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Hyocoz

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  1. http://www.youtube.com/watch?v=EZHGPmb-VfQ This blasting out of the speakers as I slow motion walk out of the voidstar spawn in warzones.
  2. I didn't pvp until I got to level 36 where you get shoot first (stealth opener) and if you specced scrapper the knockdown for it. I felt really gimped as a dps until then. P.S I leveled as a sawbones healer up until then.
  3. If your looking for a more damage oriented scrapper hybrid then: http://www.torhead.com/skill-calc#701rcsMzZMIMRdkMfb.1 In this build you still got your knockdown off shoot first, except it is almost certain you will not be killing full hp players even with a disappearing act reset without Flechette Round. However with SRMP on you will have a better "after battle" when scoundrels finish their opening rotation. You can also enter a better with 2 upper hands already generated through UM so your shootfirst will have a slight damage increase. If you favour heals and ultra sustain hybrid: http://www.torhead.com/skill-calc#701rffMzh0RzZMcGkdk.1 You should be nigh on unkillable in any 1v1. SRMP will generate upperhands for you to Sucka Punch with.
  4. Does anyone know if surprise comeback is a "good" skill? Theres so many hybrid builds we can us and my reset cost is racking up quite a bit. P: The specific aim I was looking for in a pvp build was "self" survival. Looking for a build that would alot me to stay alive as long as possible while utilizing the DF DoT aspects for objective preventing cap play. My initial build was: http://www.torhead.com/skill-calc#701rffMzh0ozZhchz0zZhMbz.1 Theres a few interchangable skill points i'm not sure which to take, for example would the one point in emergant emergancies be better served in homegrown pharmacology (for the SRMP and Surprise comeback)? If surprise comeback and the endurance increase isn't that good in the surviving aspect I was thinking dropping those tiers 2+3 in scrapping to get snarp bomb + HP. http://www.torhead.com/skill-calc#701rffMzh0RzZhcZhrbk.1 feedback please?
  5. This is suppose to be a scoundrels fault?
  6. ^ That is true but the OP hasn't helped his case with all the bad antics and arguments he has said so far.
  7. Am I the only one finding blaster whip costing somewhere in the region of 60-70 energy now instead of 15? NVM - Seems to of fixed itself upon re-logging. :x
  8. Everytime i've tried the GET OVER HERE!!! *says it in a scorpion tone* into spawn they score even though the guy gets insta-gibbed. Thus I don't do it anymore. *Vanguard* Do i have to be further back or what.
  9. Can't believe someone just said trooper stockstrike which is a measly slap to the opponents chest ******s is better than SHORRRRRRRRRRRRRRYUUUUUUUKENNN! Fail.
  10. Ok so our main damaging move involving tapping/slapping the enemies chest with your rifle that does more damage than our bullets / lightning / grenades. Then I remember this video > yeah great animation except our counterpart BH have taken a page out of street fighter and have ryu's SHORRRRRRRYUUUUKEN. Redesign plox.
  11. I know it is possible to beat these guys a good percent of the time as a focus guardian build however it just seems such a challenge beating these guys in a 1v1 as any other spec. If I start at range they can just channel force lightning which applies slow. Sure I can force leap with unremitting > freezing force or force statis but they can either sprint away behind a piller out of LOS cast heal, or just eat the statis with their bubble, wait until unremitting is down - knockback > more force lightning. Between force lightning, bubble, sprint away out of LOS and heal, come back to finish me off with more force lightning it is lucky if I manage to beat an inquistor that KNOWS what he is doing. Is this a case of class countering class? I'm valor 52 and it's gotten to that point where half of the sith do indeed know what they're doing. P.S I was reading the patch notes and force push resetting force leap. This could help out after our initial force leap if they decide to speed away, if I can manage to force push in time for another force leap.
  12. Hyocoz

    Healers in pvp.

    I actually feel like sage's heal is crappy compared to the other 2 but hey, its just my observations.
  13. Hyocoz

    Healers in pvp.

    ^ I have actually seen this a few times happening, and it just shouldn't be.
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