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Laendser

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Posts posted by Laendser

  1. "You've exceeded your limit on Warzone Commendations"

     

    Raise, or better yet, ELIMINATE the bloody limit!

     

    BioFail at their finest, always forcing square square pegs into round holes. If it doesn't fit, it gets broken.

     

    BTW, I fully support any idea that would remove the hassle to have to travel to fleet or the very few other places that have mission terminals. A powerful Sith Lord, member of the Dark Council, but yet has such a short leash that the dog has to run back to fleet every time it wants to continue licking its own azz.

     

    Pathetic, these forced controls.

  2. ...

     

    Does the system had some constraints in how/what is dyed? Yep. Is it the friendliest system in the genre? No. Does it need to be? No, not really.

     

    ...

     

    You talk about the WHAT that BioFail did for the dye system (and even jump on the bandwagon and hint to its blaring faults, though to not at least admit as much would be political suicide at this point), but won't touch the WHY.

     

    WHY do you believe BioFail made such a difficult and un-user friendly system?

     

    WHY?

  3. They are probably still changing it. When they find the perfect formula they will let us know. But by that time computers will no longer be used and we will have flying cars.

     

    News Flash: "BioFail finally figures out how bolster works, at same time pigs learn to fly!"

    "Would you like to know more?"

  4. ...

    If they don't want to tie it to legacy, you could have special items that increase your RE rate for the next item you RE...

     

    Bespin Port. New Augments could be added to the game that would give a bonus to RE chance. Crafters could create RE crafting suits for this purpose.

     

    But that would actually take a trifle amount of work and even worse, it would mean revisiting an already in-game system, so that right there is a big no-no in the eyes of the BioFail BugWare dev team. NEW gimmicks are the ticket, not improving on existing systems to make them more in-depth and diverse.

     

    ...Just don't sell them in the CM!

     

    Don't hold your breath!

  5. Yes, because the cachet would be gone, people would stop making such a big deal out of it. BWEA has created an artificial scarcity for many black and white dyes. My attitude (and seemingly yours) about that is "So what? We couldn't dye our characters' clothes at all until they added the dye system."

     

    Indeed. :D Though in fairness, crafters will poop out a cow over dyes becoming "too common".

     

    How soon people forget that just a few months ago... we had NO DYE OPTIONS AT ALL. And people complained about it since launch. But as soon as we are given the ability, it is checked off the complaint list and they move to the next complaint. I think it's an endless list, actually. :)

     

    People complained about the total lack of a dye system, SYSTEM being the operative word here. The dye fail we have now is utterly pathetic and extremely overly difficult to actually bring about the "customization" it was billed as. Being given a half-azzed dye fail kludge and money grab gimmick instead of a working system naturally makes people upset, myself 1000% included. What most people fail to take into consideration is that once something is implemented, it rarely if ever gets revisited and/or improved. On that condition, if something misses the mark, then people feel as if it would have been better to not have had anything at all added, because then we'd be back to the hope that we'd get another roll of the dice to see if BioFail BugWare would "hit the mark" the next time. It's a way of exploring alternate realities, the IF Game. "If BioFail hadn't utterly flopped on the implementation of the dye system (by DELIBERATELY BEING GREEDY), would we have had a much better system available to us, one that is user friendly instead of overly complex for no reason (other that to milk as much money as freakingly possible for BioFail's gain, over our loss)?"

     

    To fix the dye fail into a working SYSTEM, dye-able items should have been given a minimum of 2 dye slots, one for the primary color, one for the secondary color, and possibly a third for a tertiary trim color that seams to be present in a lot of armor/clothes items. This would give total freedom to mix and match colors at will, instead of being pigeon-holed into canned color combos that are freaks of nature mostly. Notice that this makes no mention of where dye modules come from, which is really unimportant/unrelated to HOW THE SYSTEM WORKS. Having 2+ dye slots makes the system work much better in achieving user flexibility and freedom.

     

    Where the dye modules come from and how much you might have to pay for them would still allow BioFail BugWare to squeeze cash from a stone (if it so choosed to do so), but at least the customization aspects would have been fully realized.

     

    One other random thought: Would it be so damn difficult to have an option to "match to X" for items, i.e. match to legs or head piece, rather than everything only being able to match to chest? How much of a boon to the vaunted "Customization" would that feature add?

  6. iankalo, I agree with your ideas and support a change to make the crafting mission icons to be unique.

     

    That said, we must always remember that developer teams for the Cartel Market and the regular game are separate and distinct entities. Sadly, your idea falls onto the regular game side of things so I wish you all the luck in the world to ever see a change to this confusing problem as art assets are negligible at best to anything outside the realm of the Cartel Market.

     

    "May the Fail be with you, always."

  7. ...

     

    Customization:

    -Each guild member would get a room customizable by them on the ship themed around their class.

    -Paint scheme of the ship as well as design and logo purchasable at guild shop.

     

    ...

     

    Izariel, I support your ideas, however you failed to mention the copious amounts of Cartel Coins we would gladly have to give for customization of any sort. All purchases of this sort would naturally be done through the Cartel Market.

  8. Please keep in mind that information in this post is intended to reflect a speeder's rate of travel, not that of a bipedal humanoid.

     

    Best-Case Scenario:

    Usain Bolt has been clocked at a top speed of 27.44 mph while sprinting. The sprint buff as we all know applies a 35% increase to movement speed. Using Usain as an example, per SW:TOR mechanics, if he lost his sprint buff, he would drop down to a normal movement rate of 20.33 mph, which for ease of round numbers I'll round down to an even 20 mph. I'll call 20 mph to be the "Base Movement Speed", or BMS.

     

    Continuing along with this scenario, if Usain was to mount a high-end speeder and receive the 110% increase to his BMS, he would be traveling at a top mounted speed of a whopping 42 mph! To put that into perspective, the Ford Model T car, first produced in the year 1908, achieved a top speed of 40-45 mph from a 20 hp motor and is ubiquitously known as being the first commonly owned automobile.

     

    Per this scenario, the first car™ would probably win a race against any "speeder" in SW:TOR!

     

    It only gets worse, see below!

     

    Worst-Case Scenario:

    I think most would agree that seeing SW:TOR characters moving around with the applied sprint buff are moving nowhere near as fast as Usain Bolt has demonstrated while sprinting. In my judgement, SW:TOR characters (with sprint buff applied) look to be moving at a rate comparable to jogging, or roughly 6 mph.

     

    Under this scenario, the BMS would be 4.444 mph if the sprint buff is dropped. A 110% increase to this speed for mounts would net a top mounted speed of 9.333 mph. I'll graciously round that up to a wholly dismal 10 mph!

     

    Again, under this scenario, all SW:TOR speeders would lose a race to a pig!

     

    Random Thoughts:

    If the actual coding for base movement speed is indeed 6 mph, for speeders to have a respectable top speed of oh, say 55 mph, then high-end speeders would need to apply an increase in movement speed of over 800%!

     

    Even then, we would probably see threads with topics such as this: http://www.youtube.com/watch?v=10X3zJpMDMo

     

    So as you can now clearly see, quibbling over BioWare to add 10% here or there would produce results that would be nearly imperceptible.

     

    Percentage Calculations

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