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Zafeer

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    25
  • Joined

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Personal Information

  • Location
    Destination Unknown
  • Interests
    Killing pansy Jedi
  • Occupation
    Making Jedi cry
  1. Please keep this event for awhile! Im currently unable to play due to crashing. I don't want to miss out on this awesome event due to whatever issue my client has! KEEP IT FOR A LONG TIME PLEASE!!!!!!!!
  2. I got killed once 2!!!!! ZOMGZ He shot lightning, lazers, and had lightsaber rcoketz! I was stunned for like 30 sec!!!!! NERF PLZ!!!! If not I will unsubb and play GW2 or Terra [insert new untested mmo]!
  3. Alright I honestly like this ALOT. I'm currently deployed to Afghanistan and Im only able to raid because a group of our raiders does OPs at Midnight EST. This equates to 730am my time. If it wasn't for them I can't even SEE the content. This alternate allows me to get gear through dailies (which are yet to be determined as difficult or not) and fill in pieces I normally wouldn't be able to get. Flexibility is the real WIN here. Denying that is just being selfish.
  4. Your argument gains some ground until you actually look at the abilities tooltips. Each one has a large CD and on top of that, Force Camo got a nerf in damage reductions in 1.2! I suggest leveling a Marauder/Sentinel and see how many times you die. It sounds like a Marauder was killing you and you were both low, popped Undying Rage and killed you, meanwhile you were pissed because he killed you by using the ability at the PROPER time. Its situational and not nearly as available as you make it out to be. A good argument would be to compare and contrast the abilities of Sorcerors, Imperial Agents, Juggernauts etc and see what abilities they all have. I have a question to you and the others that nodded their heads and smiled. WHAT WOULD YOU DO TO FIX THESE OVERPOWERED ABILITIES? Do you believe that Marauders should be kiteable, with NO defensive CDs or mitigation? It sure sounds like it. Then ask yourself, what defensive CDs, stuns, roots, knockbacks, snares etc does YOUR class have? Marauders don't have CC unless you rollup our "Hamstring" ability and Force Choke which roots us.
  5. I will agree, I guess my point is that many of the minor tweaks will make us play much more smoothly. Obfuscate is an extremely situational ability and I was always be scrambling to build rage to use it, very happy about that. The 30% Dispatch/Vicious Throw is AWESOME, everyone else's execute was 30%, this brings us in like with other and will help in OPs greatly! Carnage needed some love and it got it. I for one am ecstatic which will bring much more variety of specs into raids and PvP. Rage falls into this with the movement of the Smash buff thats talented along with the Short Fuse which will help them alot maintain constant DPS along with Carnage. The CCs probably didn't need a buff through resource removal but its not OMG game breaking.
  6. Because managing multiple CDs/Procs/Damage Buildup is easy.....not even 1 or two, then to bring in to play strategic defensive CDs and when to use them.....also the fact that being rooted/slowed can be death.......we are sooo easy! Most OP Spec in 1.2: Rage Annihilation Carnage Hybrid....you'll be face rolling like a pro!
  7. I agree, there were barely ANY rage marauders. Now they are actually viable. Also now Carnage has more mobility and a fixed damage ability that was broken. Also OMG its damage can be mitigated by armor/shields/etc!!! SO OP!
  8. Where is the CONSTRUCTIVE criticism and ACTUAL testing threads? Everyone looks at these at face value and doesn't even test or wait for testers to report their findings! It is beyond discouraging to see this community turn into Whine Fest. You really think and people interested in the game will want to even try it out when you paint it in such a horrible light? Shame on you all! There are fixes and testing, nothing is final! Stop being part of the problem and be a part of the solution. If you feel something is broken, test it and find out first hand and then provide FEEDBACK! To assume makes an "@ss" out of "u" and "me"
  9. So everyone is whinning about our supposed "buff" which really was a nerf to our 100% damage reduction from Force Camo and a fix to the broken Carnage Ataru strike proc which wouldn't proc on large bosses.....which was almost all of them. The only true BUFF was the movement of the Smash talent in Vengeance which was moved to the Rage tree along with some re-working to Rage to make it less "bursty" "one trick ponie" and more sustained. Flame on haters! Flame on!!!!!
  10. This sums it up right here! Empire greatest Empire in the galaxy. All other Empires are run by little girls. Empire number one exporter of potassium. Other galaxies have inferior potassium. Empire home of Tinshein swimming pool. It’s length thirty meter and width six meter. Filtration system a marvel to behold. It remove 80 percent of human solid waste. Empire, Empire you very nice place. From Plains of Balmorra to Norther fence of Twilektown. Empire friend of all except Republic. They very nosey people with bone in their brain. Empire industry best in the galaxy. We invented toffee and trouser belt. Empire's prostitutes cleanest in the region. Except of course Jedi's Empire , Empire you very nice place. From Plains of Tarashek to Norther fence of Twilektown. Come grasp the mighty phenis of our Emperor.
  11. 1.2 Will hold this MASSIVE NERF TO SORCS ADJUSTMENT TO TRACER MISSILE STACKING IMPROPERLY MARAUDER BUFF and NEW ABILITY
  12. Hate to disappoint but, Undying Rage will most certainly not get a nerd.... kthnxbai
  13. No Arena Please, you will destroy PvE balance because the tears of the Arena kiddies will water the earth.
  14. GrandMike plays the Sarlacc Enforcer, the most OP class in the game. Logic goes in, stupid comes out.
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