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snadelle

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  1. snadelle

    Abandoned

    Are you *&^king serious dude? Next time I'll lawyer-up before posting (I consider myself a good player)... Tool.
  2. snadelle

    Abandoned

    -- Removed due to the normal QQ nonsense.
  3. Looking to join a good PVP based guild on the Bastion that can run 4 man premades. -Hammerfistadon
  4. A lot of people reading this are forgetting that Hemorrhaging blast is NOT a dot. The way i specced this is the add a dot that deals massive damage. No, it doesn't usually get top dps, yes, you die a lot. But hell, I've killed players in 6 seconds if they're not paying attention. The bomb ticks in the sab tree crit for 1200-1300 each time... If the sabatage charge and have contingency charges ticking and fire wounding shots, it's unseemly.
  5. THat's not a problem. None of my abilities that produce dots have CD...
  6. The whole point of this build IS the consistency of its burst damage...
  7. Your quote seems to be nonsense...
  8. After doing a ton of experimentation I thought I'd share Sllix' one of a kind PVP super-build. It took me a while to figure this out and a lot of in game testing. Follow closely: Step 1: This guide is for gunslingers that are level 53-55. It requires at LEAST 25% base crit chance not including your buff, and 70-75% surge, (all else should be filled with cunning, not power as you're receiving 9% boost to cunning.) Step 2: The skill tree Movement: Do not play this build in cover, it's designed to be highly mobile. Rotation: 1) Pop into cover and use sabatage grenade. 2) Fire your 3 dot effects (shock charge, shrap bomb and vital shot) 3) Wounding Shots 4) Cover aimed shot or speed shot 5: Repeat 1. You'll be amazed if you spec like this how much damage you do... Enjoy.
  9. I have purple level 7 gear and keep dying to BS. Takes all the fun away from the level 50 missions. They don't even make sense? Why would the republic send 1 ship to fight 500 + star destroyers. People who designed this are idiots.
  10. You couldn't be more right, however, is this the best Bioware could do with pvp? Even Remotely close?
  11. snadelle

    StunStunStun Quit

    I always wondered to myself if the pvp in SWTOR really was fun. I loved premades of 4 in guild running with friends and a couple of pugs was a grand time. But what I never could get over was the combat dependency on CC's. I don't need to write a list of all of them like most rage-quitters because well, anyone reading this knows em anyways. A fresh 50 dropping into a warzone, well 'you're gonna have a bad time'. Not just for a few matches, but realistically until you have 80%+ Battlemaster gear or better. I don't have any suggestions to fix the mundane PVP this game boasts but what I will say is that I do seriously believe combat could be much more interesting if status effects such as bleed, slow, poison and such played a much bigger roll than stuns and mezzes. Controling the effects on your character, such is the system in Guild Wars uses, makes the good players dominate the bad, and gear means NOTHING. I'm not entirely sure why people love grinding? I understand that it seperates the dedicated players from the lameo's who play once a week but why should it? I used to play a game called Fury, for pc. It was a miserable failure and more buggy than Diablo 3 on release night, but the PVP was incredible. Almost 0 stuns, and the whole goal was controlling your opponents energy generation my manipulating their different types of energy. No gear restrictions or skill restrictions (very similiar to the Secret World in fact). The gear? Tiered and free. The more powerful the gear, the more points it had. You had 1000 points and all skills had levels with points as well. Creating a build was a highly strategic and thought provoking process, involving long hours of testing to find the best fit between gear and skills point levels (the higher the point level on the skill the higher it's dps or affect rate). Brilliant! SWTOR promotes cookie-cutting. If you wantch youtube videos each class in its role (tank, healer, dps etc.) Has 1 superior build and that's what the goodies run. The WZ's are boring and please don't deny it folks, we all know us PVP'ers have been shunned by Bioware and even though PVP is not this games focus we lost our poorly designed Open World and have only 4 WZ's that are all really the same, minus Huttbal. The point? Reduce the cooldown on our stun break (most are 1.5 minutes). Reduce the number of stuns and introduce a few new abilities like transfer status effects, like 2 random negative effects get transferred to the nearest oponent. In combat stuns should FILL THE RESOLVE BAR. Why is it that 2 do this? If i'm in combat do I really want to run in get a 4 second stuns, get destroyed, get out, 2 more seconds and dead? What does my skill level matter at that point, even during the second I popped my escape, my resolve is full and I have half health... Bleh. I'll miss you SWTOR, and the community is pretty good here (D3'ers are the worst i've ever seen). Just some food for thought as i move on to enjoy some of the other great MMO's out there. Cheers! Please share your thoughts as well, is PVP where it should be, and am really alone in the stun issue? Thanks. Slix Sllix 50 Gunslinger ShatterShot 50 Shadow Hammerfistadon 50 Guardian
  12. Looking for a hug or something?
  13. snadelle

    The truth of pvp

    3 Medals? 3 Medals is all you need eh? And what are those 3 medals going to get me when I lose? 15 Comms... You must have missed your typo.
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