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Alyta

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  1. Love my G13 as well, but I almost never use it for movement. I just used the mouse buttons and autorun for 90% of my movement. If in a safe area or just travelling around, I often move my left hand from the G13 to my keyboard WASD keys, and just move it back for combat.
  2. As a dark side Marauder, I /sign this thread!
  3. There are times I'd like to mute them - but I do like getting the "Master, I am near death" kind of comments if I'm not watching their health bars close enough on combat. Maybe disable all normal chatter, but still let them give the low-health warnings in combat?
  4. Right now, you can choose to either show the full Sith corruption your character has (Dark I, II, III, IV, or V), or you can turn it off and show no corruption at all. Many people like the look of some of the corruption levels, but don't like the full, nasty-complexion, pale, etc look of the higher Dark levels. However, turning off Sith Corruption completely makes your character look like they are Light side. I'd like to suggest that the on-off toggle be changed to a drop-down selection that lets you select the maximum corruption level that will be displayed. So, if you select Dark II, then that's the most corruption that would be shown. If you only like the orange-eyes look of Dark I, you could select that. Then, regardless of your Dark level (as long as it was Dark I or greater), you'd only show the orange eyes effect. Certainly a minor priority, but I'd like to add this to the list of suggestions.
  5. I think my Sith Marauder looks fantastic when she's at Dark I. I hate how she looks at Dark II,III,IV, V. So I turn off Sith Corruption as well. What I'd love is the ability to set the "maximum" Sith Corruption level. That way she could look like she's evil, but not look terrible. I hate the Dark V look, but also don't want her to look like she's a light-side Sith.
  6. I've used both, and prefer the G13 purely because it has more buttons. I programmed mine so that the "home" row (that my fingers normally rest on) buttons are 1,2,3,4,etc, corresponding to the main quickslot bar. The row above that I set to cntl-1, cntl-2, etc, and so on. So, in SWTOR I just bound the quickslot keys, and all I have to do is put the right ability in the right quickslot spot and I'm all set.
  7. Best post I've seen on here. Hands down. I totally agree with you. I've been around MMO's for a long time, having played EverQuest from it's launch, then EverQuest II from its launch, with a few years of WOW and a touch of RIFT thrown in. TOR has issues, but all MMO's have issues. TOR had the smoothest launch I've ever seen. Yeah, some things are frustrating, and yeah, many people are going to get bored at the endgame, but it takes years/expansions/patches/etc to build these games into the size of the others in the market.
  8. Both Vette and Quinn use the same medium armor, Cunning-based gear, and blaster pistols (Quinn only uses 1). So, feel free to gear up Vette - if you switch to Quinn when you get him, you can just strip the good stuff off Vette and put it on Quinn. No wasted gear.
  9. I do all the available missions every day. Easy XP, and some decent cash, too. As an example, on my recent Bounty Hunter character, she got her ship when she was about 2/3rds of the way through level 16. Just doing the space missions then bumped her up to well into level 17. I went to bed, and the next day started off doing her space missions again (since she was still on her ship), and when I stepped off the ship at Balmorra she was level 18. That said, I look forward to them improving/expanding the space missions in the future.
  10. 1. The UI. Let me move things around, let me resize them, let me have more than two windows open at a time. Drives me insane when I have windows open doing something and my stupid droid comes back from a crew mission and forces windows closed! 2. GTN. In all my years playing MMO's I've never seen such a poor interface for a buy/sell system. 3. Customization of looks - give us more options for customizing how our armor looks. More orange options, or the ability to create orange items (perhaps taking any blue/purple armor piece to a mod station, pay 1000 credits, and it turns it into an orange version with no mods currently installed, for example). Along those lines, also give me the option to just pull mods out of green/blue/purple gear to stick in my orange gear (destroying the item in the process). I love the concept of the modifiable items, it should be the norm so that we can customize our looks. Also, as part of #3 - let people decide hood up/hood down, and also if hood or head items show for companions.
  11. That's cool! I'll have to watch for them when I'm in my ship later.
  12. I went a different route to get away from having the hood/robe look, and crafted an orange heavy-armor chest piece that's really designed for a trooper. I'll have to figure out how to take and post a screenshot, but it's all white. Has a couple 'armor panels' on it, but it's not that heavy plate look - and no backpack like a lot of the trooper armor has. I think it's called "Plastoid" or something.
  13. I got him at level 27 yesterday with Kira on the first try. I expected it to be a hard fight, and it was, but we both lived. One tip I can give - craft or buy some of those cybertech grenades. On these tough fights, I sent in Kira then toss in a pyro grenade for a few extra hundred damage points, then jump in myself. I'm wondering about these "puddles" - perhaps they are high damage areas, and I just got lucky and didn't stand in them. I don't recall seeing them, but I was busy mashing buttons and watching cooldowns...
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