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Bregah

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Posts posted by Bregah

  1. Nearly every US server is at "Standard" right now.

     

    Standard has a seemingly large range, and at the low end, really doesn't feel close to enough to be a full of life MMO server.

     

    My server is Standard all through primetime, and not much is happening (in terms of warfront queues, raids/4mans - you can do a /who 50 and see where every 50 is at any given time).

     

    plus, the number of online 50's during prime time on my server seems to be dropping. I don't know about lower levels, maybe it's a bunch of rerolls?

  2. I'm not being funny but seriously i am really impressed with the feedback that BW are willing to listen. I've been playing since early release and the one thing ive noticed compared to playing other MMO's is the feedback and 'general' honesty from BW. I hope there is some constructive feedback.

     

    Strange - one thing I've noticed is the general LACK of Bioware addressing concerns in a timely manner.

     

    Also, like someone else said, this announcement gives the impression they'll start ASKING what people want in March, and then start coding/implementing it.

     

    Why not start now? There's dozens if not hundreds of suggestions on these forums about what people want, and not a peep from Bioware in any of the threads.

  3. "We want answers!"

     

    "We got an answer!

     

    ...But uh, we don't like it! FEEL MY RAAAAGE!"

     

    Oh, internet.

     

    Well, considering that note was in the PTR notes for like 2 weeks, and left in for the live patch, and within about 30 minutes of the servers coming back up there were posts about this fix not actually happening, and it takes them like 36 hours to actually acknowledge it, I'd say their answer is absolute ****.

     

    It's still better than not getting answers on dozens of other topics, but not by much, as to me it seems that as a team, Bioware are slow to respond, and unsure of how to respond. They appear to me to be rather not competent.

  4. Your comment is a bunch of bull crap but that's just a lie to your customers who are paying you. Come up with something better before you lose even more of your subscriber base.

     

    Pretty much this.

     

    You guys at Bioware seriously need to get your head out of your backside with regards to communication.

  5. Having gear matter in pvp is honestly the dumbest thing about MMO pvp.

     

     

    Just echoing this.

     

    I put up with it in WoW because it was the only real MMO PvP on a grand scale, and it was a bad band-aid fix to PvE gear pwning people.

     

    But at least in WoW you can get crafted starter stuff (and properly plan your gear gains out without RNG bag duplicate randomess crap).

     

    Other MMOs should be coming up with a new and better way to do this, not copy a bad band-aid fix. Make NO gear matter (yes, make that PvE raid gear not matter) and have it come down to skill and teamwork. OMG, what? Skill and teamwork being the only determining factor in team-based PvP? Can't happen, can it?

  6. ppl did leave because after 1 min you could easy see if your team could win or not, why waste 14 min on a game you cant win?, creds should go to premaid vs pugs for that one.

    Now they change it so the game have even harder to remember if you won a game or not, most wins counts as no win., if you win you lose if you lose you lose, easy fix since everyone will always lose there is no need to leave a team that is about to lose.

     

    On my server you know before it starts whether you'll win or lose.

     

    There's rarely more than 20 level 50's queued, and one guild is pretty hardcore (meaning they geared because that's all they've done - and they use vent).

     

    There is never a level 50 warzone (Imp v Imp) that is all pug, so whoever gets the geared premade wins.

     

    This is one of the major drawbacks of low pop servers and no cross-server instancing.

     

    It has reached the point where they have "bought" level 50 queuers at times, offering free wins to the other team (and they deliver on that promise).

  7. Have you tried not tracking the quest? That seems to be fine as a viable workaround from my experience.

     

     

    Oh, and yeah, I've been doing this for weeks.

     

    Honestly, I've not had a win "not count" since I stopped tracking the daily.

     

    I've even posted about it.

     

    But I'm being selfish in-game (because my low pop server may go 2 hours in PRIME TIME without a 50's queue pop) in the hopes that if other people have to queue 12 times for their 3 wins (by winning 6, losing 6), then my queue times may be shorter.

     

    My only fear is that today's patch broke the not tracking "fix", but didn't put a real fix in.

  8. Well most games realise that healthy server populations are key to holding on to their customer base.

     

    This seems like one of those things that many, many gamers have learned, and many, many developers have learned, but Bioware will take like 2 years to learn, and lose customers because of it.

     

    Yes, I'm on a low pop server, that's getting lower (and it was "Very Heavy" the moment I created my 1st toon).

  9. Ok so I'm fighting a enemy boss. After annihilating his 8 minions nearby. The fought the real boss, and died. Ok well I was weaken and I hadn't activated all my companions abilities, so it was my fault. So then I go back a second time. Also note that I am 3 levels higher than this boss. Well I fought him again. And even using the best medpac for my level. I was still owned by this boss. He had half his health left when I died. My companion also had half her health left. This is a little ridiculous, sith warriors and jedi knights are terrible in combat. So my solutions are.

     

    Make it so that bosses automatically fight companions until the companion dies first then fights you, since you can revive a companion. This doesn't apply to minions.

     

    Increase their overall damage.

     

    yeah, I'm not sure what you're doing wrong, but you're doing something wrong.

     

    Juggernaut Immortal here, and soloed all solo quests, well, solo, with under 10 deaths (about half on bosses, half through stupidity).

     

    I used a dps companion in all but 1 case (1 class boss quest I needed to use quinn as jaesa would just stand in AoE and die dumbly).

  10. Why haven't you addressed this issue?

     

    I believe they think they have addressed this issue.

     

    The fact that they actually haven't SUCCESSFULLY addressed this issue may not be relevant to them. If it is relevant to them, I see no evidence of it, like, for example, a quick post by a dev or CS monkey acknowledging the problem.

     

    But they really don't acknowledge much of anything.

  11. Your entire thread is ridiculous, because you are claiming leveling is "too fast" but you are nowhere near level cap.

     

     

    Having read even more of Blotter's posts, I have no idea from what direction he's coming from with any of his ideas.

     

    I've had a 50 for over 3 weeks now. I did all the solo quests on every planet (except Corelia where I was 49 when I landed there) along the way, but I did skip any bonus series that was below my level. I was also actually able to find groups to do 5 Flashpoints along the way (1x BT, Athis, Hammer, Boarding and Foundry).

     

    I PvP'd some on the way up (maybe Valor rank 22 or so at 50? I don't remember).

     

    Where does the problem come in?

     

    I did not skip content that I felt I shouldn't have been skipping due to PvP XP (bonus series quests are just that - bonus).

     

    Now I'm also leveling an alt (30 sorc atm). I'm ONLY doing class quests and PvP. This is a bad thing? I can't tell from Blotter's posts what he thinks. I know I do NOT want to redo all the planetary quests again, and the LFG tools (or lack thereof) means trying to do any Heroic 2's and Heroic 4's along the way is just asking for frustration, so unless I'm desperate for light/darkside points, I have no need or desire to see anything other than my class quests on the way to 50.

     

    I actually don't know if the OP thinks this is a problem or not.

  12. Because we had such high hopes that we'd have a serious contender to WoW and they dropped the ball so, so, so very badly. And in such bizarre ways...it's like they never played an MMO before. And they had so much money, and so many mistakes other games made to learn from...and they just didn't. At all.

     

    They tried to make a WoW clone and kind of did...but it's like Bizzaro WoW. It looks very similar, but then is just kind of misshapen and screwed up. They put in all the stuff WoW did wrong, next to none of the stuff it did right, and then didn't really add anything new except voice acting which gets very old the 8th time you run the same Flashpoint. Especially with people who don't understand what that big spacey-buttony bar is there on their keyboard.

     

    This is a really good summary of how I feel!

  13. ... that so many have nothing better to do with their time than lurk on the general forum of a game they "hate", and spread vitriol.

     

    I don't hate the game.

     

    I'm still having fun playing it. That fun is diminishing over time, but as of this moment, I still have fun playing it.

     

    But there are some pretty major issues with this game, and pointing them out is NOT a bad thing, especially when so many people keep pointing out the same things over and over, and Bioware doesn't say a word on those topics.

     

    People point out things that frustrate them, even in games they like. People eventually stop playing games they don't have fun playing. Frustrating elements that don't get fixed/changed lead to people not having fun anymore, which leads to people not playing, which leads to people not PAYING.

     

    The "not paying" part is bad for Bioware, so it kind of is in their best interest to pay attention to complaints.

     

    I know for myself, if Bioware told me the following, I would unsubscribe this very moment:

     

    "In 3 months time, the UI will not have been changed, there will be no dual spec, there will be no LFD tool, and we will not offer free server transfers or server merges."

     

    Those are my main issues with the game - dead server and 5 year old system design. The PvP design here is awful, but that's not important enough for me to stop playing. But the UI, lack of dual specs, lack of any meaningful LFG tool and being on a low population server are pretty game-breaking for me.

     

    Bugs happen - and get fixed eventually. But ****** design doesn't have to.

  14. I can't believe this game launched without dual spec.

     

    I can't believe this game launched with the current unmovable, unscaleable UI.

     

    I can't believe the PvP development team are working professionals with any experience developing PvP systems in MMOs. The system feels like it was designed by summer interns, who happen to be studying something other than gaming in school.

  15. Would I complain if they added features, of course not. But these unimportant features are nothing to rage about.

     

    I wouldn't go so far as to say unimportant.

     

    Logs show you how you died. If a wipe happens, and someone wants to know why, a log will tell you. This game lacks logs, and if a group is having trouble with a particular fight, the log can easily help pinpoint why, where and how.

     

    Logs are a no-brainer to include in modern MMOs.

     

    The UI - I'll be honest, every time I log in and see the UI, a little part of me wonders how the current UI ever got approved for this game, and I hope that whoever does the approval no longer works at Bioware.

     

    The UI simply fails on the most basic level of not having enough hotbar buttons for all my abilities.

     

    It fails in that 3 of the right side hotbar buttons are covered by the Voidstar map (and 3 more look like they're covered, but they're still usuable).

     

    It fails that I can't have more than 2 windows open at once.

     

    It fails that so much space is wasted on overly large graphics/portraits that serve no functional purpose, yet can't be hidden.

     

    And those issues don't even get into the lack of scaling and moving things (again, basic features for every modern MMO).

  16. Great title. This thread will turn out wonderfully.

     

    :-)

     

    I don't really see many posts saying bad things about "the story" at all.

     

    Maybe some about particularly uninteresting stories (I hear the Jedi Consular one isn't great, but I've not tried it), but not a sweeping "I hate and do not appreciate THE STORY" posts.

     

    But an MMO, in modern days, is all about endgame. Stories are nice, but they're done (in TOR) once you hit 50.

     

    The Story is an attempt at making your journey to max level entertaining. I think Bioware did a good job (and a GREAT job "for an MMO") with The Story.

     

    But no one ever needs to see The Story twice. Most gamers don't want to, unless The Story was just THAT GOOD.

     

    On my Juggernaut, I did both the Class Story and the solo Planetary Stories without spacebars. I need not ever do either again.

     

    Unfortunately, for every other Empire toon I create, the Planetary Stories will be the same. They won't be any better the second time around, and they won't be any worse. But they'll definitely be repetitive. And spacebarred.

  17. but I think most people know why.

     

    I doubt that.

     

    Since XP for BGs was introduced in WoW, and also was there live for Rift at launch, as well as live here at launch, I think I've seen maybe 3 complaints ever about it.

     

    XP for BGs in WoW was one of the best things they ever introduced (dual specs and the LFD tool among the next). I had so much more fun leveling alts once this was introduced (along with the dual spec and LFD tool).

     

    I've done all the solo Empire planetary quests (though not all of the bonus series). I have no real desire to do them again. XP for PvP allows me to level up an alt and not hate what I'm doing (repeating the same quests over and over).

     

    The solo planetary quests are good "for an MMO", but that doesn't mean they're actually that much fun.

  18. People were expecting a game with every expected AAA MMO features like BioWare said it would be. We don't have half of that so people are not happy, that's it.

     

    Ultimately that's my frustration.

     

    AAA company - check!

    AAA budget - check!

    AAA features - not even close!

     

    Rift launched with much better features, however much I found the world those features were set in very dull (and that's ultimately why I didn't last).

     

    TOR just feels so unmodern, it's easy to see that this game started development 5 years ago (and has not strayed 1 bit from the original design docs, I'm guessing).

     

    Add in the engine issues (I'm assuming it's troubles with the Hero Engine that causes major rigs to crawl in this game) and the craptacular Ilum PvP area, and the game feels underdeveloped - which it can't be with 5 years.

     

    But the single player quests are pretty good from what I've seen. Not up to normal Bioware single player standards, but way above any other MMO single player questline. Bad thing about that is each one is really only worth doing once. And as there's only 1 quest path to 50, repeating planetary quests will cause much spacebarring.

  19. I gotta say - reading a dev blog about fixing bugs on a day when a patch gets implemented to fix a bug (warzone wins not counting) and doesn't actually work is a bit funny.

     

    Other than that, nothing here seems to be new information about gaming and bugs. I'm sure I've read the exact same thing many times over the years from devs.

     

    Not that the blog was bad, but it's seemingly rather pointless, and definitely uninteresting.

     

    I'd much rather read a blog describing exactly what the UI changes are going to be (not necessarily when), a blog describing the thought process to NOT including dual spec or any kind of useful LFG tool, or a blog explaining why RNG was used for the PvP bags.

     

    Also some sort of explanation of plans about low pop servers (mine being one) - as in is anything at all planned on being done.

  20. but i see these threads where people have done everything there is to do and i just can't even begin to wrap my head around how much time they've been playing non stop.

     

    3-4 hours daily is A LOT of time to play a game. and i was doing that since early access. i had 4 days early.

     

    yet people are like i have 6 level 50's all top gear i have battlemaster i've beaten all op/fp 26 times i have all epic crafting recipes and all datacrons etc etc..

     

    i'm blown away at this. seriously HOW MUCH TIME were THEY playing?!

     

    3-4 hours a day, since early access?

     

    I don't even know what date that was, but I'll go with the 17th of December.

     

    That's 45 days.

     

    In 3-4 hours, until the 40's, if you were questing only, and NOT spacebaring through the cutscenes (which I never do the first time I see something), you should have still been level 10 by end of day 2, at least, and been able to gain 2 or 3 levels a day after that.

     

    It does slow down in the 40's (or it did for me), but even then, most planets are completable (the solo only stuff, and not including the bonus series if there is one) in a 3-4 hour play session.

  21. I'm flabbergasted at how exactly people have 6 level 50's all of them with top gear Ran all hard modes basically wiping clean everything on the game.

     

    i'm still floating around level 40 and i put in some time on this game. unless you put in 24 straight hours on some days how is this possible?

     

    Not sure what to tell you.

     

    I've had a 50 for 3 weeks. My sorc is 30. I got a level on my sorc last night about 1 hour (3 or 4 warzone wins).

     

    I did very few flashpoints on my main (juggernaut tank) while leveling up. Very few H2's and H4's as well - mostly down to the lack of grouping tools - I just chose not to spam trade/general. Completed every solo quest (not including bonus series) on every planet except Corelia - as I was 49 when I landed on Corelia and did only my class quest.

     

    In that 1st toon's run to 50, I probably did 5 flashpoints. I did do a few dozen warzones, though. The MOST I can play any day I work is 4 hours. Weekends are a different story, though, and had some days off over the holidays.

     

    If you've had the game since launch, and put 3 or 4 hours a day into it, and are only level 40, I don't know what you're doing with all that time, but it seems it doesn't involve gaining XP.

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