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Andrew_TS

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Everything posted by Andrew_TS

  1. First, I will say that I honestly did not read through every post on this thread, so if I say something that has already been addressed, sorry. To the OP, I fully agree with you that using macros for your main dps priority/rotation makes Watchman Sentinels dps machines. I have used macros to play this game since day 1 and I have been playing my Sentinel since day 1 as well. I use a gamepad (similar to a PS3 controller) for virtually all game play. I am not top geared yet, however, my primary DPS button macro parses ~1700 DPS. My secondary AOE macro parses on a single target at ~1400 DPS (~1800 DPS on trash in ops). Parsing for single target was done on the Ops Training Dummy on my ship. I also have a macro for cc break/interrupt/f-stasis, one for valorous call/insperation, one for defensives, and one for droid/awe cc. My d-pad has single press and double press single skill macros and my joysticks control movement and camera look. I also have a special tab target macro setup that is more predictive than your typical tab targeting and a button setup for stims. Though I have been playing this way since day 1, my macros have been adapted many times to adjust for conditional instances. With my current setup, in pve, i am virtually always top dps on boss fights (with exception to boss fight that require a lot of running around and target switching where I am only out dps'ed by ranged players that don't have to move) and, in pvp, am almost always top damage (with exception to instances where aoe dominates because the other faction was grouping up making them aoe targets). Thus far, the only issue that there is with macros is when Master Strike is on the main macro and gets canceled before it finished because zen proced or a relic came off cd and was used ogcd. However, the lose of overall dps due to this actually only 20-30 dps over time and not a huge deal. I would say that it is because of the way that I play (using a gamepad) that has kept me playing. I have even started adapting some of my macros for other classes with great success. And btw, before people start flaming about my choice to play with a gamepad, I have a condition that prevents me from typing at a speed that would be needed to play this game on a keyboard and that prevents coordination of using a mouse and keyboard together with any efficiency and therefore, this game is only playable for me if I use a gamepad. In my opinion, if the game is to complicated to have fun playing it, remove the complication and return to having fun.
  2. Color Crystals: Advanced Blue Eviscerating Crystal ------ Ilum - 20 Daily Comms ------- (+41 Critical Rating) --- [Primeval Artifact Fragment]x8 [blue Polychromic Crystal]x8 [Lorrdian Gemstone]x8 [Corusca Gem]x4 Advanced Blue Hawkeye Crystal ----------- Ilum - 20 Daily Comms ------- (+41 Power) --- [Primeval Artifact Fragment]x8 [blue Polychromic Crystal]x8 [Lorrdian Gemstone]x8 [Corusca Gem]x4 Advanced Blue Indestructible Crystal ---- Ilum - 20 Daily Comms ------- (+41 Endurance) --- [Primeval Artifact Fragment]x8 [blue Polychromic Crystal]x8 [Lorrdian Gemstone]x8 [Corusca Gem]x4 Advanced Blue War Hero's Crystal -------- PVP Vender - 450 WZ Comms --- (+41 Expertise Rating) --- [Primeval Artifact Fragment]x8 [blue Polychromic Crystal]x8 [Lorrdian Gemstone]x8 [Corusca Gem]x4 [baradium Flux]x2 Advanced Cyan War Hero's Crystal -------- Grade 6 PVP Crafting Box ---- (+41 Expertise Rating) --- [Primeval Artifact Fragment]x8 [blue Polychromic Crystal]x8 [Lorrdian Gemstone]x8 [Corusca Gem]x4 [baradium Flux]x2 Advanced Green Eviscerating Crystal ----- Ilum - 20 Daily Comms ------- (+41 Critical Rating) --- [Primeval Artifact Fragment]x8 [Green Polychromic Crystal]x8 [Lorrdian Gemstone]x8 [Corusca Gem]x4 Advanced Green Hawkeye Crystal ---------- Ilum - 20 Daily Comms ------- (+41 Power) --- [Primeval Artifact Fragment]x8 [Green Polychromic Crystal]x8 [Lorrdian Gemstone]x8 [Corusca Gem]x4 Advanced Green Indestructible Crystal --- Ilum - 20 Daily Comms ------- (+41 Endurance) --- [Primeval Artifact Fragment]x8 [Green Polychromic Crystal]x8 [Lorrdian Gemstone]x8 [Corusca Gem]x4 Advanced Magenta Eviscerating Crystal --- Black Hole & NM Pilgrim ----- (+41 Critical Rating) --- [Lorrdian Gemstone]x8 [Magenta Adegan Crystal]x8 [Pristine Adegan Crystal]x8 [Corusca Gem]x8 Advanced Magenta Hawkeye Crystal -------- Black Hole & NM Pilgrim ----- (+41 Power) --- [Lorrdian Gemstone]x8 [Magenta Adegan Crystal]x8 [Pristine Adegan Crystal]x8 [Corusca Gem]x8 Advanced Magenta Indestructible Crystal - Black Hole & NM Pilgrim ----- (+41 Endurance) --- [Lorrdian Gemstone]x8 [Magenta Adegan Crystal]x8 [Pristine Adegan Crystal]x8 [Corusca Gem]x8 Advanced Orange Eviscerating Crystal ---- Belsavis - Primal Destroyer - (+41 Critical Rating) --- [Primeval Artifact Fragment]x8 [Perfect Orange Crystal]x8 [Lorrdian Gemstone]x8 [Corusca Gem]x4 Advanced Orange Hawkeye Crystal --------- Belsavis - Primal Destroyer - (+41 Power) --- [Primeval Artifact Fragment]x8 [Perfect Orange Crystal]x8 [Lorrdian Gemstone]x8 [Corusca Gem]x4 Advanced Orange Indestructible Crystal -- Belsavis - Primal Destroyer - (+41 Endurance) --- [Primeval Artifact Fragment]x8 [Perfect Orange Crystal]x8 [Lorrdian Gemstone]x8 [Corusca Gem]x4 Advanced Purple War Hero's Crystal ------ Grade 6 PVP Crafting Box ---- (+41 Expertise Rating) --- [blue Polychromic Crystal]x8 [Red Polychromic Crystal]x8 [Lorrdian Gemstone]x8 [Corusca Gem]x4 [baradium Flux]x2 Advanced Red Eviscerating Crystal ------- Ilum - 20 Daily Comms ------- (+41 Critical Rating) --- [Primeval Artifact Fragment]x8 [Red Polychromic Crystal]x8 [Lorrdian Gemstone]x8 [Corusca Gem]x4 Advanced Red Hawkeye Crystal ------------ Ilum - 20 Daily Comms ------- (+41 Power) --- [Primeval Artifact Fragment]x8 [Red Polychromic Crystal]x8 [Lorrdian Gemstone]x8 [Corusca Gem]x4 Advanced Red Indestructible Crystal ----- Ilum - 20 Daily Comms ------- (+41 Endurance) --- [Primeval Artifact Fragment]x8 [Red Polychromic Crystal]x8 [Lorrdian Gemstone]x8 [Corusca Gem]x4 Advanced Yellow Eviscerating Crystal ---- PVP Vender - 450 WZ Comms --- (+41 Critical Rating) --- [Primeval Artifact Fragment]x8 [Perfect Yellow Crystal]x8 [Lorrdian Gemstone]x8 [Corusca Gem]x4 Advanced Yellow Hawkeye Crystal --------- PVP Vender - 450 WZ Comms --- (+41 Power) --- [Primeval Artifact Fragment]x8 [Perfect Yellow Crystal]x8 [Lorrdian Gemstone]x8 [Corusca Gem]x4 Advanced Yellow Indestructible Crystal -- PVP Vender - 450 WZ Comms --- (+41 Endurance) --- [Primeval Artifact Fragment]x8 [Perfect Yellow Crystal]x8 [Lorrdian Gemstone]x8 [Corusca Gem]x4 Advanced Yellow War Hero's Crystal ------ PVP Vender - 450 WZ Comms --- (+41 Expertise Rating) --- [Primeval Artifact Fragment]x8 [Perfect Yellow Crystal]x8 [Lorrdian Gemstone]x8 [Corusca Gem]x4 [baradium Flux]x2 Hilts: Advanced Force Wielder Hilt 26 - RE from Campaign Main/Off-Hand - (+60 Endurance, +57 Willpower) --- [Primeval Artifact Fragment]x10 [upari Crystal]x8 [Corusca Gem]x6 [synthetic Energy Matrix]x2 [Molecular Stabilizer]x2 Advanced Guardian Hilt 26 ------ RE from Campaign Main/Off-Hand - (+60 Endurance, +57 Strength) --- [Primeval Artifact Fragment]x10 [upari Crystal]x8 [Corusca Gem]x6 [synthetic Energy Matrix]x2 [Molecular Stabilizer]x2 Advanced Might Hilt 26 --------- RE from Campaign Main/Off-Hand - (+49 Endurance, +68 Strength) --- [Primeval Artifact Fragment]x10 [upari Crystal]x8 [Corusca Gem]x6 [synthetic Energy Matrix]x2 [Molecular Stabilizer]x2 Advanced Resolve Hilt 26 ------- RE from Campaign Main/Off-Hand - (+49 Endurance, +68 Willpower) --- [Primeval Artifact Fragment]x10 [upari Crystal]x8 [Corusca Gem]x6 [synthetic Energy Matrix]x2 [Molecular Stabilizer]x2 Enhancements: Advanced Acute Enhancement 26 --------- RE from BH/Campaign Gear - (+27 End, +57 Accuracy, +41 Critical Rating) --- [Primeval Artifact Fragment]x4 [upari Crystal]x4 [Corusca Gem]x4 [Molecular Stabilizer]x2 Advanced Adept Enhancement 26 --------- RE from BH/Campaign Gear - (+27 End, +41 Power, +57 Surge Rating) --- [Primeval Artifact Fragment]x4 [upari Crystal]x4 [Corusca Gem]x4 [Molecular Stabilizer]x2 Advanced Adroit Enhancement 26 -------- (Unknown where found) ---- (+45 End, +22 Defense Rating, +57 Alacrity Rating) --- [Primeval Artifact Fragment]x4 [upari Crystal]x4 [Corusca Gem]x4 [Molecular Stabilizer]x2 Advanced Assault Enhancement 26 ------- RE from BH/Campaign Gear - (+45 End, +22 Critical Rating, +57 Surge Rating) --- [Primeval Artifact Fragment]x4 [upari Crystal]x4 [Corusca Gem]x4 [Molecular Stabilizer]x2 Advanced Astute Enhancement 26 -------- (Unknown where found) ---- (+57 End, +53 Accuracy Rating, +12 Defense Rating) --- [Primeval Artifact Fragment]x4 [upari Crystal]x4 [Corusca Gem]x4 [Molecular Stabilizer]x2 Advanced Barrage Enhancement 26 ------- (Unknown where found) ---- (+57 End, +12 Power, +53 Alacrity Rating) --- [Primeval Artifact Fragment]x4 [upari Crystal]x4 [Corusca Gem]x4 [Molecular Stabilizer]x2 Advanced Bastion Enhancement 26 ------- RE from BH/Campaign Gear - (+45 End, +57 Shield Rating, +22 Defense Rating) --- [Primeval Artifact Fragment]x4 [upari Crystal]x4 [Corusca Gem]x4 [Molecular Stabilizer]x2 Advanced Battle Enhancement 26 -------- RE from BH/Campaign Gear - (+27 End, +41 Critical Rating, +57 Surge Rating) --- [Primeval Artifact Fragment]x4 [upari Crystal]x4 [Corusca Gem]x4 [Molecular Stabilizer]x2 Advanced Bulwark Enhancement 26 ------- RE from BH/Campaign Gear - (+45 End, +57 Shield Rating, +22 Absorb Rating) --- [Primeval Artifact Fragment]x4 [upari Crystal]x4 [Corusca Gem]x4 [Molecular Stabilizer]x2 Advanced Cognizant Enhancement 26 ----- RE from BH/Campaign Gear - (+45 End, +57 Accuracy Rating, +22 Absorb Rating) --- [Primeval Artifact Fragment]x4 [upari Crystal]x4 [Corusca Gem]x4 [Molecular Stabilizer]x2 Advanced Counterstrike Enhancement 26 - (Unknown where found) ---- (+27 End, +41 Defense Rating, +57 Alacrity Rating) --- [Primeval Artifact Fragment]x4 [upari Crystal]x4 [Corusca Gem]x4 [Molecular Stabilizer]x2 Advanced Dexterous Enhancement 26 ----- (Unknown where found) ---- (+27 End, +57 Alacrity Rating, +41 Absorb Rating) --- [Primeval Artifact Fragment]x4 [upari Crystal]x4 [Corusca Gem]x4 [Molecular Stabilizer]x2 Advanced Discipline Enhancement 26 ---- (Unknown where found) ---- (+57 End, +12 Power, +53 Surge Rating) --- [Primeval Artifact Fragment]x4 [upari Crystal]x4 [Corusca Gem]x4 [Molecular Stabilizer]x2 Advanced Efficient Enhancement 26 ----- RE from BH/Campaign Gear - (+45 End, +22 Power, +57 Surge Rating) --- [Primeval Artifact Fragment]x4 [upari Crystal]x4 [Corusca Gem]x4 [Molecular Stabilizer]x2 Advanced Erudition Enhancement 26 ----- (Unknown where found) ---- (+57 End, +53 Shield Rating, +12 Crit Rating) --- [Primeval Artifact Fragment]x4 [upari Crystal]x4 [Corusca Gem]x4 [Molecular Stabilizer]x2 Advanced Finesse Enhancement 26 ------- RE from BH/Campaign Gear - (+45 End, +57 Accuracy, +22 Critical Rating) --- [Primeval Artifact Fragment]x4 [upari Crystal]x4 [Corusca Gem]x4 [Molecular Stabilizer]x2 Advanced Foresight Enhancement 26 ----- (Unknown where found) ---- (+57 End, +12 Power, +53 Shield Rating) --- [Primeval Artifact Fragment]x4 [upari Crystal]x4 [Corusca Gem]x4 [Molecular Stabilizer]x2 Advanced Immunity Enhancement 26 ------ (Unknown where found) ---- (+27 End, +57 Shield Rating, +36 Defense Rating) --- [Primeval Artifact Fragment]x4 [upari Crystal]x4 [Corusca Gem]x4 [Molecular Stabilizer]x2 Advanced Incisive Enhancement 26 ------ (Unknown where found) ---- (+45 End, +22 Defense Rating, +57 Surge Rating) --- [Primeval Artifact Fragment]x4 [upari Crystal]x4 [Corusca Gem]x4 [Molecular Stabilizer]x2 Advanced Inertial Enhancement 26 ------ (Unknown where found) ---- (+45 End, +57 Surge Rating, +22 Absorb Rating) --- [Primeval Artifact Fragment]x4 [upari Crystal]x4 [Corusca Gem]x4 [Molecular Stabilizer]x2 Advanced Initiative Enhancement 26 ---- RE from BH/Campaign Gear - (+27 End, +57 Accuracy Rating, +41 Power) --- [Primeval Artifact Fragment]x4 [upari Crystal]x4 [Corusca Gem]x4 [Molecular Stabilizer]x2 Advanced Insight Enhancement 26 ------- RE from BH/Campaign Gear - (+27 End, +41 Critical Rating, +57 Alacrity Rating) --- [Primeval Artifact Fragment]x4 [upari Crystal]x4 [Corusca Gem]x4 [Molecular Stabilizer]x2 Advanced Intensity Enhancement 26 ----- (Unknown where found) ---- (+57 End, +53 Accuracy Rating, +12 Critical Rating) --- [Primeval Artifact Fragment]x4 [upari Crystal]x4 [Corusca Gem]x4 [Molecular Stabilizer]x2 Advanced Intuition Enhancement 26 ----- RE from BH/Campaign Gear - (+45 End, +57 Accuracy Rating, +22 Defense Rating) --- [Primeval Artifact Fragment]x4 [upari Crystal]x4 [Corusca Gem]x4 [Molecular Stabilizer]x2 Advanced Kinetic Enhancement 26 ------- (Unknown where found) ---- (+27 End, +57 Accuracy Rating, +41 Absorb Rating) --- [Primeval Artifact Fragment]x4 [upari Crystal]x4 [Corusca Gem]x4 [Molecular Stabilizer]x2 Advanced Lucid Enhancement 26 --------- (Unknown where found) ---- (+57 End, +53 Accuracy Rating, +12 Absorb Rating) --- [Primeval Artifact Fragment]x4 [upari Crystal]x4 [Corusca Gem]x4 [Molecular Stabilizer]x2 Advanced Proficient Enhancement 26 ---- RE from BH/Campaign Gear - (+45 End, +57 Accuracy Rating, +22 Power) --- [Primeval Artifact Fragment]x4 [upari Crystal]x4 [Corusca Gem]x4 [Molecular Stabilizer]x2 Advanced Protection Enhancement 26 ---- (Unknown where found) ---- (+27 End, +57 Accuracy Rating, +41 Defense Rating) --- [Primeval Artifact Fragment]x4 [upari Crystal]x4 [Corusca Gem]x4 [Molecular Stabilizer]x2 Advanced Quick Savant Enhancement 26 -- RE from BH/Campaign Gear - (+27 End, +41 Power, +57 Alacrity Rating) --- [Primeval Artifact Fragment]x4 [upari Crystal]x4 [Corusca Gem]x4 [Molecular Stabilizer]x2 Advanced Reflective Enhancement 26 ---- (Unknown where found) ---- (+27 End, +36 Power, +57 Shield Rating) --- [Primeval Artifact Fragment]x4 [upari Crystal]x4 [Corusca Gem]x4 [Molecular Stabilizer]x2 Advanced Resist Enhancement 26 -------- (Unknown where found) ---- (+27 End, +41 Defense Rating, +57 Surge Rating) --- [Primeval Artifact Fragment]x4 [upari Crystal]x4 [Corusca Gem]x4 [Molecular Stabilizer]x2 Advanced Safeguard Enhancement 26 ----- (Unknown where found) ---- (+27 End, +57 Surge Rating, +41 Absorb Rating) --- [Primeval Artifact Fragment]x4 [upari Crystal]x4 [Corusca Gem]x4 [Molecular Stabilizer]x2 Advanced Sagacity Enhancement 26 ------ (Unknown where found) ---- (+45 End, +57 Alacrity Rating, +22 Absorb Rating) --- [Primeval Artifact Fragment]x4 [upari Crystal]x4 [Corusca Gem]x4 [Molecular Stabilizer]x2 Advanced Savant Enhancement 26 -------- RE from BH/Campaign Gear - (+45 End, +22 Power, +57 Alacrity Rating) --- [Primeval Artifact Fragment]x4 [upari Crystal]x4 [Corusca Gem]x4 [Molecular Stabilizer]x2 Advanced Sentient Enhancement 26 ------ (Unknown where found) ---- (+57 End, +53 Alacrity Rating, +12 Absorb Rating) --- [Primeval Artifact Fragment]x4 [upari Crystal]x4 [Corusca Gem]x4 [Molecular Stabilizer]x2 Advanced Severe Enhancement 26 -------- (Unknown where found) ---- (+57 End, +12 Defense Rating, +53 Surge Rating) --- [Primeval Artifact Fragment]x4 [upari Crystal]x4 [Corusca Gem]x4 [Molecular Stabilizer]x2 Advanced Skirmish Enhancement 26 ------ (Unknown where found) ---- (+27 End, +57 Shield Rating, +41 Critical Rating) --- [Primeval Artifact Fragment]x4 [upari Crystal]x4 [Corusca Gem]x4 [Molecular Stabilizer]x2 Advanced Steadfast Enhancement 26 ----- RE from BH/Campaign Gear - (+57 End, +45 Shield Rating, +22 Defense Rating) --- [Primeval Artifact Fragment]x4 [upari Crystal]x4 [Corusca Gem]x4 [Molecular Stabilizer]x2 Advanced Studious Enhancement 26 ------ (Unknown where found) ---- (+57 End, +53 Accuracy Rating, +12 Power) --- [Primeval Artifact Fragment]x4 [upari Crystal]x4 [Corusca Gem]x4 [Molecular Stabilizer]x2 Advanced Sturdiness Enhancement 26 ---- (Unknown where found) ---- (+27 End, +57 Shield Rating, +41 Absorb Rating) --- [Primeval Artifact Fragment]x4 [upari Crystal]x4 [Corusca Gem]x4 [Molecular Stabilizer]x2 Advanced Veracity Enhancement 26 ------ (Unknown where found) ---- (+45 End, +57 SHield Rating, +22 Critical Rating) --- [Primeval Artifact Fragment]x4 [upari Crystal]x4 [Corusca Gem]x4 [Molecular Stabilizer]x2 Advanced Verity Enhancement 26 -------- (Unknown where found) ---- (+45 End, +22 Power, +57 Shield Rating) --- [Primeval Artifact Fragment]x4 [upari Crystal]x4 [Corusca Gem]x4 [Molecular Stabilizer]x2 Advanced Vigilant Enhancement 26 ------ RE from BH/Campaign Gear - (+57 End, +53 Shield Rating, +12 Absorb Rating) --- [Primeval Artifact Fragment]x4 [upari Crystal]x4 [Corusca Gem]x4 [Molecular Stabilizer]x2 Advanced Volition Enhancement 26 ------ RE from BH/Campaign Gear - (+45 End, +22 Critical Rating, +57 Alacrity Rating) --- [Primeval Artifact Fragment]x4 [upari Crystal]x4 [Corusca Gem]x4 [Molecular Stabilizer]x2 Misc Items: Gormak Crystal AlphaWave Inhibitor - Belsavis - 10 Daily Comms - (Used to fight Nightmare Pilgrim) --- [Primeval Artifact Fragment]x6 [Cortosis Substrate]x4 [Perfect Upari Crystal]x1 [Lorrdian Gemstone]x6 [upari Crystal]x8 Wieldables: Campaign Combat Medic's Generator - RE Campaign Gear - (+108 End, +93 Aim, +649 Tech Power, +90 Critical Rating, +57 Alacrity Rating) --- [Primeval Artifact Fragment]x12 [upari Crystal]x14 [Corusca Gem]x10 [synthetic Energy Matrix]x2 [Molecular Stabilizer]x6 Campaign Combat Tech's Generator - RE Campaign Gear - (+108 End, +93 Aim, +649 Tech Power, +90 Power, +57 Accuracy Rating) --- [Primeval Artifact Fragment]x12 [upari Crystal]x14 [Corusca Gem]x10 [synthetic Energy Matrix]x2 [Molecular Stabilizer]x6 Campaign Eliminator's Generator - RE Campaign Gear - (+93 End, +113 Aim, +649 Tech Power, +84 Power, +57 Surge Rating) --- [Primeval Artifact Fragment]x12 [upari Crystal]x14 [Corusca Gem]x10 [synthetic Energy Matrix]x2 [Molecular Stabilizer]x6 Campaign Supercommando's Shield - RE Campaign Gear - (+152 End, +84 Aim, +432 Tech Power, +53 Shield Rating, +41 Defense Rating) --- [Primeval Artifact Fragment]x12 [upari Crystal]x14 [Corusca Gem]x10 [synthetic Energy Matrix]x2 [Molecular Stabilizer]x6 Campaign Force-Master's Focus - RE Campaign Gear - (+108 End, +93 Willpower, +649 Force Power, +90 Power, +57 Surge Rating) --- [Primeval Artifact Fragment]x12 [upari Crystal]x14 [Corusca Gem]x10 [synthetic Energy Matrix]x2 [Molecular Stabilizer]x6 Campaign Force-Mystic's Focus - RE Campaign Gear - (+93 End, +113 Willpower, +649 Force Power, +84 Power, +57 Alacrity) --- [Primeval Artifact Fragment]x12 [upari Crystal]x14 [Corusca Gem]x10 [synthetic Energy Matrix]x2 [Molecular Stabilizer]x6 Campaign Stalker's Generator - RE Campaign Gear - (+108 End, +93 Willpower, +649 Force Power, +90 Critical Rating, +57 Surge Rating) --- [Primeval Artifact Fragment]x12 [upari Crystal]x14 [Corusca Gem]x10 [synthetic Energy Matrix]x2 [Molecular Stabilizer]x6 Campaign Vindicator's Generator - RE Campaign Gear - (+108 End, +93 Strength, +649 Force Power, +57 Accuracy Rating, +90 Critical Rating) --- [Primeval Artifact Fragment]x12 [upari Crystal]x14 [Corusca Gem]x10 [synthetic Energy Matrix]x2 [Molecular Stabilizer]x6 Campaign War Leader's Shield - RE Campaign Gear - (+152 End, +84 Strength, +432 Force Power, +53 Shield Rating, +41 Defense Rating) --- [Primeval Artifact Fragment]x12 [upari Crystal]x14 [Corusca Gem]x10 [synthetic Energy Matrix]x2 [Molecular Stabilizer]x6 Campaign Weaponmaster's Offhand Saber - RE Campaign Gear - (+649 Force Power,[Advanced Orange Eviscerating Crystal] +41 Critical Rating) --- [Primeval Artifact Fragment]x4 [upari Crystal]x6 [Corusca Gem]x4 [synthetic Energy Matrix]x2 [Molecular Stabilizer]x6 Campaign Weaponmaster's Lightsaber - RE Campaign Gear - (+649 Force Power,[Advanced Orange Eviscerating Crystal] +41 Critical Rating) --- [Primeval Artifact Fragment]x4 [upari Crystal]x6 [Corusca Gem]x4 [synthetic Energy Matrix]x2 [Molecular Stabilizer]x6 Campaign Force-Master's Lightsaber - RE Campaign Gear - (+649 Force Power,[Advanced Orange Eviscerating Crystal] +41 Critical Rating) --- [Primeval Artifact Fragment]x4 [upari Crystal]x6 [Corusca Gem]x4 [synthetic Energy Matrix]x2 [Molecular Stabilizer]x6 Campaign Force-Mystic's Lightsaber - RE Campaign Gear - (+649 Force Power,[Advanced Orange Hawkeye Crystal] +41 Power) --- [Primeval Artifact Fragment]x4 [upari Crystal]x6 [Corusca Gem]x4 [synthetic Energy Matrix]x2 [Molecular Stabilizer]x6 Campaign Vindicator's Lightsaber - RE Campaign Gear - (+649 Force Power,[Advanced Orange Hawkeye Crystal] +41 Power) --- [Primeval Artifact Fragment]x4 [upari Crystal]x6 [Corusca Gem]x4 [synthetic Energy Matrix]x2 [Molecular Stabilizer]x6 Campaign War Leader's Lightsaber - RE Campaign Gear - (+649 Force Power,[Advanced Orange Indestructible Crystal] +41 End) --- [Primeval Artifact Fragment]x4 [upari Crystal]x6 [Corusca Gem]x4 [synthetic Energy Matrix]x2 [Molecular Stabilizer]x6 Campaign Stalker's Saberstaff - RE Campaign Gear - (+649 Force Power,[Advanced Orange Eviscerating Crystal] +41 Critical Rating) --- [Primeval Artifact Fragment]x4 [upari Crystal]x6 [Corusca Gem]x4 [synthetic Energy Matrix]x2 [Molecular Stabilizer]x6 Campaign Survivor's Saberstaff - RE Campaign Gear - (+649 Force Power,[Advanced Orange Indestructible Crystal] +41 End) --- [Primeval Artifact Fragment]x4 [upari Crystal]x6 [Corusca Gem]x4 [synthetic Energy Matrix]x2 [Molecular Stabilizer]x6 Campaign Relic of Boundless Ages - RE Campaign Gear - (+84 End, Use: +315 Power for 30 Sec) --- [Primeval Artifact Fragment]x10 [upari Crystal]x12 [Corusca Gem]x8 [synthetic Energy Matrix]x2 [Molecular Stabilizer]x4 Campaign Relic of Dark Radiance - RE Campaign Gear - (+84 End, On Hit: 30% 184 Internal Damage) --- [Primeval Artifact Fragment]x10 [upari Crystal]x12 [Corusca Gem]x8 [synthetic Energy Matrix]x2 [Molecular Stabilizer]x4 Campaign Relic of Elemental Transcendence - RE Campaign Gear - (+84 End, On Hit: 30% 184 Elemental Damage) --- [Primeval Artifact Fragment]x10 [upari Crystal]x12 [Corusca Gem]x8 [synthetic Energy Matrix]x2 [Molecular Stabilizer]x4 Campaign Relic of Ephemeral Mending - RE Campaign Gear - (+84 End, On Hit: 50% 443 Heal) --- [Primeval Artifact Fragment]x10 [upari Crystal]x12 [Corusca Gem]x8 [synthetic Energy Matrix]x2 [Molecular Stabilizer]x4 Campaign Relic of Imperiling Serenity - RE Campaign Gear - (84 End, Use: 315 Defense Rating for 30 Sec) --- [Primeval Artifact Fragment]x10 [upari Crystal]x12 [Corusca Gem]x8 [synthetic Energy Matrix]x2 [Molecular Stabilizer]x4 Campaign Relic of Shield Amplification - RE Campaign Gear - (+84 End, On Hit: 405 Absorb Rating for 6 Sec) --- [Primeval Artifact Fragment]x10 [upari Crystal]x12 [Corusca Gem]x8 [synthetic Energy Matrix]x2 [Molecular Stabilizer]x4 Campaign Relic of the Cerulean Nova - RE Campaign Gear - (+84 End, On Hit: 30% 246 Energy Damage) --- [Primeval Artifact Fragment]x10 [upari Crystal]x12 [Corusca Gem]x8 [synthetic Energy Matrix]x2 [Molecular Stabilizer]x4 Campaign Relic of the Kinetic Tempest - RE Campaign Gear - (+84 End, On Hit: 30% 246 Kinetic Damage) --- [Primeval Artifact Fragment]x10 [upari Crystal]x12 [Corusca Gem]x8 [synthetic Energy Matrix]x2 [Molecular Stabilizer]x4 Campaign Relic of the Primeval Fatesealer - RE Campaign Gear - (+84 End, Use: 315 Alacrity Rating for 30 Sec) --- [Primeval Artifact Fragment]x10 [upari Crystal]x12 [Corusca Gem]x8 [synthetic Energy Matrix]x2 [Molecular Stabilizer]x4 Campaign Relic of the Shrouded Crusader - RE Campaign Gear - (+84 End, Use: 190 Absorb Rating & SHield Rating for 30 Sec) --- [Primeval Artifact Fragment]x10 [upari Crystal]x12 [Corusca Gem]x8 [synthetic Energy Matrix]x2 [Molecular Stabilizer]x4
  3. Ok, so apparently we can RE enhancement that come out of campaign gear with a 20% chance to get the schematics for those enhancements. I have only attempted to do this with 1 enhancement thus far (did not get the schematic), however, likely won't be doing this much as campaign gear is still extremely difficult to get and my guild still needs much of the gear itself. Never the less, we still cannot get schematics from Black Hole enhancements or War Hero enhancements. We also can get nothing from tionese, columi or rakata grade enhancements. I have a feeling that we may be able to RE the hilts, however, I do not have any campaign hilts yet and I know we cannot RE tionese, columi, or rakata grade hilts. I also imagine we may be able to RE campaign off hands (IE Power/Shield Generators) but again, I am only basing this off of being able to RE campaign enhancements for the schematics. BioWare, what is the harm in making tionese, columi, rakata and black hole grade enhancements, hilts and off-hands RE for a schematic? I would also like to see rakata grade black/blue and black/red cystal RE for schematics and PvP stuff as well. Give us something to contribute to the rest of the community.
  4. you can craft +41 stat color crystals for power/crit/end, the daily vender on ilum sells the schematics for 20 daily comms each. however, the only colors available are red, blue and green. the problem is that those basic colors do not sell for a profit considering the mats required to make them. magenta schematics can be found from random mobs in black hole and from nightmare pilgram, but drop rate is so low that after countless attempts to find them since 1.2 dropped, i have only found the +endurance one (which only sells currently on GTN for ~200k, however sell rate is VERY low). BioWare, we want more color options in our Color Crystal Schematics.
  5. Ok, so maybe blue with red core is a bit over the top, but your list has so many more options than artificers even come close to having. I also think a nice way to implement this would be by having base materials needed for each crystal, then base the end color off of the color and grade of color crystals that are added to it.
  6. As an Artifice, I feel as though we are getting neglected for updates. I continue to see drops for almost every other crafter in the game, however, very very rarely do I ever see a new schematic for artifice. None of our hilts and enhancements compare to any top tear gear as I have seen from schematics dropped for other crafters. Now that 1.3 has dropped, the only thing left to make money from is color crystals. However, we are limited to only crafting solid colors. I would like to see artificers be able to get more creative with the color crystals they can craft. Essentially allowing use to craft a blue with red core or orange with green core. The options could be limitless and would truly allow players to customize their look. I would also like to see grade 25-26 hilts/enhancement schematic drops throughout the game. If these drops do exists, I have not seen them, or seen anyone who has them. Please address this neglect to artificers.
  7. If we are going to be required to have a character of both factions to unlock HK-51, can you please increase the character cap per server. There are some players like myself who already have created 8 characters (one for each advanced class) for one faction and will be unable to create a character on the opposite faction in order to unlock HK-51. It is my recommendation to make the character count cap 16 allowing everyone to have one if each advanced class per faction. Thank You in advance if you do this.
  8. Well, it is a 4% damage from strength reduction and 4% crit from strength reduction (not 4% reduction to actual crit %) yes you get extra damage from power, but as I stated, you also lose the lower cd time for GbtF = less survivability, and lower range of Dispatch = less damage to kiting targets. Not worth it for a possible 1-2% gain to a proc damage.
  9. Even if it is only a 3-4% lose, 10% boost dmg 40% of the time is only a 4% overall damage game. So you lose 4% raw damage and replace it with 4% damage that is reliant on a skill being used (which in a WZ should be saved for when you are getting kited, meaning the boost is less than 40% of the time). Not to mention, you lose lowered CD on Guarded by the Force and the extra range on Dispatch. Sorry, but still does not appear to be a viable option IMO. If I am missing something, please explain.
  10. Sorry, you are right, I jumped the gun and jumped to conclusions about this, however, also consider this, you are taking a large strength lose (not sure, but probably more than 10% of your strength) to gain a 10% bonus to damage 40% of the time. Sounds to me you would be moving in the wrong direction for DPS. Though I can see how it might become a viable option in PvP as you would have much more endurance and therefore more survivability = more kills and more overall damage in WZs. For PvE, not worth the trouble IMO.
  11. Force Leap is only 3% of my total damage output during an operations boss fight. giving it a 10% boost would only make it 3.3% of my total damage. Not worth the trouble. See my Sentinel post for the makings of a good sentinel: http://www.swtor.com/community/showthread.php?p=4624007#post4624007
  12. Without spoiling storyline, though each faction has it own main story line, these two story lines merge on Ilum and as for "making" every class do class missions for both Empire and Republic, that is not what I am saying at all. I am saying that based on the player's choices their main class line can change from Republic to Neutral to Empire and back, however, I suppose what I did not make clear was that you would not be doing class missions for any 2 factions at the same time. The only missions that would be available from 2 or even all 3 factions would be side missions, and the amount of side missions available from each faction would be based on your current Light side/Dark side level. Also, to maintain some continuity in a player's story line, responding to some missions could have the effect of disabling or enabling other missions. The main idea behind this is not neccessarily faction switching, but more that every time a player rolls a new character, if it was the same class, the player would get an entirely new and Unique gaming experience. Faction balance really only becomes a major factor on Ilum, as a solution Ilum could easily be converted into an area much like Tattooine Open PVP, though some additional thought will need to be put into how to handle missions there and spawn points and the such. This will be something for a later post. As for the rest of PVP, Tattooine is group verse group, and warzones would take care of itself, basicly becoming 8 players vs. 8 players. I don't really see why rewrites would be needed, though a good deal of attention would need to go into what quests to activate and when based on many possible variables. However, i don't see the need to rewrite 16 stories or new dialog. Maybe a few lines of dialog here and there to bridge some disparities but certainly not in huge chunks. In order to create incentive to ultimately finish a character as Light V or Dark V and thus solidifying their faction there could be a fourth tear of PvP gear and PvE gear created that can only be worn by Light V and Dark V players. I hope this addresses the issues that you are stating here.
  13. This is very true and I believe I am taking that into account here. Though you would get to choose your starting faction, it is only when you achieved Light V or Dark V that you would be converted to Republic or Imperial. As you will notice with many conversation choices in the game that effect light side/dark side, at least for a Republic player, if you do something that would result in a benefit to the republic (in the long run) you earn light side points and if you do something that would ultimately hurt the republic (again, in the long run) you earn dark side points. This is likely close to how things work on the Imperial side, although I have yet to play an Imperial character. Thus, making anyone who makes it to Light V a faithful servant of the Republic and anyone who makes it to Dark V a faithful servant of the Empire. Also, because you would have a choice to do missions for either Republic or Imperial sides (based on Light side/Dark side levels) and both would offer light side and dark side choices, you could in essence still do all Republic missions while stacking dark side points or do all Imperial missions while stacking light side points. All of course, until you reach Light V or Dark V. Think of this like a magnetized scale. When your light side/dark side points are neutral, the scale is balanced. Though it may lean slightly one way or the other, it is generally balanced. This of course is the point where we could integrate what has already been suggested with a neutral starting planet that both Empire and Republic are fighting over. And so long as that player continues to remain neutral they would only have access to a neutral story line and missions. With only a few missions from both Imperial and Republic areas. Then, as you tip the scale to one side, you gain more and more access to that faction's classes, advanced classes, class missions, and side quest lines. However, once the scale has been tipped to Light V or Dark V, you then only have access to Republic or Imperial content. And here is where the magnet comes into play. Until a player has returned to neutral, that player will continue to only have access to the faction they were magnetized to when they hit Light V or Dark V. Once you have returned to neutral, you would then be free to stack the scale toward light or dark side again. After mastering both Dark V and Light V and returning to neutral, you have displayed a complete mastery over the force and would gain a title along the lines of "One With The Force" and also gain access to a special skill trainer who would train you special skills that are capable of using both dark and light sides of the force. With the introduction of a Neutral faction however, you would need to change warzones to allow anyone from a neutral faction to be put in on either side that needed more players, or give the player an option to choose which side he will fight for and thereby awarding light side/dark side credit for warzone side selection based on a rate kind of like valor is currently calculated. Again, thank you for your feedback, and hopefully I have shown how your concern has been factored in to my overall ideas here.
  14. The only issue with what you propose is in order to go back to that planet as it's hero, everyone would likely have to reroll a toon so they could start the quest line on that planet. Though, BioWare may just choose to make you return to that planet based on your current faction selection; It would not really make sense to the already developed character story lines. What I have purposed would allow current characters to take advantage of what they have already earned with respect to light side/dark side points. But what you purpose is a good idea as well. Either way, I really like the idea that the light side/dark side choices that I make would have a great impact on the story that I experience throughout the game.
  15. I challenge BioWare/EA to integrate a better reason to choose to stack light side and dark side points. Having gear that is light side only and dark side only and having dark side effects applied to your character is great. However, why not allow a Republic player who chooses to stack dark side points into an Imperial base and do Imperial quests or visa-versa. Here are my ideas on the topic. First, there is the issue of PVP. - If a player of one faction meets the minimum requirements to enter a base of another faction, when that player enters the base, he can no longer be targeted by that faction's players in that base, nor can that player target that faction's players while on that base. - If a player of say the Republic initiates an attack on an Imperial player and kills that player the Republic player would then earn light side points. If he does not kill that player no points are gained either way. And Visa-Versa (This would create an incentive for a Republic players trying to stack dark-side points not to initiate an attack on an Imperial player, and vice-versa.) These light side/dark side points would not be applied during Warzones and Open World PVP areas such as those areas on Tattooine and Ilum. - If a player of one faction earns the minimum requirements to enter worlds that are otherwise only available to the other faction, when they enter that world, they will not be allowed to target any player on that world for PVP. Second, what effects should light side/dark side levels have on a player's main class missions and other missions. - This is actually rather simple in that both Republic Classes and Imperial Classes are mirrored to each other. Basically, a system would need to be created so that a player that remained neutral throughout their class chain would only get a generic class chain and for each light side or dark side level they achieve they gain access to more class chain mission appropriate to that side. - As a player advances into their light side or dark side levels... Let’s say a Republic player stacking dark side for example; they begin losing access to Republic side quests and gaining access to Imperial side quests. And Vice-Versa. Third, what happens when a player has maxed there light side or dark side level? - When a Republic player reaches Dark V, that player then becomes Imperial and no longer has access to Republic cities, towns, and planets. And Vice Versa. That player would then be required to completely reverse their dark side levels and begin stacking light side levels to regain access to their original faction bases on the same level requirements for all other players of their now current faction. - This mechanic essentially would allow players to switch factions and switch back. Fourth, what skill tree and trainer will players use? - As long as a Republic player has not reached Dark V, he would continue to use the Republic Class Trainer and Skill Tree. - Once that player has reached Dark V, they can either keep all skills they currently have and no longer have access to a trainer or have the option of going to a Master Trainer and resetting everything they have and thus allowing that player to then go to the Imperial Class Trainer and learn all of the Imperial skills. Once skills have been reset by a Master Trainer, that player would then have access to the Imperial skill tree as well. Fifth, what end game incentive would you get for switching back and forth like this? - Once a player has mastered both light side and dark side (IE: Have reached Light V and Dark V each at least once.) and that player has then returned to neutral, that player would then gain access to a special skill trainer where they could learn special skills that are otherwise not available. - Once a player has then reached Light V and Dark V each twice and again has returned to neutral, that player would then gain the ability to travel to all planets and cities/towns in the game. This player would also have access to both Imperial and Republic class trainers and be allowed to have all skills from his class and that of his mirror class. To maintain skill balance, all skills that are mirror skills would be on the same cool downs. Therefore, the only real difference is the visual effect of the skill. - Also, Once a player has reached Light V and Dark V each twice, he would be allowed to party with both Imperial or Republic players and when entering a Warzone or entering World PVP areas would be presented with an option to play the PVP area as either Republic or Imperial and after making their selection would be taken to the appropriate faction's start point. I welcome any constructive comments or criticisms about this idea, however, please do not flame. I would also like to hear BioWare/EA's thoughts about this suggestion. There, of course, is very likely many mechanics that would be required to make this work that I am not thinking about, so if any of you can think of anything that would help make this more playable, by all means, I would like to hear about it.
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