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TSDx

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Everything posted by TSDx

  1. Nah, I'd prefer it if everyone was auto equipped with recruit gear upon entering warzone. You can keep your expertise for open world. I'd love to see the excuses roll.
  2. I wasn't a Marauder, Powertech, or healer and my guild's 8 man was optimized for the faceroll flavor of the month, so I stopped bothering. The system sucks. I don't know how they'll change it in the future for solo queueing, but if its based solely off win/loss and doesn't take individual performance into account you can forget it. Rated is going to suck until some much needed balancing is done.
  3. I despise PUG huttball and pray they add a warzone selection choice in the future.
  4. An interesting idea but the Fleet is supposed to be a safe haven for gathering/trading/grouping. I can't see Bioware doing this.
  5. World PvP is terrible right now, there's a reason Bioware did away with Ilum.
  6. Not a chance. Too many babies would whine they'd lose their advantage and had to play on equal footing.
  7. They'll deny it, but the same people who say this are the ones that want/need massive advantages over people so they can faceroll and feel good about themselves.
  8. I did earn my keep on a full auged wh jugg. Is it earning my keep when I use comms I no longer need on that character to send over 5 pieces of war hero gear to an alt, that they can equip with level 1 valor through legacy gear? You just want easy meat in the 50 bracket.
  9. I'd be fine with that as well. Also damaging the 50s bracket? Have you seen some of the 49s in full Belsavis daily gear with full purple augs forever staying 49 and 2-3 shotting people?
  10. Seriously. Why does a new character entering the 50 bracket have to be nothing more than squishy meat for a large amount of matches until they grind out more comms they already would have had pvping in under 50. Under 50 pvp is pvp. Those comms were earned every bit as much as in the 50 bracket. There is nothing stopping me from getting 5 pieces of war hero gear on my main, ripping out the mods and putting them in legacy gear and transferring them. Also the battlemaster turn in has become annoying if you want to buy off spec sets for your main. What is the point in keeping it around?
  11. I never stated EQ2 was perfectly balanced, I stated it has a system that separates PvP changes and PvE changes, which is much better than the current system where everything is all encompassing.
  12. I disagree with PvE nerfs affecting PvP and vice versa, regardless of class or spec.
  13. You can never balance for both. Some class is always going to get screwed. Why is it so difficult make an ability have 1 effect vs npcs and another in player vs player combat? This is 2012. Stop using an outdated system and thought process. Everquest 2 did this 5 years ago. Can we please stop using metrics and target dummy data and actually have Bioware people play the game to see real situations?
  14. To all the people saying Sorcs are fine... If sorcs are so good, why do you see so few DPS sorc/sages in rated?
  15. This was a nerf pure and simple. I agree with one of the posters above. This patch does nothing to help Juggernauts on single target Ops encounters. I was easily holding single target aggro before on any encounter, and I'm easily holding single target aggro now. Benefit? 0. EC is a 2 tank operation. CC to stun some of the champions, and a second tank to pick up some of the small fries renders any boost to AoE aggro a moot point. Not to mention a high end DPS is STILL going to rip on those extra adds. Benefit in raids is 0. Benefit in PvP is -42215643653267 squared. I can't begin to describe how retarded this was. Threat issues? Gee how about you just make guard syphon 10-20% of the threat generated by the recipient to the tank and forgo all the ridiculous and unneeded nerfs that provided me with 0 benefit? Armor debuffs no longer stack, making the change to smash useless on single target encounters, and even worse in raids. Bioware went in the wrong direction with these changes.
  16. As an Immortal jugg in warzones who would guard a team healer, I am incredibly disappointed. The loss on SSM, crushing blow, and backhand has made it difficult to even pressure people to grab attention, let alone kill. I dumped the spec for Veng. Now I have less DPS and less survivability then a marauder! Thanks Bioware. Time for a reroll.
  17. Immortal tanks basically run around keeping everyone slowed with chilling scream, guard a team healer, AoE taunt, and target an enemy healer with interrupts and stuns like backhand and force choke. PvE I like some of the changes, but for PvP we gain nothing from aggro control since its a mechanic that doesn't apply to player characters. We aren't a killing class, but I'd like to think we could at least put a little pressure. That seems like an impossibility with the coming changes.
  18. But...but....but....we can switch between DPS and Tank, that totally justifies other classes being able to stomp all over us in either role!
  19. I'd only ever run full immortal in PvE. I'm talking PvP.
  20. Guess the healers are on their own. The minute 1.3 drops I'm ditching immortal for Veng.
  21. I actually did this for a week as a rage specced juggernaut. I then moved on to the 50 bracket and haven't looked back. In the 40s you should be converting to ranked comms anyways.
  22. Because aggro is certainly a mechanic that pertains to PvP, which is what the person you're quoting was referring to.
  23. I've had some thoughts about this and had some solid ideas I hope the devs will consider towards Marauders/Sentinels. I think Undying Rage would become a more useful ability if you lowered the cooldown to 30 seconds. It would also be nice if it healed you for 3% per second while active for those 5 seconds since Juggernaut's Endure Pain does that and lasts twice as long. I find Ravage is getting interrupted, as one of my better abilities I think a good workaround is to reduce the channel time from 3 seconds to 1 second. This shouldn't be free of course, but should be added to the buff you get for spending points in the 1st tier Rage tree ability Ravager. I don't find Vicious throw to be all that useful. I like the 6 second cooldown and high damage, but it requires the target to be under 30% health and only has a 10 meter range. I would find it much more useful if you changed it to 50% health and increased the range to 30m like the Juggernaut saber throw. Force Camouflage needs some love too. Sometimes I still die to a lucky AoE when I pop it to get away. I think damage reduction should be increased to 80% and the speed boost increased to 60%. I also think it should be changed from 4 seconds to 6 seconds. Of course there should be a tradeoff to this buff, I think spending 2 rage to activate it should be a sufficient cost. I also feel we need more Utility, since other classes can spec into different roles. How about changing Bloodthirst from a 300s cooldown to 90? It does take 30 stacks of fury to use which is a lot, and would give us more desirability for ranked warzones when they come out and raids. Thanks for listening :)
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