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keeroo

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Everything posted by keeroo

  1. This might include overwhelmingly difficult tasks equivalent to a 1on1 with Exilove: create a character on ToFN check the network icon by moving your cursor next to the minimap on buttom right of your screen read loudly the numbers and letters This might reveal your latency.
  2. I wonder if you actually sold anything of those extremely high offers.
  3. Do you also buy the decorations that you listed? I would be happy to sell some of them for about 70% of your listed prices. Just confirm and I will send decorations using CoD.
  4. Hi, Maybe I miss some important part but this is why I post this question here: How do I spend "weekly progress" elite / ultimate commendations? I am on almost cap for those commendations but the elite and ultimate vendor doesn't sell me anything. Help would be appreciated! Regards, keeroo
  5. If you want to see the population status of all SWTOR servers, check out Torstatus. Prophecy of the Five belongs to 'merica. Torstatus shows server statistics by observating automatically changes of the server population (low, standard, high) to calculate a population index. Currently, The Progenitor has an index of 1.56 which is highest amongst the english servers in Europe. ToFN has 1.17.
  6. not sure about the time zone... so is it a recent post made here or from afternoon? cannot connect anymore to ToFN with Error Code 1003. Other servers no issues...
  7. keeroo

    Undying Changes

    Same issue here... My opinion about your cooldown saver for carmouflage: Carmouflage itself is a utility to escape from focused damage. In my opinion, it is a waste of one of those 2 utility cooldowns if saved for the other one. My opinion about the nerf: It already hit hard in PVP to nerf the 6 seconds duration to 4 seconds (with full PVP set 5, yeah). The surprise comeback with a medpack is kind of impossible now. Throwing a carmouflage cooldown on the undying rage cooldown doesn't make it better. In my opinion, this is a very hard nerf of the utility. Nerf damage and whatever... but the entire playstyle of sentinel / marauder is utility based. And the biggest utility is removed. I am still not sure what to think about it....
  8. would be awesome to increase the matchup time in order to get a better matchmaking or pop a notification about the rating difference in the matchup with an option to leave without penalty.
  9. This sounds so totally like a copy&paste request of Guild Wars 2 WvWvW PVP into SWTOR. I didn't like GW2 because of these anonymous weird character classes with the 4-button specialization. No, thx. I want to play SWTOR and not GW2.
  10. Me, myself, and I are waiting for a proper balance patch to play ranked again. I played excessively 4vs4 ranked but I got annoyed too much by so many reasons that I have absolutely no mood to go into this full season ranked now. And to shock you all: My main is a sentinel ! This AOE crit is fun in the first place. After some games, it is just boring as hell. I also doubt the game changing influence of the overpowered AOE. Surely, the damage output is higher than against any other class. So the win-loss-ratio boosts towards such plain numbers like max damage. In a 4vs4 setup, the AOE crit can be simply avoided by spreading team mates... simple as that, mostly failed by ranked mates. And the point here, besides the pointless elo rating, is the random matchup of +/- 1k elo. So the one-hit-wonders queue with the shocked ones. I am waiting for the upcomming patch with the buff of the Watchman skill tree because AOE crit play is boring as hell. And the combat tree is more fun than AOE crit but gets also boring pretty quickly. Still wondering how people find the fun in the game-play without proper matchmaking and the balancing issues. I have fun with the ridiculously underpowered watchman skill tree in PVP with full augment obroan in normal warzones... :-)
  11. have to support Exilove here with his statement. I am really suprised that folks are seriously shouting for the "kill healer first" paradigm. The primary target ALWAYS depends on the team setup. A guarded scoundrel / operative has a 14 second cooldown on its defensive pops IF ONGOINGLY attacked. Better focus an un-guarded dps to take off the entire pressure on the own team's healer. It is just non-sense to try to focus down a guarded scoundrel / operative. In case of a sage / sorc or merc / commando healer, the situation is totally different, even if guarded... Hint: check HP bars before you set your team's focus target. This helps you to derive the enemy team's gear level. A health level between 31k-32k is usually fully augmented obroan, everything non-tanky with +32k uses PVE gear, everything below 30k or above 32k is usually a very nice focus target (in any case, avoid to focus tanks)
  12. umad bro? The entire story is about making money. The financial crisis, the exploiting of people around the world, everything because of a failed equation: money != value. Guess why the company behind Eve Online is producing such a stable game with a stable community: They create value according to the developers' AND gamers' vision. If a BioWare business hero says jump, everybody jumps because he is exploiting every single bit of code to his vision: money. Who wants value? Only some utopistic fellows like you and me
  13. Well, this extrapolation doesn't hold the point that they are actually improving. For certain points, it takes months and years but they are improving. There is the possibility of direct community-developer feedback discussions with the introduction of class representatives, they are releasing new content in their 8 weeks cycle, and the "qualitify of life" is getting better patch after patch. There will never be the all-problem-solving-patch that will make everybody happy forever. They go step-by-step, maybe slowly, but the game keeps moving. And it has improved really a lot since Dec. 2011, didn't it?
  14. Blaming doesn't help anybody. But the comment from BioWare about PVP is self-explanatory: The reason why there is not as much PvP content as PvE content is, that PvE allways need new content to clear, while PvPers are generally happy, "as long as there is someone to kill". (Point 13 in Q&A)
  15. Elo system Ranked Arenas are based on the elo ranking system. See wikipedia for exact details. I was not sure whether it is really the ELO system or smth else until I quit a ranked warzone pop. There I got a message in the chat window about getting "-13 elo" for quitting a matchup. League of Legends The up-to-date most successful online game with more than 30 million players introduced a new level of e-sports to the western hemisphare that was only known in south korea before. They achived this with their very simple multiplayer online battle arena ranked games having live streams for their million dollar prized tournaments with hundreds of thousands of viewers. The tournament participants are selected top ranked players. And the entire League of Legends matchmaking system is the same as in SWTOR: the elo system. What's wrong with the elo system? The elo system has already flaws itself, well known as The Elo Hell in League of Legends. Once, you touched the bottom part of ranking, you end up in an ocean of flamers, failers, trolls, and bad players. You cannot leave this ocean anymore because you are not good enough to carry the games on your own (or you are one of those flamers and trolls yourself). What's wrong with the elo system in SWTOR? The elo system is based on the idea of a large pool of players. You should get matched up with equally ranked folks to proof that you are worth to increase your elo or to show that your elo is too high which results in a loss. In SWTOR, the pool of players is too small to provide a meaningful impact of the elo system. If there are not enough people queueing to allow for a proper matchmaking on the same ranking level, you will get matched up with everbody else being in the queue. I myself have a ranking of 1500 that isn't bad but also not really good as I used to play a force-sweep monkey. But my problem is that I think, the elo system in ranked doesn't make sense at all because I get matched up with 3k elo players in one match and with 1k elo players in the other match. So the matchmaking is really random and the rating doesn't have any meaningful impact. It is a score that doesn't tell anything about my skill compared to other players. It is just random! So my suggestions to tackle the major drawback of the current situation, not enough players for a proper matchmaking: 1.: BioWare, please introduce cross server matchmaking for ranked arenas. 2.: BioWare, please allow free 2 play players to join ranked games, get ranked gear, and play on the same level like subscribers. Thx!
  16. Spoken the truth, the thread creator has. Sums up the issues down to the very valid core points where all the strings of stories in PVP end... My 2 cents: The elo system in ranked arenas failed because of missing cross-server queues. If you remind league of legends with its elo system, there you will find a matchmaking of 10 people in a span of 10-100 elo. If you queue ranked arenas in SWTOR, you get matched to a span of 10-2000 elo discrepancy. Why am I (1500 elo) get matched up with 1k elo folks in the one match, and with 3k elo (yes, those exploiters!) in the next one? If there is not a proper pool of players, the elo system is lead ad absurdum being of no use, means: the ranking is pointless, has no impact, is just a waste. Please remove it or fix it with a bigger pool of players (x-server queues?!?!?).
  17. keeroo

    ELO Hell

    This summarises pretty well the issue... Played the whole afternoon with the same people against varying empire. Went out for some hours and started in the evening to play with / against the people from afternoon against / with the people from last evening... This is REALLY annoying!
  18. keeroo

    ELO Hell

    In ranked warzones, you get around +/- 12 for a win/loss. Once, I arrived at around 1400 elo, my matchmaking queues me either against high ranked opponents or low geared mates. It seems impossible for me to leave this 1300-1500 elo bracket because I am not that super uber great player although I find myself average amongst 2k elo when playing on similar ranked mates and enemies. Please do something about the matchmaking do get properly matched up with mates AND opponents on the SAME elo bracket !! thx
  19. Well, my experience in ranked solo queue with 3 dps + 1 heal is to sacrifice one of the dps for a guard on the heal because this dramatically increases the chances to win. It is last man standing and not about nuking down a single target. You were the first one from a tank-able class who simply rejected this option. However, I don't really consider all this stuff as a deep personal insult. Besides the heavy lack of reasoning behind the nomination, I simply wanted to contribute some attention to your factorious celebrity status
  20. thx for the information. I thought, it would be quite similar to guardian simply switching in soresu form. So I retreat my vote for Exilove :-)
  21. what is the intention of spamming hashtags? Did I miss a factorious hype?
  22. Have to admit that I have no clue about the consular / inquisitor skill trees. However, his communication was quite unfriendly...
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