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Tenthranic

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Everything posted by Tenthranic

  1. DAoC came out in 2001, it didn't have the advertising budget that a game like WoW had/has. People also were angry when ToA came out because it took too much of the focus away from pvp. You had to farm scrolls, get artifact credit, lvl your artifacts and do master lvls. Plus it took a hit when WoW came out. A lot of what people are mentioning in here and what the polls reflect are things that DAoC already did and did well. -Open World pvp: They did this extremely well, battle for keeps and towers to gain control of Darkness falls and open up your enemy's relic gate to steal their relics. Something to fight for. -Open World Epic Mobs: There were plenty of epic mobs in the frontiers that you could take groups down to go fight while having to deal with the fact that at anytime you could be ambushed by your enemies. -Guild vs Guild: People forget that DAoC had pvp servers were this took place and they did it well. On the pvp servers you could group with anyone from any realm(faction). It worked because your guild had to have guild bounty points to hold a keep. They received these points by their members killing players, taking keeps/towers etc. If you maxed out a keep to lvl 10 you would be spending a lot of points each hour to hold this keep. So no guild could fully dominate every single keep/tower in the frontier it was impossible. Plus it would have just been too much to defend. There were large guilds but they by no means dominated the server, it wasn't like you only had 3 large guilds, one dominating each of the 3 frontiers. Finally DAoC's pvp wasn't amazing just because of the mechanics but more so for the pride you felt for your realm(faction). When your frontier was being attacked to the point of the relics being in jeopardy, you dropped everything to defend them. You absolutely despised the other factions and their elite guilds(Which you could always spot because of their guild cloaks and the fact that DAoC let you color guide your character however you wanted). You could be in class and jump on the herald to see who owned what keep/tower, Darkness Falls, the Relics. The guild pride in DAoC was outstanding. The herald told you which guild gained the most realm points per week, it also showed you which alliance did as well. I was in a small guild so my favorite stat was against all odds, when our guild hit #1 on that it was truly great. I have never played a game that has made me want to work harder to help my faction achieve dominance like I have in DAoC, if you never got to experience this game I am truly sorry. If SWTOR can take even the smallest bit of what DAoC did right, it would be a win in my book.
  2. DAoC did not require you to pve for mats. You just had to sink a lot of time and money into crafting if you wanted to become a master crafter (1000), it took me 1 1/2 weeks to ding 400 in swtor, it took me a good 3 months to hit master crafter (spellcrafting) in DAoC. But that was a game where you could mix artifacts and crafted gear together to customize your toon however you wanted. I miss the utility system crafting provided in DAoC.
  3. DAoC did do GVG, it was called the pvp server. On those servers their were no factions, albs could guild with hibs and mids. You could go anywhere in Ablion, Midgard or Hibernia as anyone of the classes. Guilds fought and controlled towers, keeps and relics. The bonuses from keeps, towers and relics affected that guild only. It was awesome and worked very well, even the biggest guilds couldn't control everything, they just simply did not have the resources to do so. Plus guilds could band together to put a dent in their strongholds. The coolest part was the group dynamics brought on by playing with other faction members.
  4. Here you go unedited scoundrel video:
  5. This is the problem you run into when you balance the playing field. The pvp champ/battle gear is going to be the same so that each player is balanced. You can't let crafters craft the pvp stuff because than you could customize it, therefore ruining the balance. DAoC had the best crafting I've ever played for customization. Legendary armor crafters were highly sought after, them and spellcrafters. You mixed pve artifact items with crafted gear, it was great imo, there was a huge market for lvl 50 masterpiece crafted gear. I knew players that all they loved to do was craft and sell stuff on the market. You could customize a piece of gear to get the max utility for your spec/rr abilities. Your armor had the exact stats you wanted. You can't do this in swtor because it will mess up the balance that the developers are trying to keep, when you make gear the reward for pvp than it all has to be the same, not customizable. I for one am not a fan of gear based pvp rewards, it always kills crafters imo. Imo make crafting hard, and make crafted gear on par with pvp and pve, in most games crafters put in a lot of time and they deserve to reap the rewards of their work.
  6. Here is a scoundrel op video, my jaw dropped, it's not just lowbies he's doing this to it's 50's.
  7. Here is an unedited video of op/scound op enjoy:
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