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keeroo

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  1. This might include overwhelmingly difficult tasks equivalent to a 1on1 with Exilove: create a character on ToFN check the network icon by moving your cursor next to the minimap on buttom right of your screen read loudly the numbers and letters This might reveal your latency.
  2. I wonder if you actually sold anything of those extremely high offers.
  3. Do you also buy the decorations that you listed? I would be happy to sell some of them for about 70% of your listed prices. Just confirm and I will send decorations using CoD.
  4. Hi, Maybe I miss some important part but this is why I post this question here: How do I spend "weekly progress" elite / ultimate commendations? I am on almost cap for those commendations but the elite and ultimate vendor doesn't sell me anything. Help would be appreciated! Regards, keeroo
  5. If you want to see the population status of all SWTOR servers, check out Torstatus. Prophecy of the Five belongs to 'merica. Torstatus shows server statistics by observating automatically changes of the server population (low, standard, high) to calculate a population index. Currently, The Progenitor has an index of 1.56 which is highest amongst the english servers in Europe. ToFN has 1.17.
  6. not sure about the time zone... so is it a recent post made here or from afternoon? cannot connect anymore to ToFN with Error Code 1003. Other servers no issues...
  7. keeroo

    Undying Changes

    Same issue here... My opinion about your cooldown saver for carmouflage: Carmouflage itself is a utility to escape from focused damage. In my opinion, it is a waste of one of those 2 utility cooldowns if saved for the other one. My opinion about the nerf: It already hit hard in PVP to nerf the 6 seconds duration to 4 seconds (with full PVP set 5, yeah). The surprise comeback with a medpack is kind of impossible now. Throwing a carmouflage cooldown on the undying rage cooldown doesn't make it better. In my opinion, this is a very hard nerf of the utility. Nerf damage and whatever... but the entire playstyle of sentinel / marauder is utility based. And the biggest utility is removed. I am still not sure what to think about it....
  8. would be awesome to increase the matchup time in order to get a better matchmaking or pop a notification about the rating difference in the matchup with an option to leave without penalty.
  9. This sounds so totally like a copy&paste request of Guild Wars 2 WvWvW PVP into SWTOR. I didn't like GW2 because of these anonymous weird character classes with the 4-button specialization. No, thx. I want to play SWTOR and not GW2.
  10. Me, myself, and I are waiting for a proper balance patch to play ranked again. I played excessively 4vs4 ranked but I got annoyed too much by so many reasons that I have absolutely no mood to go into this full season ranked now. And to shock you all: My main is a sentinel ! This AOE crit is fun in the first place. After some games, it is just boring as hell. I also doubt the game changing influence of the overpowered AOE. Surely, the damage output is higher than against any other class. So the win-loss-ratio boosts towards such plain numbers like max damage. In a 4vs4 setup, the AOE crit can be simply avoided by spreading team mates... simple as that, mostly failed by ranked mates. And the point here, besides the pointless elo rating, is the random matchup of +/- 1k elo. So the one-hit-wonders queue with the shocked ones. I am waiting for the upcomming patch with the buff of the Watchman skill tree because AOE crit play is boring as hell. And the combat tree is more fun than AOE crit but gets also boring pretty quickly. Still wondering how people find the fun in the game-play without proper matchmaking and the balancing issues. I have fun with the ridiculously underpowered watchman skill tree in PVP with full augment obroan in normal warzones... :-)
  11. have to support Exilove here with his statement. I am really suprised that folks are seriously shouting for the "kill healer first" paradigm. The primary target ALWAYS depends on the team setup. A guarded scoundrel / operative has a 14 second cooldown on its defensive pops IF ONGOINGLY attacked. Better focus an un-guarded dps to take off the entire pressure on the own team's healer. It is just non-sense to try to focus down a guarded scoundrel / operative. In case of a sage / sorc or merc / commando healer, the situation is totally different, even if guarded... Hint: check HP bars before you set your team's focus target. This helps you to derive the enemy team's gear level. A health level between 31k-32k is usually fully augmented obroan, everything non-tanky with +32k uses PVE gear, everything below 30k or above 32k is usually a very nice focus target (in any case, avoid to focus tanks)
  12. umad bro? The entire story is about making money. The financial crisis, the exploiting of people around the world, everything because of a failed equation: money != value. Guess why the company behind Eve Online is producing such a stable game with a stable community: They create value according to the developers' AND gamers' vision. If a BioWare business hero says jump, everybody jumps because he is exploiting every single bit of code to his vision: money. Who wants value? Only some utopistic fellows like you and me
  13. Well, this extrapolation doesn't hold the point that they are actually improving. For certain points, it takes months and years but they are improving. There is the possibility of direct community-developer feedback discussions with the introduction of class representatives, they are releasing new content in their 8 weeks cycle, and the "qualitify of life" is getting better patch after patch. There will never be the all-problem-solving-patch that will make everybody happy forever. They go step-by-step, maybe slowly, but the game keeps moving. And it has improved really a lot since Dec. 2011, didn't it?
  14. Blaming doesn't help anybody. But the comment from BioWare about PVP is self-explanatory: The reason why there is not as much PvP content as PvE content is, that PvE allways need new content to clear, while PvPers are generally happy, "as long as there is someone to kill". (Point 13 in Q&A)
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