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Sith-lord

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Everything posted by Sith-lord

  1. Sith-lord

    Temper temper!

    I like to win. I get pissed when I lose. But I'll tell you what- Nothing makes me LOL more than when "MMO Bad *** PvP Guy" starts ************ at other players. If I feel like playing that serious, I'll just premade group with guildmates. When you PUG, you deal with PUG players- It's not a difficult concept to grasp. Either way I hope you continue to rage on ragers, because: 1. I know it'll never be directed at me, and 2. I always enjoy a hearty laugh at people being silly people in MMOs and in life generally.
  2. I just read the cut and paste you did from te email. "Wow" is right. There's got to be a way they can see what items were augmented. There's no way that was "working as intended." Sorry to hear this is happening to people. It kind of makes you wonder if it's worthless to hold on to items like that when one update can completely break it with no ability to have it fixed by CS.
  3. Thanks for pointing me to that post, but I do have another question: If I have used a Mk-6 augmentation kit and have level 49 augmentations in those slot, I need to contact customer service to make sure they are the correct level slot, or am I okay because MK-6 slots are for level 49+ items?
  4. Today's patch notes read as follows: 1.3.0b Patch Notes 6/29/2012 Items •Augment slots in items crafted before 1.3 that have not been manually upgraded by players are now the appropriate tier based on the level of the item (if no augments are installed) or the level of the augment that is currently installed in the augment slot. All I can say- Awesome. Glad to see there was a pretty quick fix for the people who forked out money to buy augmented armor. Though I did not experience the issue as I Augmented my gear with kits, I felt pretty bad for those that had to deal with the issue. Here's my concern: Has anyone from Bioware internally tested to ensure that people who used kits already won't have them locked to the level of augment currently attached to the armor? For example, let's say I use Mk-6 augmentation kits on all of my armor, but put in level 20 augmentations. Has it been tested internally to ensure that the augmentation slot will not be reset to that lower level? I know this may seem out there for a concern, but unfortunately the patches that have come out thus far have been riddled with bugs, and I'd hate for people to find out at a later time that they need to buy augmentation kits all over again in order to put the highest level augment into their armor after already using the highest level augmentation kit once already.
  5. In reading the patch notes, I saw that Guardian/Juggernaut damage, which was already hardly noticable, was totally nerfed in exchange for additional threat... This must be a bug in the patch notes and game, because there's no way the developers of this game, hired by what I always believed to be an esteemed company- Bioware, can be this stupid. They obviously know from their wonderful metrics that Guardian/Juggernaut damage is the lowest among all tanks, and therefore this nerf must have been intended for a different class. Surely they must realize that threat plays no role in PvP and that PvE isn't the only aspect of the game their players enjoy. There's no way the developers are this short sighted. Right? Or is there an option somewhere to keep my 1.2 Juggernaut and forgo the useless (to me) threat increase?
  6. Wow. They never fixed that? It was caught and reported by many players. Unfortunately, like all other suggestions made by testers and the community, it was ignored. Their PTS section of the forums is and was a complete sham. They set it up for people to waste their time. I for one, will never waste my time again with the PTS or its forum so Bioware can continue with their B.S. illusion that they want feedback. Truth is they don't.
  7. Wow. I have to say I'm pretty shocked that there are people who actually like these changes. The only way I can believe anyone who plays a jugg can actually like these changes is if they do nothing but PvE, and get carried by great dps in whatever PvE stuff they participate in. In case some folks don't realize it: Juggs damage sucks. It's arguably the worst of ALL TANKS in the ENTIRE game. The other tanks are getting the same buff to threat. Juggs damage is being severely nerfed with the 1.3 changes. Read the patch notes for crying out loud! lol I also suggest those that "love" these AWFUL changes read the threads in the test center section of these forums, and take a good look at the testing people do. Then come back and say how wonderful 1.3 is for the guardian/jugg AC... I'm almost in real, actual, shock people like these changes. lol EDIT- Here are links to the threads I'm talking about. Now you folks who "love" these changes don't even have to look for the threads. http://www.swtor.com/community/showthread.php?t=476530 http://www.swtor.com/community/showthread.php?t=473575
  8. Just read the notes and you'll know that if the 1.3 changes to juggernaut go live, you should NOT ever use this build for pvp. Heck, I wouldn't use it for pve either.
  9. Nice guide. Just came back to the game a week ago. I use the same spec/equipment, and I've been enjoying my pvp fix since I've been back in game.
  10. Sith-lord

    Tank stats in PVP

    This kind of sucks to hear.
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