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ModernSamuraiJay

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    Canada
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    http://www.fearstavern.com
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    Drawing, Martial Arts
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    Electrical Engineer
  1. Not sure if he was referring to another thread I saw earlier but in the game itself...the start of the Makeb storyline is available at level 47 and spoils some of the story. In the thread I saw, the player was playing the sith warrior storyline and hadn't finished it yet but clicked on the makeb quest given in the ship through the holo and it spoiled the ending of his story for him. The makeb quest probably shouldn't be triggered until you finish your main class quest.
  2. My buddy's been having the same problem. Been downloading for 2 hours now at practically no speed and has had to run the fix it option. He tried resetting his comp, speed test shows 15 Mbps, can browse the web, swtor site and do anything as usual. Seems like an issue with the patch for some.
  3. This would be great for PVP. I see a lot of opportunities for tying in rep to PVP like the example you stated.
  4. Been here since early access. Had a lull moment through the summer but now I'm getting more and more addicted with more friends playing
  5. I don't think he necessarily means infinite companion conversation but perhaps giving companions a bit more relevance in endgame. With the current framework the easiest way I could see that happening is through some daily/weekly quest related to your companion's story or create some sort of mini game involving companions. Just something to remind us of the relationship they had with our main char instead of just being a tool running next to us after completing their story.
  6. Personally I think as the game stabilizes and the devs stop running around trying to put out fires left and right, this game will be heading in an amazing direction. There's a strong community of fans that care, the devs care. The only part that could be the problem is if the one holding the funding chain cares =\
  7. After reading this I felt like it should be shared with the SWTOR community. This guys makes some good points/suggestion. Copied from the comments section at : http://www.gamasutra.com/blogs/SimonLudgate/20120807/175480/In_Defense_of_SWTORs_Subscription_Launch.php The latest bean counter version is that 40% of their exit interviews (which I took one, very poorly designed) say the monthly fee was the issue. In less then one year, EA and TOR's senior management continue the spin machines and sadly, the media continues to buy it, unchallenged, hook-line- and sinker. The issues are absolutely NOT that they over reached on the use of the SW brand but rather, they did not leverage the SW brand anywhere near what the could have and should have, given their lead up marketing. The issues are not around some quick turn monetization model, the latest of which is F2P. Im sure some MMO F2P types will save this brand on a basic level. But there is a VAST difference between saving your butt financially and an MMO truly becoming all it could be. And although your article makes some good points, monthly content updates alone will not even remotely come close to this game becoming all that it COULD have become. The bottom line, EA just doesnt get it on a multitude of levels and I see no sign that will ever change. If I had more time, I would take the recent interview that Ohlen (TOR) gave and rip it to shreds piece by piece. Why? Because he stated they always wanted to be an MMO first. Really? Is that why about 60-70% of the assumptions a player can make about what they will experience as "standard" among all MMO's is still nowhere to be found? And, frankly, I blame Lucas Arts who twice now, has surrendered the Star Wars MMO licensing to firms that that are notorious for horrible service; SOE and EA. Bioware was a great call, but for whatever reasons, that was not enough. Article after article in support of BEAN COUNTERS cite stat after stat, or make the issues about things that never address the CORE GAME MECHANICS and the GLOBAL ATTITUDE which better define the real truths behind the massive failure of this MMO. I cant imagine what all these hard working (many of them now laid off) devs and visionary managers must feel like to have something they cared so much about, shattered into pieces after years of work. So lets look at just SOME of those bottom line issues, randomly presented, as I did not have time to prepare for this article. #1- The current mentality is to INVENT Star Wars content versus truly giving players/fans the Star Wars we know. When you constantly invent outside of a powerfully established context, you’re asking people to learn about and embrace your version of the cannon versus offering players the ability to enjoy fully, the SW experiences they want to play. The story arcs that Ive played, three in total, are very good and very iconic. Some of the side quests score decently well, in this regard. But for the most part, this game is KOTOR on steroids and not even close to an MMO experience. Once you make it to 50 to include end game content, the game just falls flat on its face in terms of it being a SW license and as an MMO. And slapping up some typical MMO end game raid, one that has all the huge monsters they swore they would not delve into, makes no sense. A very good example of this mentality is what appears to be an invented planet that they are choosing to launch, which is being marketing as an all PvP planet. They are obviously playing to the quick fix, heavy PvP crowd from which F2P will bode well with (for minimal cost), which has nothing to do with truly offering the Opus of Star Wars experiences. Put another way, they way they have chosen to "fix" the game is a TOTAL FAILURE TO TRULY DOUBLE DOWN ON OFFERING A SUSTAINABLE STAR WARS EXPERIENCE that keeps a core base coming back for more. Had they launched Endor or Dathomir as planets, well known and mysterious, highly desirable locations to explore and to “experience iconic Star Wars moments”- that alone, just launching one of those planets, would have immediately resulted in more players and more revenue. Typical of EA, they've made all this about the statistics of MMO trends and very poorly structured exit surveys. They say 40% wanted F2P, essentially, As I know a lot about this area, how to mine this data, that means the real number is more like 30%, assuming we have clean data at all. That means that there is 70% of their base (or former base) that felt another way. Again, Ive taken several of these so called surveys and they simply were not structured in a way to get to the REAL issues. Rather, they were structured very superficially around how to quickly monetize. Like I said, they just dont get it. #2- If Im a Bounty Hunter and Im a level 50, I want to Bounty Hunt. Not gonna happen in TOR. If I am a Level 50 Smuggler, I want to smuggle, a Jedi Master- I want to work with the Jedi Council to go on important missions. NONE OF THIS IS AVAILABLE once your turn 50 in TOR, which is a HUGE oversight and has resulted in TOR leaving a ton of money on the table. A moment ago, I stated that had they launched a more iconic planet and opened up the gameplay framework, to allow for more exploration, they would have had a boon in return customers. Now lets add to that, Level 50's that can Bounty Hunt, be Spys, run missions for the Jedi Council, so on and so forth- and that number of people, the core TOR population rises yet again. IS EA IN TOUCH WITH THESE TRUTH ON ANY LEVEL? The answer as evidenced by all of their actions, is no. You have a game that does a great job of drawing you in through their story arcs and BAM, your reward for turning 50 is ALL OF THAT goes away. Your companions have nothing else to say to you, at least the ones you’ve maxed out, thats it- your relationship with the NPC is, for all practical purposes, done. TOR wants you to (in fact, forces you too if you want to enjoy companion perks) max out all your companion XP. So if you had a blast with Kira, ALL THIS BUILD UP with her, you're gonna get married, you secretly broke Jedi rules and then level 50 hits or whenever you max out her storyline, then nothing. Your reward us that from that point on, she will only give you route, basic responses; basically, you have a talking test dummy. How did this happen? How do you make those kinds of decisions? How do create a game so built around key story lines and companions and then abandon all of that once a person hits 50? Again, this is a failure to NOT LEVERAGE THE BRAND ENOUGH versus leveraging it too much. This has nothing to do with the crap statistics Ohlen and others are feeding us. If they truly wanted to fix this game, they would be passionately dealing with these issues, instead we get more KOTOR (HK whatever assassin droid), a PvP planet and F2P. #3- Its friggin’ Star Wars! I want to explore and fully experience this cool world. Not going to happen in TOR. Ohlen stated in his article that they never meant to change the MMO experience, only to add story. Every MMO Ive played and I’ve played all the big ones to include Galaxies - WoW - LOTR - Rift and others, let you truly explore the world you’re in. Rift even has a solid reward system for such desires with some fun perks. TOR greatly limits this to almost nothing. The zones, with a very few exceptions, are vanilla, small and full of restrictions as to where I can and cannot explore. For example, I can't just fly out to my Republic Tattoine outpost and just walk out into the desert to explore. There are no really unique areas that blew my mind that I could also explore. I thought Nar Shadda was rather impressive, but you can't interact with anything and as stated, nothing to explore. A buddy and I were talking about the old days of early Galaxies. I shared a story about one day when I was zooming along, minding my own business as a high level toon riding my speeder on the high level planet (it TRULY felt like a planet) of Endor, on the shoreline of some remote lake, when out of the blue I get knocked off my bike- which then blows up and I hear Stormtroopers telling me to halt. I look behind me and see two ships full of stormies unloading and coming after me. I popped up my chat for my guild and said, "you won't believe this". Seconds later, I was in a fight for my life. Folks, this was a random encounter that made my experience feel rather over the top real! I was on a SW high for days. No exploring. No iconic Star Wars world events. Nothing meaningfully Star Wars after 50. Very narrow control on skill trees, Next to no interaction with our Star Wars environments. But sure, the real issue is people having to pay a monthly fee. NOT!!! #4-Rhakghouls- seriously? Fine, its a call back to KOTOR, so a little bit here and there. But to make that such a huge deal throughout? In operations? In my starting zone? In other zones? HOTH and TATT felt decently SW, Korriban and Hutts space too, but rhalghouls all over the place? In your one world event? Do you people even understand what the attraction of Star Wars is all about- because it aint Rhakghouls. And although KOTOR has some great merits, people didn't sign up for a KOTOR MMO NOR WAS IT MARKETED AS SUCH, they signed up for a SW experience! Give me a world event where Sith Masters or Jedi Masters suddenly appear on the opposing factions Capital Ships. Have a Call To Arms world event where I see twenty of my fellow players called back to the Jedi temple because its under attack. Give me iconic breathtaking and wide open SW worlds to not just fight in, but also to explore. THATS Star Wars! #5- The general perception that Bioware and EA could care less has been a huge issue, regardless of all their press saying otherwise. They launched an economy that was utterly ridiculous in terms of all the costs for healing, repairs, transaction fees, etc.. They added and still have crazy costs for getting Legacy perks. So I have a Legacy XP bar for perks I need to buy, but somehow that is supposed to feel like something I earned? If you bought the Collectors Edition, you really felt a deep sense of betrayal, of Bait and Switch. Sure, the shipped items with the CE were nice, but VERY CLEARLY STATED IN THE RAMP UP is that we would get a vendor that would be updated regularly with new items and content. Never happened. The in game benefit to having a security key was dramatically better then having bought the CE. When this was brought up endlessly, we kept on hearing the same, tired response. Yes, we realize this but its low down on the list in terms of our priorities. In other words, we already nailed you for all that extra money so deal with it. That was a very dumb, short sighted business move. I could go on and on. Side quests, once Ive level to 50, I still have waste my time on all the dialog when Im leveling a toon? I get that for your new toon's core quests, but the side ones? So leveling 3 toons MANDATES dredging through the same side content again? STOP spitting out statistics and STOP throwing quick fixes that will create a more superficial, less Star Wars experience. Give us the experience we paid for, the SW experience you marketed; give is Dathomir and bounties to hunt, things to smuggle, Jedi council meetings to attend that spark great adventures; give us back the companions WE WANT TO PLAY versus forcing us to level companions we could care less about. And in spite of what the so called data says- the game will turnaround. I enjoyed your article but I just really dont see the media TRULY taking on EA, truly challenging them on all their spin, so that the real issues can be discussed. Even Forbes magazine has documented that going from a high of almost 1.8M to under a 1M is a huge failure, that happened for MANY VALID REASONS beyond its model to monetize and beyond merely getting more content monthly. They had a very captive audience that they threw away by not keeping their promises and by not offering that which they heavily marketed for years. Shame on EA and shame of Lucas Arts for allowing that to happen.
  8. There's a great one found in the mando raiders FP. Reminds me of Anakin's look.
  9. Copying this thread over from the PVP forum. Great idea http://www.swtor.com/community/showthread.php?t=369798
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