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hookedonkroniks

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  • Location
    Colorado
  • Interests
    Books, movies, mmorpgs, composing music, etc
  • Occupation
    "exotic" goods
  1. @Olbuzzard-- I'm not leaving the game solely because of the GTN (AH), there are other issues with the game that should not have made it past beta-- game breaking bugs (inability to complete bounty hunter story line to name one), completely unbalanced PVP, and unfriendly user interface. I understand a new game will have issues, but I've played numerous new games and none have had the amount or severity of problems Old Republic has. The problem is that as many have noted: I expected to play an MMORPG with all the components and systems that make a game massively multiplayer, not SWTOR 3 with some multi-player support. Bioware did a fantastic job with the storyline as they always do, but gave little if any thought to what makes an MMO game an MMO. I'm cancelling not in some act of juvenile protest, I'm cancelling because I don't see the need to pay a monthly fee for a single-player game with some multi-player support. I actually wish the game good luck and perhaps six months or a year down the line-- when they've implemented a true MMO experience-- I will give the game another look. The reason I added the fact that I'm leaving was so people would know that when my sub runs out the front page will not be updated. I truly hope a community representative takes a look at this thread-- the contributors have been for the most part very mature and helpful in their critiques and suggestions for improving the current auction house.
  2. 1. I hope a 50 posting limit is a temporary limit until full release because if not that will turn off players whose main source of enjoyment is the auction house. The only reason I see this type of limit is hardware issues, it serves virtually no in-game purpose except frustration. 2. Requiring people to enter categories and sub-categories is a waste of time for most users. They know what they want and should be allowed to just type in the name of the item. 3. A function to remember your previous pricing and auction length would be greatly appreciated. Having to re-enter pricing on like items is very annoying. 4. Being able to shift-click an item in your inventory and have it auto-fill the search category is a staple of most MMOs that is taken for granted...until you notice you can't. 5. The default price on items posted should either be vendor price or left blank. The current system of a standard price above the vendor price is creating a needless price ceiling. If new players see the price is above vendor price they will most likely just click post without thinking about the value of their goods or searching for what others are selling theirs for. In effect when the lowest price is always what the game defaults to there is a lack of dynamism in the marketplace. Sure, one could buy out all the default priced items that are undervalued, but with the current 50 posting limit it would be impossible to re-sell all those items at appropriate prices in any reasonable time frame. 6. Allow for true auctions and not just buy-outs. On higher end rare items with no previous auction history sometimes the market itself needs to set a price point, not the vendor. Allowing people to bid on said items helps set the standard price and can be exciting and fun for both the vendor and the bidders. 7. Don't send mail for notification of a sale and then a message when the credits arrive. A simple system notification of "your auction for XX item has sold" and then just the message with credits itself would do. Having the extra messages in the mailbox with notification of sale just creates mailbox clutter and confusion. EDIT: After reading comments I'd like to add a few more suggestions from this post's contributers so they are on the front page: 8. Armor should have slot categories so someone doesn't have to browse through all armor slots for say, a pair of boots. 9. Companions closing the AH window (or any window for that matter) is beyond annoying. 10. Shift-clicking to break up stacks is bugged and annoying. It should not post in chat when breaking stacks, and should be an easier method than shift+click+dragging...shift+click would work better without the dragging. 11. Like items should always auto-stack. They auto-stack from the bank to your bags, but not the other way around. Also, they do not stack from mail to your bags. 12. Windows should be movable. At some resolutions half the bag space gets placed behind the auction window and is inaccessible. Please voice your opinions/suggestions for auction house improvements in this thread so together we can let Bioware know we want the auction house fixes to be a priority.
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