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Soulgema

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Everything posted by Soulgema

  1. Sigh. This is why pvp ruins mmos. No doubt some pvp whiners complained the usual complaint "I can't kill this guy 20 times in a row because hes now my lv and not 10 lvs below me, please fix this for me". So now because of this the rest of us have to suffer just so some pvp jerks can have their unbalanced OP experience they get in all other games, and here I actually thought that maybe this game might not go straight to the healing nerfs. Furthermore from what I am hearing from just about everyone on the server I play is that all classes (imperial side. probably republic too) are getting their heals nerfed except for operatives and I believe the republic equivalent which I think is a smuggler, i.e. the most OP classes in game. (at least operatives are imperial side) So let me just get this straight bioware: you are telling me that my lightning spec sorcerer's heals which I use to barely keep myself and my companion afloat under heavy fire due to the amount of critical I use in my gear is now going to be brought down to the point where its barely useful? Also that this is going to happen with my other characters with heals. For example my mercenary who's heals aren't the best (without the heal tree) is now going to be even worse. And to top it all off the most OP class in game which all of my characters get their butts handed to them in pvp is now going to be the best healer in game in addition to being most OP? Don't mess up a whole game based on pvp. I mean I must've suggested it to at least 4-5 mmos by now. If things are unbalance in pvp add debuffs that only activate when in pvp that way the rest of us don't have to suffer and another mmo doesn't have to become ruined.
  2. From what I understand the dark side grants power while the light grants enlightenment so when you look at both its actually an even fight depending on who's fighting, lore-wise though. In-game based on the special abilities and classes republic beats imperial's butt 24/7. I play imperial and have several different characters. Sage>Sorc, Sentinel (which i believe is the tank class republic side, i'm not sure though)>Juggernaut, Trooper>all. This is only untrue for people that have their characters geared or imperial agent operatives; one of the most OP classes in the game which on top of them being OP apparently are going to be the only class not getting their heals nerfed. >_>
  3. I gotta say this is great. I love this game already and something like this would be nice. I only have 1 gripe which should be addressed for all players: more quickslots. Most mmos have alot of quick slot trays, this one only has 4. More importantly we need some to hover so that way we can place more of them anywhere on the screen. Also a quick-rearange would be nice for players who don't want to go into the settings and mess with everything to get the result they want. For example City of Heros and Aion both has this. You can add hovering quick slots and drag them around the screen, if you don't like the configuration you can click the 360* button and change it from horizontal to 2 rows horizontal, 2 rows vertical, vertical, etc. The last thing this needs is a quick bar's ability to overlap. Take that assault/objective style of pvp for example, the map in the upper right hand corner overlaps the top 3-4 powers which can get annoying so that you don't have access to those. The same with the other side of the screen; the ops group overlaps about 6 slots taking out a large amount of space you can use. I really hope that his comment is read and at least given some consideration, most game developers just shrug things off and keep going.
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