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Richeloo

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10 Good
  1. Guildmates woke today Silent gift the giver gone The answer is no
  2. Fifty not nifty Young padawan you will see Emptiness abounds
  3. Ancient UI fails Auction posting torture is Unsubbed this morning
  4. Yeah, this is what worries me. The fact that Bioware both created this indescribably bad AH interface more than a decade into the MMO era, and then let it survive beta, points to a very deep disfunction in their UI design team. It also betrays a worrisome ignorance about the importance of an efficient MMO economy to the end-game enjoyment of *all* players. In an MMO, a small fraction of players who truly enjoy the crafting/AH game provide the majority of the supply of the various craftables that all end-game players demand. That demand can be huge for various consumable craftables (E.g., see WoW's markets for gems, flasks, enchants, etc.) A few months down the road, when most SWOTR players are at level 50, the current GTN interface will make it impossibly difficult for that key fraction of suppliers to meet the endgame demand. It simply can't be done without a good AH interface such as Eve's or WoW's Auctionator. Result: thousands upon thousands of ordinary SWOTR players suffering unnecessary frustration and annoyance just to get the craftables that they need for their endgame raiding and gear. I'm seeing this even now, while leveling. Even though the GTN interface is horrible, I can't resist crafting and posting a few enhancements every day. (I've been an avid AH player in WoW for years.) I favor making prototype Critical enhancements, as so many people love seeing those big crits. They *all* always sell, at inflated prices, and usually I'm the only seller--on a "Full" population server. This supply/demand imbalance is a situation that should never happen with craftables, and it is going to be far, far worse for buyers when the endgame comes. The only reason the market is not correcting and providing more supply to meet the obvious demand for luscious blue Crit enhancements is because the GTN interface imposes a huge per-transaction "frustration tax" on sellers. I'd make and post many more enhancements except the GTN interface is just such a pain. This is a game breaker for me. In WoW I do two things: raid and play the AH game (heading toward 1 million gold). During my first 10 levels of SWOTR, I was highly excited and thinking "maybe this will actually be the MMO that makes me switch from WoW." Then I got to the Imperial Fleet, and explored the GTN for the first time. And within ten seconds I had this sinking feeling in my stomach, thinking "oh no, oh no, they got it all wrong, how on earth could they possibly be this clueless after investing a gazillion dollars?!?!?!" and instantly SWOTR became just another temporary diversion for me. I'm enjoying the SWOTR leveling experience tremendously, but that will be played out in a few weeks. To keep suppliers like me, Bioware quickly needs to get out of the way, give modders decent auction-data APIs on par with WoW, and free modders to fix the disaster that Bioware created with the GTN. I applaud the OP's effort to show Bioware the way, but nothing to date suggests we can count on them to create a decent GTN interface.
  5. I agree 1000%. I was in disbelief when I saw how bad the AH interface is. They paid someone money to develop a piece of crap interface that's 10 years behind non-copyrighted WoW addon freeware? It's like they have no idea how important the WoW AH mods have been to developing an efficient game economy in WoW--and how important *that* has been to the game's continuing appeal. WoW players take it for granted that they will find any upgrade they need on the AH, with multiple sellers competing efficiently with good price information. It is a big part of WoW's ongoing success, and it's all because of the AH mods used by the serious sellers.
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