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Omernon

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  1. Can we have this issue finally fixed? Main hand Anarchy's holster disappears after cutscenes or certain activities.
  2. I bet you've got that "revelations" directly from Bioware CEO... What you are saying is wrong, although I'm not gonna here try to deny someone's greed, as you can say this about any company, but one thing I know (and I know that because I've been working in this industry for years now) is that most games from around 2010 are CPU-bound, because at that time everyone involved thought that new CPUs will continue to increase primarly in clock ratings and not the number of cores. This however was not the case. So where your argument really fails is the part where you talk about developers insisting on staying on out-dated drivers, because it's the lowest common denominator. It's not. It only works for people that have high-end PCs from 2010, not the crowd that lately bought a random PC for 500 bucks, which has 3.2 Ghz multi-core CPU and a mid-range GPU like Radeon 570 or GTX 1050ti. Now that the game is on Steam you can easily see the average system specs that people have: https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam Even if you have a low-end PC you are going to benefit from Dx11 or Dx12 (as long as you have Windows 10 OS). On top of that it is possible to have a game working on both Dx9 and Dx12, so that people that are playing on Windows 7 can still enjoy the game. Having that out of the way... The real reason why there was no developement in that segment is because people are no longer interested. We are living in a very simple world that is run by money and you can call EA greedy but it is only natural that they are chasing profits and the real profits are elsewhere. It's not their fault that most players choose low effort games like Fortnite or micro-transaction ridden mobile games. Successful companies are flexible and they try to adapt to whatever is popular at the time. So in the end it's the players that are to blame. Had people kept their intrest in MMORPGs, had they not fall for lootboxes and other cheap tricks then non of that would've ever happen and Bioware would be more encouraged to update their engine. Good example here is World of Warcraft which still runs on the same engine, albeit updated several times over because it continues to make huge profits for Blizzard and therefore it creates a need for them to keep their king of MMORPGs spot for as long as it is possible and profitable.
  3. Then either you are the luckiest guy on earth or you never leave past starting areas, because GW2 is notorious for their bad performance for all the same reasons SWTOR is. Albeit it handles large scale battles much better, largely due to how ANet handled abilities effects and created a game with massive group content in mind. Both games rely on Dx9 and to be fair it probably will never change. The only game I know that did upgrade their client and added multi-threading is World of Warcraft, but they had the money and the talent to do that. Changing SWTOR this much will probably end up ruining the whole game with insane amount of bugs, just as it happens every single time you update Unreal Engine or Unity to a newer version and then come back to see that your entire project is completely messed up.
  4. A lot of people are playing this game as if it was a single player game and there is nothing bad about it, but when they run out of missions, when they complete all the stories they are interested in, then they quit and come back maybe few years later. This is however not the best solution for player retantion. For that you need end game content and while end game content is there I kinda fail to see where does the game inform me of the benefits of doing it. I can get 306 IR through veteran FPs with little effort. I can get all the armor sets that I want through the exchange of curriencies that drop from veteran FPs as well. Beyond that I feel like there is very little incentive for me to delve deeper into the game's end game content and I don't think I am the only one. Same thing with PvP. The game doesn't outright say what are the benefits of doing ranked PvP outside of growing larger epeen. And remember that MMORPGs are reward driven and if there is not enough rewards then you better have a fast stream of new content <-- in both cases SWTOR is lacking. Solution is rather simple. Add more unique rewards to end game content and promote it more. Just more tech fragments and rare sets (especially where majority of the content doesn't even benefit from using them) is not enough when you have to go through the grind of gathering a group. Maybe some sort of extra progression would be beneficial to the game? Like a Mastery System in GW2, but more tied to end game content. One that of course doesn't make characters that much powerful, but maybe gives them few more cool options to do in or outside combat (or some QoL improvements or maybe even cosmetic changes like some nice light/dark side auras etc). The thing with MMORPGs is that many people will go through even the hardest grind just to have the end result of being noticable in the crowd. Something that makes other players look at the guy and think "WOW that guy went through hell and now he looks godlike, I want to be like him". If you do it right, then you will end up with a content that has a lot of replay value and is beneficial to the overall health of the game.
  5. Check other games if FPS drops are noticable. If you have 2 GPUs (many CPUs have integrated one as well) then see if you're not running the game on the integrated one. Here is example of how to do it step by step: https://www.howtogeek.com/351522/how-to-choose-which-gpu-a-game-uses-on-windows-10/ Also make sure your display cable is connected to GPU and not to the motherboard.
  6. It's from romancing and hugging this many Outlanders (and some of them have Body Type 4)
  7. I don't know why it takes so long for Bioware to fix this very often mentioned problem. Solution is simple and can be done overnight, with a bit of testing taking slighly more time... Just fix the damn numbers. Make walkers more resistant or deal more damage (or actually increase both values). World of Warcraft since Cataclysm has introduced similar quests in many places and these are quite popular and fun, because rather than killing XYZ boars or doing other tedious tasks, you're killing enemies by the dozens while controlling King Kong-like gorilla or other monstrosity. It could work the same for SWTOR if walkers really felt like increase in character's firepower, but that's not the case... It's the same in 6.0. TBF those were the only moments I've died more than once and had to redo the whole segment again. I don't remember now the name of the planet, but there was one particular mission where I really felt like I'm a sitting duck and much easier to kill than on foot.
  8. I play mainly as Rep, but have max level characters on both sides. I'm running daily a lot of FPs with random groups and to be fair maybe 1 in 10 groups I get into are toxic. It might be because Republic always seemed to me to be less cringy with far less trolls, but I also might be just lucky. I don't really know exacly what experience other people have, but for me it might be just that toxic groups are always more memorable and therefore more visible than regular groups - after all they are the ones that ruin our mood. Most of the groups I play with usually just say "Hi" at the start of the FP and "TY, Bye" at the end of it with not much talk in between. Every now and then I also get into very chatty runs with people joking and having fun at every opportunity, but it is as common as the toxic groups (about 1 in 10 runs).
  9. For a brief moment I was wondering who you are referring to... then I laughed. He really does have overly large shoulders compared to the rest of his body
  10. No, I haven't but I would have noticed if it was more than 10 FPS drop. Desync is much more commonly noticed on my part. Try turning off scaling nameplates as it does seem to hit performance much for some reason
  11. Wierd... I have i5-9600k, GTX 1660 TI Gaming X, 32gb RAM + SDD and no performance issues AT ALL (running ops and pvp as well). Also for god sake don't run MMORPG without VSync or capped Frame Rates, unless you want to put unecessary load on your GPU, because it absolutely doesn't change anything, but it does increase your GPU's temperature and energy consumption. It forces your GPU to run at 100% just to generate extra frames, but all the drops in frames are visible regardless if you have VSyn on or off. You don't need 180 FPS, unless you are doing a benchmark or playing CSGO pro league. About that performance drops... Do you have scaling with distance nameplates turned off? It helps big time on some PCs.
  12. That game was so infested with bugs and other technical issues, compared to which SWTOR seems like a perfectly polished game. It tried hard to copy Ultima Online's sandbox feel, but in 3D and in Star Wars universe. I remember giving it a try for a month or so, hoping it will get better the more I play, but I just couldn't stand it any longer. It was boring as hell and time consuming, while being hardly rewarding. UO had much better community, had better gameplay, housing, crafting and wasn't even half as buggy. The whole gameplay of SWG resolved around grinding professions and spamming terminals for quests. No wonder it had such a low population and eventually was taken down. But there is one thing I would like SWTOR to copy. I really liked the spacefaring part of the game that came with JTL expansion. Explorable space sectors, asteroid mining, upgrading the ships in the same way we upgrade our strongholds and casual open world PvP in space would be a great addition.
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