How can you justify nerfing the damage of tracer missle at all? When it comes down to it i do almost 1K on a single rapid shot that i can do while i run around, fall, jump you name it. So the base damage of the class is high because somewhere in the definition of bounty hunter somone at bioware read "stationary artillery cannon" which is precisly what we shouldn't be. were supposed to be quick agile and smart, why does a sniper have better melee stuns/attacks than me. Was my bounty hunter never trained in hand to hand combat? i should be able to arm bar you and punch you but instead a sniper can? And a sniper can dodge rounds? last time i checked snipers dont stand thier weaving they sit still, i would expect a bounty hunter to do the weaving. I just dont understand where this class came from. But i love my bounty hunter in the end, hes a machine. I rolled a sniper and they give up dps for being more mobile (seems wrong? check out any tree but marksman) as well as the glitchy cover hopping where i cant tell if im in or out of cover when i get hit by anything that looks like a knockback.