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VixenRawR

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Everything posted by VixenRawR

  1. Maybe the guy did 2.5k because they were the focus off cc and taunt and kiting?
  2. Yeah heals just become worthless, lets forget about cc, dcds, taunt, gaurd, team peeling for you. The point is, people think healers should be so self sufficient that they should survive without dps intervention or a tank. Thats how we got sorc healers. Barrier and phasewalk. Barrier to sheild as a tank and phase to peel like a dps. And a lazy heal as roaming mend to do all the work while you were away. I have never said healers should be a free kill. I am just saying they shouldn't be unkillable in a 1 v 1. A prolonged fight should end with the death of a healer in most situations. Just think about it. Why is a healer in a 1 v 1 to begin with??? They are team support so they need a tank, taunt and peels to survive. An omnipotent healer might as well always have one to spare as a node gaurd because no one can kill it. Do you think a tank should win a 1 v 1 against a dps? If a healer can out heal a dps and a tank can kill a dps...what ROLE does a dps serve? A dps purpose is to deal DMG if it cant even kill a healer and get killed by a tank then it serves little purpose. Pvp isnt 1 v 1 thankfulky but in a team setting if a class already excels in healing and tank dmg it just makes it that much harder. I don't imagine a healer dying like an op with rollbug but imagine that fight with a jugg tank as you worked them down until they had no more dcds...how I see a healer going...not fast but eventually...plenty of time to call in backup or run to aid. Why do they keep making self sufficient classes? Tbh give everyone h2f and delete healers cause having both is overkill.
  3. Sounds great on a training dummy. To bad aoes, taunts, cc, ecapes reduce the focus to consistantly burst any heal down with a tank doing its best to gaurd you. I bet the best ranked pvpers for years were those sorcs that timed their barrier in acid better than the other sorc.
  4. It just blows my mind how people react to stealth. I mean if this were real life and someone was invis you would want to be perched ontop of your node so they couldn't take it. But its not. Aside from the usual sap cap, this is the problem I run into a lot. Me: Stealth Other team: 4 players approach node in novare...only one starts to cap. I sap them. The rest start spamming aoe with no luck. (Any "decent" stealth will know how to keep distance after a sap). The first player sapped is free so I sap again. Lucky me no cc breaker available. A person gets a clue and starts to cap while the others spam aoe. I wait a couple seconds then sap them. The other player is now free and whitebar so you'd think this would be the time to cap right?! White bar!!!! They join the duo and start using aoes. The other player comes out of cc so I mind trap. Suddenly two of them are capping. I flash bang 1 and the other spamming aoe and open up on the last non cc'd player. Soon the others free themselves and chase me. I roll away and get behind node..they give chase and one returns to go cap. I fight until low life preventing the capper then escape combat and mind trap. The other 3 spam aoe. I roll get medpack and find they have taken two bars of my node. 2 more try capping and I rotate between sapping just before they gain a bar before I open up on them. We are fighting again as I kite, toss a frag as now 3 people start capping. I actually kill the sorc that had been spamming aoe. They turn on me and the match ends. I just held their node for about 50% of the game... Why do people not realize that to bring a stealth out everyone must spam cap at once to force quick sap resets and quicker whitebar and then combat and then to either lure away so rest of team caps. Or cc with 2 seperate 8 second stuns like whirlwind or flashbang and cap with other 4. Burst the stealth down, force escape and instant all should cap again. Sure spam like 1 aoe on spot right when it happens like a stealth scan but don't pursue it if nothing is revealed. At this point the stealth has 3 options. Try to sap, run to medpack/rest or open up and try to slow the node cap just a little longer...either way a stealth shouldn't hold 4 players for 50% of the game. This is definetly not the first time this has happened..I see so many times stealth hold nodes for mins against groups of 3+ cause people chase. I had one person on CW look for me after whitebar, it ran out and he tried to cap and after white bar he did it again....lol he was a solo capper but I had him sapped for over half a min + the time he wandered around looking for me.
  5. Long run solution is to rehaul the entire game with a new Engine...nope won't happen. Let EAware go brankrupt...mainly the EA part....or they lose Star Wars and allow other game companies to move in and make a real Star Wars mmo...but doubt they will do that again...next time better Engine...and not so much ****** money on voice actors...who cares.
  6. VixenRawR

    Spam Cap

    Overall I think it is pretty stupid to spam cap the door. I've had like 3 people run up to stop someone from capping and instead of fighting us they start planting like uh...you are the ONLY person here lol and we kill them. It makes no sense.... However. On voidstar i find sometimes spam capping helps. If I see people chasing down dps, stealth that haven't revealed themselves I will spam cap only if I know our dps on our team is good. Why? I see that they will stop and focus me then in turn my team will focus them and usually I find the distraction of not countering or running and kiting helps the dps on my team kill them faster and stealth will pop out sooner and sometimes I just cap the door cause they dont pay attention. Not that it works allt he time but I will try it if we aren't having any luck not capping. Mainly if my team will focus targets focusing me and I see enemies dying faster. Also I will just watch in a group and see what direction or focus people have and try to cap. But I know what mean...people cap when they will jsut die or evne worse they could have won the fight but now they die. I very much doubt people spam cap cause of my thinking but just of the tunnel vision "I HAVE TO OR I LOSE" but there is no hope. In reality if your team is to slow at clearing, cc, or pushing back players so a cap can happen...its stupid to try and cap especially if they focus you everytime cause they are aware.
  7. Nice! Now we can all go to the devs and spam our wants! Quadsaber, 5 handed weapons, triple helmets, Fly, laser vision, cooking crew skill, Yavin 3, Twerk (Treeks sister),....wow should just make me the designated leader huh?
  8. Exactly, I don't know why everyone thinks the healer should just lie down and die instantly...in a prolonged fight a healer should eventually die due to no energy or not enough cooldowns...though doesn't mean the healer shouldn't be able to fight back. If dps had no form of self heals but depended on dcds and another healer, a healer could win a 1 v 1..as it is now they could beat dps w.o any form of escape or self healing just over prolonged period of the fight and little dps it has. People act like the healer is defenseless...it isn't. That is why the team has GUARD with the ability to guard as dps it's impossible not to have the ability to protect healers, not to mention taunt, and peels. The target of a heals focus should NEVER die in a 1 v 1. The difference is the dps fighting a healer can cc, and interrupt enough to slowly prevent it from healing and win. Im not saying a healer shouldn't have great burst healing, or ability to aoe heal and utility to suppress ganks like bubble stun and so knockbacks. They should excel in preventing major focus, but their weakness should be a 1 v 1 while needing a tank and peels to really survive a gank. Just for example say a healer lasts 1 min against 1 dps, it could last 40 seconds against 2 dps because of knockbacks and bubble stun or other cc and dmg reductions. Im not saying they should die instantly...but in the end it should be possible on equal skill level for a dps to counter a healer. Otherwise we might as well all que healers. I haven't bothered to play ranked recently cause its boring but I remember before how it was just "Which sorc barriered at the right time for acid" to win...why was that the norm? Cause even in 4 v 4...the sorc healer with a tank would never die...overtuned heals, with h2f tanks, and h2f dps ...is just dumb. Sure if they implement other ways to counter heals, like stacking trama...every class gets 10% trauma and can stack, lasts 9 seconds but refreshes with stack and can only be applied to 1 person at a time. So if a team coordnates they could stack 80% trauma...40% in arena...but would require focus...9 seconds lapse and you have to restart. If they allowed stacking trauma...they could just leave the game where it is then.
  9. I'm sure everyone with a twitch account and ranked rating will deem themselves "respected".
  10. I still have a warzone pass in my storage...
  11. Give juggs an AoE leap...I wanna see what happens if 8 targets form a circle around them. o.o
  12. Yes! Chocolate is the worst! And you are allergic to Pizza? That's such a broad food that contains so many toppings!
  13. I jump on pubs and try to help out and people ignore advice and get mad at me for no reason because am trying to win. It sad when I can do 2-3x more dmg than anyone else on my team and still get the highest objective and be on the offnode out of combat at least 70% of the game. Pubs are just a waste of time. Honestly I only jump on cause a couple of my chars have cute outfits. ^^ Plus I like killing cocky imps...sadly you should see how angry they get. Most imps are used to steamrolling pubs so when I start soloing them I find myself being tunneled by half the team...obvious a premade marked me. xD actualy won 6-0 on Quesh cause I had 6 chasing me down below the whole match.
  14. The point was to create more suited dcds that didn't focus on h2f. And merc healers aren't because they have to good of dcds available. And tbh if a jugg cant live longer than 10 seconds they are doing something horribly wrong and honestly if it is a 1 v 4 who should live that long! I can only hope the jugg has teammates that do anything. More h2f isn't the solution. Swtor just adds more heals, cc and cc resist which just make life hell.
  15. Lol I love how people act like separating a healer and tank is the easiest thing in the world. What are you going to do? Pull and stun? Push and stun. Bam white bar wnd they cc break not to meantion the healer or tank that wasnt ccd just runs to their aid within 1 second. Any heal/tank combo worth a grain of salt will never separate for more than 2 seconds. It's why jugg/sin tanks and sorc and even now merc heals with all their dcds would never die. First off the range of gaurd is huge so good luck with that. If a healer does leave the tank it probably doesn't fear the dps. Why? H2f x3 or 3 cc escapes with barrier and phasewalk. When played right a healer tank combo can last a very long time against 4+ enemies. Sorc and jugg are hard because intercede and sorcs ability to pull ally to them. On top of that they just work well together. I'd love to see the bad healer tank combos that willingly separate themselves long enough for the healer to die under pressure of 2 dps.
  16. And here it is again "Good dps" surprise...guess what a "Good healer" can do? Not be preoccupied by a single dps its a joke. Lol regs are for casuals...and ranked is for what...tryhards? Like the difference is the same in ranked and regs...just bads on fotm is the difference in ranked. The whole point of even discussing class and balance is to assume skill level is the same, there are good and bad players but I can kill all the bad healers and bad dps and tanks...not even worth a mention. If the player is better than me then it won't matter much.
  17. Yes but heals have AoE and other benefits that can't be factored into single target, with good tanking and peels and taunts a healer should provide more than 1 dps could ever do alone. The point is when you have a healer that doesn't even come close to dying in a 1 v 1...even 1 v 2 they can last forever...throw guard on and that insane survivability is just broken. Maybe I wouldnt mind it so much if they changed everything else I mentioned cause then sorcs would have to work to keep dps a live and less focus on themselves...all I know is the way it is is beyond stupid.
  18. No, its good matchmaking with 2 sorc heals you cant ever ever lose the node or mid. Why cause you cant die. You should make a premade with 2 sorc heals...best move in the game.
  19. So instead we should just que with multiple healers cause they will never die alone. Leave 1 to guard, and 1 in mid...sorc with 2 cc breakers and a 3rd cc escape ...why ever have ANYONE else guard? In fact lets all just be sorc healers cause that worked so well for 2 years. Just stalemate pvp over and over.
  20. And Bioware made KoToR...how things change...I hope it turns out good.
  21. Really cause I think everyone is tired of healfest and they never went away. No one asked for 3 h2f on merc. They just do what they want, the players be damned.
  22. The reason why I hate objectives in SWTOR is you get left defending a node so far away that the majority of enemies don't even want to make the effort to come over if they know they will meet resistance...plus they can be guaranteed dps at mid. So here I sit at snow or guarding the pylon in hypergate or at west or east in novare wondering what purpose I have in life. Even oddesson proving grounds just poses a zerg solution where everyone caps a node...realizes they are bored and all run off in a direction unknown to even themselves. I used to love huttball because it required a lot of teamwork that also provided lots of fighting. If everyone on both teams focused the ball there would always be insane death matching with added bonus for objective play and maneuvering to win. Yet people manage to deathmatch without the ball. The reason why I say used to...with lvl 70 powers...the current huttball match can't handle the changes. Scores can happen so easily that it's a joke...its still fun to play but not as fun. I don't include queshball because that map is always so buggy and can't even see the ball carrier half the match as they speed or roll or leap up ramps they just vanish leaving me with no target to prevent them. So many times I am uptop and I push them off...and the light starts glitching...it shows the light fly back and fall off edge *5 seconds of glitching* ...calms itself...and they are 10m behind me about to score. Like what? Dumb. Voidstar...is my all time favorite warzone, why? Well first off...offensive mode...NO DOORS. No one likes getting a full door while they have lucky teammates who die just as the door opens so they never feel the oppressive face of waiting 30 seconds doing nothing. So it's fun to be able to just fight all the time and if you die just jump down and fight more...even if you aren't planting it's at least engaging. For defense...two doors that are equal access to both teams makes defending usually not as boring as you will get people who come to fight you often...though I've had rounds where no one does but it is much more fun than snow will no one wants to risk the 30 second walk just to not cap or do much dmg. Other than that I can't BLAME people for not wanting to guard....somehow if you guard everyone on the team expects you to just spend the whole warzone in boredom. You want to fight too. I usually announce after a couple minutes that I am going to leave and someone should replace me...especially if no combat has arrived at my oh so boring node. If no one comes I just leave anyways. I enjoy winning, I don't mind objectives but I am not going to be everyones guard dummy just standing in place wasting my life. If teamwork truly existed...people would rotate guards often in a warzone upon death or at least realize that the person over there is BORED to tears and maybe offer to swap. If everyone did this then no one would mind as much doing some time on the node knowing they could join the fray in mid soon. I agree objectives are a must to win obviously...but to win you have to have a team, and a team has to work together or in reality its just 8 solo players under a single banner, nothing more. You can't expect anyone to play objective in that environment...WHICH IS WHY having only solo ques would be stupid..premades help this a lot. (Responding to previous thread out there)
  23. The main problem with swtor is classes don't fit into their roles.Tanks, that do insane DPS. Healers, that don't need a team to survive. DPS that can tank and heal. Tanks. Tanks should have one job. Take damage for the team. I don't think tanks should be without damage but when a tank can top the charts...that's saying something. I think tank spec should be the only spec with guard. It would define their role and make people want them specifically over another spec. Tanks should be about interrupting, taunting, and guarding. Imo even guard needs revamped but won't talk about that here. Imo tanks should have the most control in the game/cc. Healers: No healer should be able to survive a 1 v 1. People keep thinking they are going to die like a marauder with no dcd, that's not the case. All healers should have deterrents to keep dps at bay and decent dcds that aren't insanely OP either. Sorcs have barrier and phasewalk. Mercs get rocket out and h/o though rocket out should instantly prevent being leaped and pulled to by default imo on healers. Op healers just need fixed. Sure they can kite and heal but eventually they should die if skill is equal with dps. This brings in WHY healers have a role...to heal a team...and be guarded and protected by the team. Healers don't 1 v 1 in duels cause everyone knows it's dumb. Healers in every game require a team. Sure they can solo in pve but its slow going...no one jumps on their merc to go solo heal in pve...>.> DPS: They should be about producing damage. No self heals whatsoever. Nothing. I think it would just be easiest. Remove all self casting heals. Replace with shields, defense, reflect, and any kind of dmg reduction to slow death. Marauders and snipers are good examples of where dcds on a dps should be at. I personally feel marauders are in a good spot. Remove every h2f regardless of heal/tank/dps as a dcd. Healers should be the ones healing. Give every class a good surge bonus...tired of seeing classes that cant even hit 25k on a good day. With this dps will be able to put out larger hits, will people should be able to absorb more hits. Tanks will guard healers...and healers will do THEIR job...HEAL....they will be more relevant...require more skill...and yes actually die. Healers have been spoiled by running around not dying for years now. Sure they die if by the hands of superior skilled players or massive groups of prolonged focus. I miss actually feeling accomplished on my healer when I didn't die. I tried really hard to survive and keep my teammates alive. Now I don't feel accomplished, I don't bat an eye when I see a sorc with 4-5 mil healing done in a warzone..im like oh that's normal. I know they weren't facing hardship or challenges other than focusing on a flawless rotation to get that extra boost in HPS which didn't really matter in the end as no one could kill them. To sum it up. Give classes their roles back...otherwise it's insanely boring when a DPS can heal in place of a healer. Or h2f as if a healer was present, and dps that guard like a tank. "But dps will die without h2f" no just give more relevant reflects and dmg absorption and a guard breaker, and more heal decay to dps classes to give them more purpose and to help bring down players more efficiently without sitting in mid for 5 mins hoping their sorc healer might die or dc.
  24. Everything that hasn't been launched ALWAYS looks promising because they can make it sound cool, and look cool without you experiencing it. I always wait now to play a game. Buying it outright is always a mistake. Wait for some reviews and such. 99% of the games I hear say are going to be good usually end up being worse than the current games out there. Not only do they have to catch up, it's like they are barebone in comparison...and then still filled with bugs. -.- But yeah, wasn't saying this about you...you used more neutral words. =) I remember when people used to brag each mmo was going to be a WoW killer. I think everyone has accepted that no mmo will kill WoW. It is what it is. Only WoW could see its own downfall.
  25. Well the mercs h2f ontop of roaming mend bouncing around with zero skill level to activate.
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