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Darkgrace

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Everything posted by Darkgrace

  1. Its bad enough I have to login to use the search, but then the one-time password BS? Hello? This is the same computer I've always used...and I am logged into the game right now...really don't recognize me? Maybe you should work on that... Anyway, a simple looking up information that should have been in the patch notes (how to use collections) turned into a huge pain in my ***. FIIIIXXXXX ITT ZOMG no, seriously the current system is broken and extra frustratiing. Can those of use who know how to take care of our computers and not respond to phising e-mails, not have this unwanted security? Yeah I know, most people are morons so the rest of us have to suffer >.< but aeriously just let anyone search the foums, what are we worried about web traffic volume? the game has less people that it did at launch, surely this restriction is no longer needed? /end rant
  2. I'm sure much of this has been mentioned in the thread, but this seems like a poor move I do understand that compromises are a huge impact to the company, and that there are many people with terrible security habits. I'm fully on board with making things more secure, and reducing the ticket wait time by reducing compromises but this doesn't appear to be a solution to that When used properly (i.e. unique e-mail and password just for TOR), the e-mail system is just better. Its not visible to others, so its not as vulnerable to domestic compromises, or "revenge attacks" where they try to lock you out of the system with incorrect login attempts, its changable at any time, it provides a secondary layer that must be discovered should an exploit in TORs website occur that would allow brute force attempts and also of great concern, if its your login people tend to keep it more updated and thus can get important e-mails from the TOR staff (like presumably notices of password changes and such, so they can get their account back sooner and minmize the damage I think a security education effort, more pubilcised bonuses for security keys, security key contest reward giveaways, etc would be better use of time. The nice thing about a security key is it changes you being compromised, from any of a number of techniques to "you have specific malicious software on your computer" which more or less takes the user error/poor security habits out of the picture I think its also worth mentioning that explotive compromises (performed by companies to the sell gold) are mostly performed by: 1. Phising. Tricking people into replying to a bad e-mail, going to a look-a-like site, etc. In these cases, the info is compromised regardless of the form, at least with the e-mail, you can change to a new just for ToR address and are right as rain again. 2. Keylogging. If you have bad software on your computer, they get your info regardless of how complex it is or if its an e-mail or username. Again, being able to change from one just for TOR to another, is the ideal recovery from this 3. Using massive lists of information compiled from previous website compromises. This one only comes into play if you (foolishly) use the same info on other sites, and those sites have been compromised. While this one is being addressed by the change, a simple education that "hey maybe its not a good idea to use the same password and e-mail you were using back when Sony was hacked" seems more on point. Great loading screen tip anyone? So, its far worse against domestic attacks or actual hacking, is harder to recover from for the common tactics used commercially, and only has a leg up if you are using the same contact info at another site that has been compromised. Now if this is a "we can't use e-mails anymore in germany due to legal reasons so we'll say security cause everyone likes things to be more secure" or what have you, that's fine. Just give us easy and secure access to change the username, confess the true reason, and lets move on. As far as security goes though, this seems to be a step backwards -- my 2 creds
  3. I'd like to add my support to this. Not just the slave girls top but the fine reveler's as well. It clips through dresses and heavy armor, and looks bad on pants. Maybe a suppression choice like the hood toggle everyone's been wanting? Also, I know for some outfits with a hood you can suppress the hood by wearing certain headgear. Are there any lower armor that do this for the flaps?
  4. I just wanted to say I loved the event. For PVE players, the PvP quests are clearly marked, don't flag yourself and skip those two. If the rest of the game had been more like this, the PvP servers would be booming. Making it a limited time event to ensure large participation and a sence of urgency was inspired. As was the small group PvP. Sure it would be more epic to fight the other faction, but lets be honest, the population imbalance would make any event 100% unfun. Fighting other groups of up to 4 is balanced, even if more people play imperial. People talking about how good wintergrasp was may have forgotten all the crazy buffs, the having to queue for it, not everyone queueing getting in, I'm glad we skipped all that, and have a sustainable and balanced event Also, anyone questing by themselves is doing it wrong. These quests are intended to be done by 4 man groups, and its crazy easy to find a group right now. As far as the prisoner's dilemma and trading caps, it is a bit disapointing that X kills are not required. At the same time though, people just need to do their part to compete for the cap, otherwise the quest has no challenge, no stratrgey, no teamwork and is just kinda boring. So the "greifers" are the ones doing it right. The success from sneaking your 4 second cap in there is more than worth the "grief" of dying a few times trying, or taking a bit longer to complete the quest The first rule on a PvP server is "if its red it dead", and cycle of ganking people, killing quest mobs while they respawn and try to get the drop on you is great. Fighting a competing raid while doing the world boss: Epic As far as splitting PvP and PvE, that;s already there for people who only want to PVE. This is the most fun I've had since the game launched, and I hope to see more patches like this in the future
  5. @ Op The problem you are describing has nothing to do with tank/healer/dps The problem you are describing is due to flash points being too easy and the reason they are too easy is because overgeared people need to run them to get their black hole coms. Since you have this large influx of people who overgear the flashpoints, it is a tank and spank lolfest, people just want to get in and out as fast as possible, so they can get their coms and move on to other content. While this is good in that you have plenty of people queuing for flash points and can find groups faster, the influx of overgeared people who only stand to gain from the flashpoint being done, is what is causing the "spacebar commando syndrome", the little or no tolerance for others not understanding the mechanics/fights and just the general rushed feeling The bottom line regarding tank/healer/dps, is that, no matter what system you put up, the trinity will emerge. Example, you have 4 dps doing a boss, in order to maximize damage output, you would have to have the dps take turns tanking. Whether its 4 people being tanks and dps and healers all at the same time and then taking turns like you suggest, or having people dedicated to the role, the trinity is there, there is no way around that. One class/spec/setup will always be better for one of those roles than the other, perfect balance doesn't exist, and once one is better at healing, tanking or dpsing, you are back to the trinity The ONLY problem the trinrty creates, is that more people want to be dps than the other roles, and that leads to an imbalance in the population and thus longer queues for dps. 4 man op groupds, set a pretty strick 25/50/25 distro, which doesn't actually match what players want to do. its likely to late for TOR to move to a 1/4 dps/1 healer type setup, but subscribers also get free respecs, so people willing to take the mantle get faster queues, which is +1 in my book anyway, my 2 cents
  6. This would be awesome, I agree with all the points in the OP, and would like to add the following concern: my lowest level character of my 8 is level 17, that means if any of my friends who don't currently play the game join, I won't be able to play with them untill they are well past black talon range, and also out of free trial range. Hands down, the best part of the game is the story. Being able to check out the other advanced classes, or even rolling both a light and dark side character of the same class would be a huge plus. Legacy also feels a little gimp with only 8 characters, being able to add say 16 would provide a much more robust tree Also, I can't imagine it would be too hard to add this, just gotta add a scroll bar on the character list and in the leagacy window pre-added to tree. I'd suggest maybe adding 2 character slots with 1.3/1.4 and another 2 with the expansion to allow for use of the new races/classes, then another 2 midway through the expansion type of thing, to effectively keep adding some leveling content for players, without requiring them to delete their current cahracters to explore other aspects of the game. A final note, you can only play 1 at a time, so adding more slots shouldn't negatively impact server population and would actually help keep leveling zones lively and spacing out character slot additons should help with that too
  7. Just wanted to point out that the less ELO loss for the team with a dropped member is a terrible idea. Its way to easy too exploit. "oh man we're gonna lose, quick 7 of you unplug your router so we don't lose rating" If you want to provide a measure to mitigate these situations, you need to do it right. Take a snapshot of group members upon queueing and/or entering the BG. Only those members can be in the BG. If one disconnects, then the warzone lets him rejoin after say 90 seconds. The 90 second delay is needed so that people don't try to exploit the system to quickly run back to base or full heal and re-join right away type thing. Its also a short enough to delay to not necesarily be a game ender, and provides for a better option than not being able to rejoin for the next 10 min when the game has ended
  8. The difference is that when playing against a WoW premade, the only real advanatage they had was teamwork and coordination. While those can indeed make a huge difference, it at least felt like a fair fight and also, actually being on the recieving end of a premade is fairly rare in wow. 4 queues, 4 back to back roflstomps by the same group of players who not only beat us, but dominated us so completely that they stopped for 10 min and farmed us According to my battlemates, this is par for the course on my server. I guess you might say my issue is more with the gear imbalance than the concept of a premade, but short of losing 600 matches to get gear and making my own premade, I really don't know how I could be on a team that could compete with that premade. Note: compete. I'm ok with losing, espeically if the other guy is better than me or outplays me, but there was no competion in any of the matchs against that team. ...and that's the real issue. However, if they took out premades, and 5 of those guys were on my team and 5 on theirs, it would be a lot more like the 1-49, where some players have advanatages over others, but overall its still a fair fight, and you can at least compete.
  9. So, I just hit 50, cashed in all my wazone/merc commedations for a bunch of 50 pvp bags, and queued up for a warzone. To my dismay, I encountered the same 10 man, mostly battlemaster premade over and over again. Needless to say, it was so far from a fair fight, that a term like slaughter or bloodbath seems more appropriate. After 5 scores in 2 minutes, they sat there are farmed our team for medals. The scoreboards at the end of the match tell it all. Our team average kills 3, theirs 28. I can't help but think that these battlemasters are no dobut the very ones that exploited the Illum disaster. At least as a sith I would theoretically have a chance to team up with them (except for that whole premade thing). I can only imagine what my poor republic counterparts have to put up with. While I accept that people with better gear, should have better success, this is ridiculous. When you are doing 600 damage to them and they are critting you for 4k, that's nothing short of broken. I guess you just have to play 6.6 times better than them? and hope your teammates can do the same? The battlemasters were so overpowered compared to normal players, that several times, I saw them just run through the fire, while multiple people were dpsing them, and come out just fine on the other end, and then going on score, if you can't even trap people in the obstacles how on earth are starting level 50s supposed to compete? I'm really not sure what the solution is to this, but I think not allowing premades probably needs to be the first step. If the well geared players were split up, it'd at least be a balanced and interesting fight, instead of a one sided "farming" session. Needless to say, not the best introduction to level 50 bioware....here's hoping raiding works out...
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