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Gustehbus

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Everything posted by Gustehbus

  1. Where to start? One, we don't assume pvp healing is balanced. Sorc/sages are bugged, and we do perform better than intended. We are arguing for only the bug fix and maybe a slight alteration to the force regen mechanic, not gutting it completely. Two, GZ is a person. Everything that spills out of his mouth isn't true for some divine reason. Try forming your own opinion with hard facts. Three, If game balance isn't relative to someone's experience with their class what is? You play the game with a class. Everything you do in the game is relative to your experience with that class, including judging game balance...
  2. I agree that the mechanic that allowed consumption to be used at no cost needed to be weakened, but not this much. Maybe an internal cool down on the proc? like every 20-30 seconds? Or make it only a 50% chance to proc on an innervate crit. Or make the skill that reduces the health lost actually worth getting. Forcing sorcs to sacrifice their health for force no matter what is a little over the top. We are already to the easiest healer to kill.
  3. You may want to consider an operative. It is still a toss up how sorcs/mercs are going to perform in 1.2, but op healers are only going up in the world.
  4. I am in complete agreement with you. This post was directed to someone else who had another take on the quote I posted of a dev justifying the nerfs with balancing pve end game content. There are just so many flaws in taking this approach it is mind numbing. You don't punish the players for your miscalculations on content, you fix the content. And to think pvp is barely even in the back of their minds is staggering. The loss of the quick big heal all together is evident of that.
  5. We aren't now (especially the bugged healing spec), but if all these changes go through we most definitely will be.
  6. Oh I am in total agreement with you. Regardless of what ever changes are made to any class, it makes no sense to nerf classes to fit your end game content. You either make the content more challenging, or add more difficult content.
  7. True, but its a stretch to think he wasn't referring to top end pve content; seeing as how it is already a known issue that top end pve isn't as challenging as most would like. Also, I am assuming you are implying that lvl 50 pvp is included in his explanation. I would argue that if you are referring to pvp, the majority of the population, not being sages/sorcs, would say that top end pvp content is too hard. That is why you nerf a class in pvp, because other classes are having a difficult time against it. I can't know for sure, but the way its worded leads me to believe he is referring to specifically end game pve content.
  8. "The reason for some of the changes is in fact to increase the challenge level of top end content by tightening class balance. Healing through top end content was, as a fact, not tightly balanced enough in the past and a prime contributor to the fact that our top end difficulty content was just not providing the challenge level people expected." Word for word what Georg said. Take it how you want, seems pretty obvious to me.
  9. Then how would you interpret it? I know that was a very brief opinion of it, I left out a lot of details I didn't feel like typing.
  10. Check the dev tracker, Georg has justified the healing nerfs as tuning end game pve. It doesn't even seem they gave a second look at how these nerfs were going to effect pvp.
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