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Laendser

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Everything posted by Laendser

  1. The only thing more iconic to Star Wars than Wookiees, is the rampant misspelling of Wookiee.
  2. OP: Some very good suggestions. I particularly like this one: Even just increasing the resource materials stack limit from 4 digits to 5+ digits would help considerably, albeit your idea would be ideal though.
  3. OP: Great idea, I would like this added GTN functionality as well. Simple, un-toggle the "hide duplicates" button.
  4. Devs, To get the most functionality and a fully robust preview window, I suggest adding dye slots to each of the 7 armor slots. The new preview window shows that mainhand and offhand weapon slots each have their own color crystal and weapon tuning slots below the weapon slot. I suggest doing something similar to the armor slots by adding a dye slot to each as well. Many times individual pieces of armor need to be dyed differently than the chest (sometimes simply inverted colors) to get the right look. Example: chest = x/y dye, gloves = y/x dye. If the new preview window only has 1 dye slot, it will most likely retain the same limitations of the old one by unifying colors and the inflexibility of just one dye module color layout. Giving us full control of colors per individual armor piece will make the new preview window a much more powerful tool. Thank you.
  5. It would also be great if decorations that emitted sound would have a DYN object bit added to them that could be clicked on that give the option to adjust sound radius / volume / mute. Lights could have DYNs to control/give options for light color and intensity.
  6. Devs, Please allow guilds to incorporate a FACTION emblem, such as or into the guild emblem. Faction pride is essential too. Thank you.
  7. '≥' "More than 16 slots bad." '≤' "If you don't like it, don't play it." '≥' "You're in the minority." '≤' "No one's forcing you..." '≥' "You're a non-pragmatist!"
  8. I checked up on this to see if maybe I missed something or was mistaken or whatnot, but alas it was still ambiguous UNTIL I switched characters. Logged on with that other character, the preview window confirmed what Cawyden wrote, that they were indeed Human. Switching back to the original character and the preview reverted back to showing Chiss-like people. Strange! With that new information, the bundle doesn't seem to be as heavily seeded with aliens as I originally thought. After seeing the correct complexion for the Sith Intelligence Cipher in the preview window, I happened to notice that the character model is identical to the "Imperial Agents" scattered around inside the Imperial base of the Black Hole daily area on Corellia. This got me thinking that all the NPCs there would make excellent choices for an Imperial Personnel Bundle and would include: "Imperial Agent" (body type 3 Human male), "Imperial Officer" (body type 3 Human male), "Imperial Soldier" (body type 2 male), and "Imperial Engineer" (body type 2 Human male). I would be most pleased to be able to acquire all 4 of these Imperial NPCs as stronghold personnel decorations!
  9. Karameck, I'm not aware of the deco. you mention here, could you give the exact name of it please, I'd like to look it up! Thank you.
  10. The unreleased cartel market item "Imperial Personnel Bundle" as it currently sits is in very near danger of gross false advertising! A more appropriate name would be: "Imperial Alien Freaks Bundle". So far we have: 1. Zabrak "Imperial General" - Who appears (due to the small scale of the preview window) to not be wearing a proper uniform jacket of a general. 2. Kaleesh "Imperial Vanguard" - Whose bone faced mug is hilarious, as is the clipping of his tusks into his chest! 3. Rattataki "Imperial Pilot (Female)" - Yeah, because what could possibly go wrong letting psychopaths like them get their hands on top-grade military starfighters?! 4. Chiss "Sith Intelligence Keeper" - Hey, I love Chiss as much as the next fan, but really, the HEAD of Intelligence??? (the preview window is too small to make positive species IDs on the remaining two circus attractions, but here's my best {or is it WORST?} assessment) 5. Chiss "Sith Intelligence Watcher" - Yes, it does make me a bit uneasy having her big, glowing red eyes burning into me as she watches. 6. Chiss "Sith Intelligence Cipher" - Yes, I know he's a cipher, but I still can't understand a single word he's saying. "It's all Cheunh to me." Variety and having multiple options is always best, but please BioWare, if you have to open the floodgates to release the alien invasion, please do so as a secondary bundle titled: "Imperial Personnel Bundle (Alien)". Give us a proper Human bundle first. Let us enjoy our Human High Culture now, I cant wait millennia for Palpatine to save us!
  11. I think SirCopperfield and LoverNoFighter should collaborate their ideas as to the perfect solution to fix™ SWTOR once and for all. May we contemplate the glorious possibilities!!!
  12. BWA, I would gladly give $15 to be able to buy a stronghold decoration of this design: Malavai Quinn suspended in midair writhing in the agony of a perpetual force-choke, complete with delectable trachea-crunching sounds and his whimpering cries of pain! BioWare, please help us make strongholds great again!
  13. The mined images from that swtor-spy link give me a modicum of hope about the SSSP! If the SSSP is patterned like War Thunder (and similar titles) I think it would add a huge new aspect of gameplay to SW:TOR. It would be even better if instead of just instanced matches (my speculation), that there could be some persistent results that would shape the in-game universe somehow. Give us something to fight for, other than just short-lived mini-matches that have no impact other than commendations, XP, or gear advancement.
  14. A definition of Free Market: A condition that allows sellers to sell, and buyers to buy without restriction. Pretty simple really. The problem with that though, is that lobbying, inside deals, monopolies and other perversions try to gain an unfair advantage by limiting or outright thwarting of other competition. Cartels are a form of monopoly. The "Free" in Free Market refers to a lack of restriction or corrupt regulation that would hinder seller's and buyer's FREE ability to partake in said transactions. Notice how that mostly relates to SELLING, nobody ever talks about a buying monopoly. The selling side is where there needs to be free opportunities for businesses to enter the marketplace and act as competition to existing vendors. If competition is essentially stifled, then the free market system is no longer in effect. In the case of the SW:TOR Cartel Market, there are no competitors at all, it is a total monopoly. Thus, it is not a free market, the exact opposite in fact. Oh yeah, that lame-duck argument again! I guess all the profits piling in from the Cartel Market are giving us such great in-game content as the new hideous Obroan armor, all nearly identical but all equally disgusting! Cookie-cutter copies and only slight variations to distinguish between factions. WONDERFUL "future development" LOL! Future really is the correct word though, because it's certainly not right now, and I suspect not any time soon neither. It will forever be out there as a vague (however unlikely) possibility of a "future" addition that is worthy of any merit.
  15. Knowing BioWare, probably both at the very same time LOL!
  16. Because it's just fluff. Wait patiently for it or don't. You're not entitled to anything. BioWare knows best. Freedom is slavery.
  17. I sincerely hope that Green/Red dye modules are the very last color to be doled out to us fluff junkies, in oh, about 3.5 years from now. That is, of course, if this game lasts that long.
  18. After much consideration on the topic at hand, I think I have the only acceptable solution: All player craftable dye module schematics and all in-game vendor offered dye modules should be removed from the game. All dye modules should be only available for purchase from the Cartel Market with the following price schedule: Black/Deep Blue, Deep Blue/Black - 4000 Cartel Coins (obsessive players need not apply, that, or fork it over!) White/Orange, Orange/White - 3000 Cartel Coins Any_Color_Except_Orange/White - 2000 Cartel Coins All other color combinations - 1000 Cartel Coins Win/Win for everyone!
  19. What you well know but won't ever talk about is that many people just might be getting upset because there is no in-game way, outside of CM and GTN means, to acquire certain artificially scarce dyes. This is a game. People pay a subscription to access and participate in said game. The constant nickle and dimeing by EA/BioWare to things that many other games provide as due part of the subscription is what makes me upset, I image others as well. For the love of Palpatine, is it so hard to give players in-game content, without trying to monetize everything? If not, then the ruse of subscriptions should be removed completely, and the rotten game in all decency should go freemium only, so we know what we're getting into.
  20. That's because they are so few in numbers as to be insignificant. Do try again.
  21. Don't hold your breath. JTL had engine Y,P,R, engine speed, weapon refire rate, weapon effectiveness against armor and shields, booster speed & recharge rate, mass, and MANY other stats that made parts potentially quite unique and special. CRAFTERS WERE ESSENTIAL TO THE SUCCESS OF JTL. BioWare produces nothing unique. All parts will be identical cookie cutter copies of one another. Not to mention JTL had POBs, gunships with multiple turrets, npc capitol ships, and the overall physics of the flight model. Quite the tall order for LOLThemeparkBioWareEA. I'll pass. BTW, I want my Tie Advanced, Tie Aggressor, and Tie Oppressor back. Oh, and my Decimator and Ye-4 too. Will anyone ever remember the LOLviewfromrearonly SW:ToR ships in 10 years time?
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