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Posts posted by Natharon
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Want 10m? Roll a powertech.
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Cool! You may want to check RL out... we have groups running every night for Regs and a couple times a week ranked.
We are old, both as a guild and as a member base, average age over 30, and goes up to 65.
Those videos in your sig are super cool! Did you make them yourself?
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I need a good guide for lightning, because juggs and shadows kill me easily in pvp. Also, my damage is like 500k after the match, but others do over 1.5 mil. And it's frustrating.
My biggest hit was 13k. But it happend only one time and I don't know how i did it. All the other biggest hits are around 5 or 6k...
Affliction your target, only thing you should really be casting is thundering blast, everything else pretty much procs after that. Storm multiple enemies.
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1. Powertech AP build is not balanced, specifically shoulder cannon.
2. Sorc's are packed with an insane amount of utility, healing, damage, mobility and have the best resource management compared to other healer types.
3. Assassins are crazy powerful... burst, tanky, CC immunity, damage shields, and phasewalk.
4. Juggs are what I feel to be the most balanced class in the game right now. They are good, but not overwhelmingly so.
5. Operative's are good all around, and their healing is very powerful.
5. Snipers, Mercs, and Mara's are second rate classes. All the other advanced classes have stupidly better abilities for survival and utility. It's almost like the game designers purposefully made some classes more powerful than others.
There is a reason why you don't see 3+ snipers, mara's, or mercs per match...but Assassins, Juggs, Sorcs, and PT it's not unreasonable. Because the latter classes are vastly superior thus making them more fun to play.
lol someone plays mara.
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Highlight reel with rockets constantly up, gg.
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who cares after 8 they mean nothing, if you cant hit 8 as a tank you suck
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Warzones have always been full of sages and sorcs. If the pattern continues, the next balance patch will see a nerf to operative and a buff to sorc/sage.
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LOL a sorc who thinks they should buff sorc dots and thinks sins are fine. Oh and pt needs a nerf, lol.
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Nice necro.
Also I am glad to see someone with the balls to say that they are an expert at all the classes due to utilizing 12x experience.
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Thread needs less fat jokes and more roleplayer bashing.
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I have also run into this Cezar person, he is clearly doing something. I had a different result though.
http://i218.photobucket.com/albums/cc24/natharon/2a9aed2a-34b5-48c7-9772-4973d1940d42.jpg
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If you are good then the fodder refreshing is irrelevant, if you are bad I can see why you don't like it when the good player leaves the abortion. So logically the only people who would complain about people leaving, are bad people.
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I have never been beaten (DPS wise) in a Warzone playing Pyrotech spec. I think the update made it even better. It depends on your play style. It's a bummer that rail shot doesn't refresh anymore after 6 seconds but everything is trade offs. We gained immolate / auto crit, and way more AOE from being able to utilize Flamethrower now, and flame sweep does apply dots to every enemy I hit in a wz. So I'm not sure what the issue is.
That's soft damage and a mentality powertechs need to get away from. Spreading dots all over the place is cheap dps to make the applier feel good about themselves for no real reason. Especially with the way healing is now, you are basically irrelevant.
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My PT and Vanguard are mirrors, in fact as I played my pt a lot this weekend he has the stat advantage now. He bolsters with 40 less tech damage and 4k less health than my vanguard. I've tried everything to fix it, and the only thing I can think of is I augmented my vanguard right at the start of 3.0, and my pt after the update.
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#1 threat in a ranked matched, that is an interesting moniker and not untrue. From my solo queue experience even morons know to tunnel the vanguard/pt first, the truly special who give them a free release rightly deserve their fate. As long as their defensive cooldowns are subpar compared to the other classes their burst is more than justified.
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Lol, tunnel them, we have no defenses. Seems to be a fair trade off currently.
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You load it by pulling it onto your toolbar, binding it, hitting it and depending on spec wait some time, hit the same button to fire it.
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I lag hack all the time myself, so I know this "man," is telling the truth.
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Its augments in general not exactly the power vs mainstat. Taking an augment out nets me more health than having it in. Artifact augments aren't bolstering properly.
My Vanguard bolsters 4k higher health in warzones compared to my powertech, they have mirrored stats outside of the warzone. The only thing I can think of is I augmented my vanguard early on in 3.0 compared to my pt.
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Sounds like the OP has a fundamental misunderstanding on how to use stealth detection.
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Marauder 3.0
in PvP
I don't feel gimped, but certainly not as strong as I feel on a shadow or guardian/jug (I main a sentinel now and also play these other classes. Those other classes just have much better tools right now to combat kiting and for surviving focus fire. With mara/sent damage where it is now (still very good), a few tweaks to defensive cooldowns (I'm looking at you undying rage/GBTF), and a few buffs to utilities could completely change that.You can tweek GBTF in utilities to have less than 1:30 cooldown. They don't need any sort of cooldown reduction on that side if anything they need more mitigating defenses and a cooldown nerf to GBTF.
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Jugs, they can control very easily and hit hard, their defenses are All pro compared to a vanguards. Smart sorcs, the problem with them, very few of them exist.
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For a lot of players world pvp is only fun when you get to gank others. I wonder how Yavin IV will cope when you can no longer go about it that exact way.
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L2P Sorc, you might actually learn how to counter them.
I do, and I know with the update they are relying a lot less on hard casts and less susceptible to interrupts on top of interrupts across the board getting a cooldown nerf.
Looking for Underworld Trooper Armor Crafter
in Prophecy of the Five
Posted
Run scum and villany hardmode.
IIRC those aren't craftable.