start yet for all their skill, power and knowledge of the force I have not come across any lore or tidbit of a Sith musing on this surely evident fact quite the opposite. (not that ive read everything, far from it). Seems the Sith pick and choose what they like and ignore the rest.
  8. You make a stong case, going beyond the material. Even so I find it difficult to see a situation where a small number of dark force users can push the force as a whole entity so to speak into a negative leaning which in turn increases negative physical effects in the galaxy like social order. Further, again coming back to balance, do the Jedi really want balance?. It would entail accepting at least some dark influence which seems anathema to the Jedi code.
  9. Unless im missing something the prophecy is a fallacy and makes zero sense. At the time of Qui-gon the Jedi are on top and the Sith are practically non existent. The pendulum is swung completely to the side of light, thats the opposite of balance. In that state an individual prophesied to bring balance to the force would be someone who would topple the Jedi's dominance and bring equal power back to the Sith. In other words there should of been a standing order to kill any such person on the spot. Instead they look for him and once found want to train him, huh?. To what end?, the status quo of the time was the force being unbalanced in the Jedi's favour what were they thinking he would do for them?. Ironically he did not even bring the balance foretold, he decimated the Jedi and completely swung the pendulum to its other apex on the side of darkness. Balance of the force would be a continued stalemate with no one side gaining the upperhand over the other.
  10. Interesting. Shame there's no explanation of how he survived. We know force users are durable but we also know they can die as easily as any humanoid. Quite how his flesh and bone body survived that im not sure. Must of been technology like a personal shield. Seems highly unlikely he could of used the force in such a manner otherwise force users would be far harder to kill than they are often portrayed.
  11. Im leaning that way myself. Is that actually malgus?, I wasnt sure because the end is pretty clear that whoever it was died unless their body is harder that a solid rock face. If that sith died it cant be malgus but if it is how the hell did he survive such a totally unsurvivable attack.
  12. Is Setele actually the head of the jedi council in that part of the timeline?. I mean its a cool cinematic but from a lore pov the head of the jedi order has absolutely no business whatsoever being on a battlefield. You dont see the emperor on the front lines shooting lightning nor would you see any real world general or high ranking officer intentionally put themselves anywhere near combat for obvious reasons, leaders lead. You cant lead while your fighting for your life in direct combat and you certainly cant lead if you're dead.
  13. Im surprised this particular item now only pushes so many of you over the edge. Long existing problems like the stims and consumables in particular. Allowing consumables to totally decide the outcome of pvp even beyond gear farm is one of the oldest mistakes of mmo's. Doesnt seem that at any point in 4 years or 100 million dollars a group of smart devs sat down and brain stormed all the successes and failures of pvp in high profile mmo's over the last decade. All they seem to have done is pretty much repeat every single mistake most others have made.
  14. Release > Yesterday = Instant alt tabbing back and forth between the game and windows. Today with the patch = 15 odd seconds of loading every time you go back to the game. Not a nice change.
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