These are all very valid points on both sides of the discussion, however I still say we need something akin to force leap to close the distance. Addressing PVE, I have no problem sneaking in, mind mazing a target and de-stealthing behind another to start hacking and stabbing away, however when the group engages before I am in position, or when I am a little farther away trying to catch up, force speed gets a little annoying. On my connection at least, there are times when the network locks me in place on my monitor, but still tracks my intended movement en route to the server, so I may have run right to where I want to be on my end, but the server suddenly tracks me twenty meters or so away, and heaven help me if the mobs are near a ledge in that case. Likewise, if I am attacking one side of a spread out pull and we kill him and shift to the opposite side of the pull, the Knight and trooper in my group are already there beating him in the face and I'm throwing rocks or using speed to close the gap but by the time I get there, I've missed out on a good quarter of the mob's health. In PVP, and I noticed this alot last night on Ilum, Many of the Imperial players know how to kite incredibly well. There were a good half dozen different players in total, a third or a half of the entire imperial population there at the time, that I couldnt ever get close to, and sitting back and using my ranged attacks is sub-par at best. If there was something like a leap, a teleport, whatever you want to call it, to help zap us into optimum possition, things would run alot more smoothly in both PVP and PVE, especially after combat has started and the insta-stealth ability is on CD.