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Okiestater

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Everything posted by Okiestater

  1. I agree completely that you have to work hard for that gear. However I think that pvp should be about placing skill against skill. The gear should still remain, but put equally skilled (not the same as equally geared) people in same tiered warzones. One sith jugg at battlemaster may not be as good as a fresh 50 sith jug if the fresh 50 actually knows how to play and utilizes all skills to help the team. Therefore it would be better to balance the skills in tiered pvp.
  2. *HIGHLIGHTS* 1) Compromise for PVP'ers who want SKILL to dominate WZ's and PVP'ers who want GEAR to work towards. 2) A weekly ranking system to determine which TIER of PVP you are SKILLED for. 3) Tier 1- beginner skilled players ....Tier 2- Intermediate skilled players (Understand the class) ....Tier 3- HARDCORE PVP'ers who want very competitive and balanced teams 4) Gear rewards based on Tier of PVP you participate in to attract players who love PVE style of gear gained by reaching higher tiers of raiding by becoming more skilled, knowing your class mechanics, and working as a team. __________________________________________________ _____________________ Please comment on the pitfalls of this idea and what you like about it. I have read a few posts and I feel this pertains to most of the frustrations of players I have read about PVP __________________________________________________ _____________________ I think it would be immensely beneficial to the game if PVP warzones were based on the new ranking system or even a separate weekly ranking system. This would have to incorporate a larger pool of players (cross-servers) to que into. Basically the idea is to balance the playing field for more competitive play. I can not express how frustrating it is to play with a team that consists of players that are not up to par with the other team or on the flip side going into the WZ with a team that just massacres the other team. I enjoy playing PVP because I do not have the time to Raid and because every game is different. It would be nice to know that a system was implemented so that SKILL is the balancing factor and NOT the gear. Currently it seems that in the 50 WZ's that a new 50 player can be very effective in the WZ objectives, but can not effectively contribute to attacking and defending players. I am a newer level 50 player with a few pieces of gear and LOVE playing the WZ's even though I am not geared I am constantly at the top of the scoreboards for medals and feel that I am a great contribution to my team. However the players with partial to full Battlemaster gear do not have to use their full skill to kill me because of the gear. This being said I think it is imperative that SKILL become more of a factor in the gameplay WITHOUT eliminating the attraction of spending time to grind that UBER PVP gear. My suggestion is thus to rank players on a weekly system where their performance is monitored to place them in WZ's of equally skilled players regardless of gear. Thus a player that is less than good but has Full battlemaster gear would be placed in the lower spectrum ques where the play would be balanced. And someone who may not be geared, but is walking all over the lower spectrum of pvp gets bumped up to the higher SKILLED players. At 50 implement this system where Tier1- constitutes newer players REGARDLESS of gear Tier2- constitutes players that have shown SKILL by teamwork, medals and completing objectives Tier3- Those HARDCORE players that KNOW their Class and want competitive play The "Tier rankings" could reset each week to prevent a geared and skilled player from downplaying to get into a lower tier. And allow players to advance to higher tiers. Rewards could be given like PVE Raid systems contain where the higher the tier Raid the better the gear. But you have to be SKILLED not just Geared to reach the higher tiers of PVP. Again this suggestion is meant to be a compromise between those PVP'ers who do not want gear to become to easy to get, but to allow players to enjoy competitive play without getting walked all over. I think this would attract many players to continue playing PVP.
  3. This sounds awesome. I agree that the maps are a bit boring, especially since there are only 3 WZ's. You could even take the idea a bit further and have the same mechanics as each current WZ and put it on a new map just for a change of scenery.
  4. *HIGHLIGHTS* 1) Compromise for PVP'ers who want SKILL to dominate WZ's and PVP'ers who want GEAR to work towards. 2) A weekly ranking system to determine which TIER of PVP you are SKILLED for. 3) Tier 1- beginner skilled players ....Tier 2- Intermediate skilled players (Understand the class) ....Tier 3- HARDCORE PVP'ers who want very competitive and balanced teams 4) Gear rewards based on Tier of PVP you participate in to attract players who love PVE style of gear gained by reaching higher tiers of raiding by becoming more skilled, knowing your class mechanics, and working as a team. _______________________________________________________________________ Please comment on the pitfalls of this idea and what you like about it. I have read a few posts and I feel this pertains to most of the frustrations of players I have read about PVP _______________________________________________________________________ I think it would be immensely beneficial to the game if PVP warzones were based on the new ranking system or even a separate weekly ranking system. This would have to incorporate a larger pool of players (cross-servers) to que into. Basically the idea is to balance the playing field for more competitive play. I can not express how frustrating it is to play with a team that consists of players that are not up to par with the other team or on the flip side going into the WZ with a team that just massacres the other team. I enjoy playing PVP because I do not have the time to Raid and because every game is different. It would be nice to know that a system was implemented so that SKILL is the balancing factor and NOT the gear. Currently it seems that in the 50 WZ's that a new 50 player can be very effective in the WZ objectives, but can not effectively contribute to attacking and defending players. I am a newer level 50 player with a few pieces of gear and LOVE playing the WZ's even though I am not geared I am constantly at the top of the scoreboards for medals and feel that I am a great contribution to my team. However the players with partial to full Battlemaster gear do not have to use their full skill to kill me because of the gear. This being said I think it is imperative that SKILL become more of a factor in the gameplay WITHOUT eliminating the attraction of spending time to grind that UBER PVP gear. My suggestion is thus to rank players on a weekly system where their performance is monitored to place them in WZ's of equally skilled players regardless of gear. Thus a player that is less than good but has Full battlemaster gear would be placed in the lower spectrum ques where the play would be balanced. And someone who may not be geared, but is walking all over the lower spectrum of pvp gets bumped up to the higher SKILLED players. At 50 implement this system where Tier1- constitutes newer players REGARDLESS of gear Tier2- constitutes players that have shown SKILL by teamwork, medals and completing objectives Tier3- Those HARDCORE players that KNOW their Class and want competitive play The "Tier rankings" could reset each week to prevent a geared and skilled player from downplaying to get into a lower tier. And allow players to advance to higher tiers. Rewards could be given like PVE Raid systems contain where the higher the tier Raid the better the gear. But you have to be SKILLED not just Geared to reach the higher tiers of PVP. Again this suggestion is meant to be a compromise between those PVP'ers who do not want gear to become to easy to get, but to allow players to enjoy competitive play without getting walked all over. I think this would attract many players to continue playing PVP.
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