Disclaimer: I am rather new to this class and its Endgame applications. On the other hand that should make me the target audience for this sort of guide, so please bear with me if one question or the other may seem a bit on the silly/stupid side.
Mostly what I am curious are the rotations you mentioned:
Thing is, they somehow don't add up. Each DoT has a duration of at least 18 seconds, and Cull has a cooldown of 9 seconds, so:
using only SoS and one other ability (like in the first rotation example) won't be able to bridge the gap between the two Culls, assuming the first rotation is an endless loop (until OS/EP come off CD) there is not enough time between the second cull of the first iteration and the first cull of the second iteration. in total the first rotation takes significantly shorter than 18 seconds to execute.
Unless some of your notation implies 'use this ability many times over'.
Clarification would definitely be helpful here.
Some more about the DoTs, then. Interrogation Probe and Corrosive Dart both last 18 seconds, while Corrosive Grenade lasts 21. The two alternatives I see here are to either refresh each once it has worn off, leading to Corrosive Grenade 'wandering' through the rotation, or refresh all three en bloc, i.e. every 18 seconds, thereby clipping one tick of Corrosive Grenade. Apparently the latter is the current mode of choice, likely for better tracking. Again, a bit of elaboration would be nice.
Speaking of tracking, how do you do that? Especially if there happens to be a second Hybrid Sniper in the group. Sticking to a fixed rotation may work as long as you can sit still and keep pushing your buttons, but once there are interruptions - like you have to move for a bit - how do you know when to put up the DoTs again?