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Drezak

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Everything posted by Drezak

  1. Keep the same dailies. Add a new one. Get "x" number of Kill-streak, Heal "x" without dying, Deal "x" damage without dying. If you die the quota resets and you can't turn in the daily. You have to not only GET to that marker but turn it in without dying. This would cause "camping" or "griefing" but that's part of PvP. Give the new Daily a much better reward and nerf the other dailies reward. This will make players want to work together more to just steamroll their opponents to not only get "fat lootz" but also for the enjoyment of killing them. Note: I haven't slept so if this idea is bad I blame it on my extreme lack of sleep <_< Either way enjoy or hate and continue with this thread because it is much needed. PvP shouldn't be about Object Swapping for loot.
  2. Just stopping by to say it's Lose not Loose. Lose: I am going to lose this Warzone. Loose: He holds his coins very loosely! (Go pick-pocket em..) Only reason posting is because the title made me not want to read your post. Also, if you lose you lose. You still get good rewards but it shouldn't be close to the winners' rewards because they WON.
  3. Just to give some information on this subject: (and if it was said I'm sorry for repeating I just don't feel like digging through this thread reading mind-numbing posts) Huttball is basically playing against the same faction. Meaning Empire vs Empire and vice-versa. The reason YOU are getting more often than other Warzones is because your server at the time you are playing or in general does not have a balanced ratio of opposing factions. This means to keep the que to shorter they throw the higher ratioed side Huttball. If you want to rarely ever get Huttball then reroll on the opposite side you are playing, otherwise quit que'ing for Warzones or wait until your server balances out.
  4. Oh? I guess my BH who was top heals-10kills-3KBs and such level 13 wasn't helping? That's just one game, yes. But let's see I've done quite a few Warzones since and that BH has done fine every WZ. Grant it I don't have sprint or any speed boosting ablities, but that doesn't hinder me that much. I can still get from Point A to Point B fairly easy and keep people alive doing so. Huttball... if you have the ball you should be throwing it. Thinking someone needs sprint to score is bad on your part and SELFISH. Yeah, the key to winning that game is passing the ball. Barely any running should be involved. So keep up the complaining and I'll keep on getting more medals and such than you
  5. For starters you mentioned Inquistors and Consulars. This isn't a "balance" issue this was expected before betas. It's a STAR WARS GAME meaning the fans will probably want to be bad-*** and run around with lightsabers in their hands using the force! If you didn't expect that then please talk your palm and apply it to your forehead, thanks. Next. Huttball is a great idea in my opinion. Where I do agree they should add a feature allowing people to que for what they want I also understand the game has just launched and it's not going to be perfect. If that's what you expect for a new game to be like then please leave now, I'd prefer to not have complainers on the forums that expect perfection from a new game. Also! Those complaining about Bolster do not have much experience with PvP in this game. The only issue I find it has is against a lvl 50 but that's because they have PvP gear, meaning ya know they are geared directly for PvP?? Makes sense now that you think about it right... Other than that I find it's fine. Could use a small tweak but I can solo most people 10-20 levels higher than me. Hell on my freshly made BH -level 10 fyi for my first warzone- I actually was the top healer and walked away from my first game rocking 6 medals. 1 of them was, you guessed it, a solo-kill. (Grant it I do think the guy I killed wasn't that great haha) Oh and that healing debuff? That's so they can make heals strong in PvE situations, which I'm thinking you haven't seen any high-end PvE Operations/World Bosses/Nightmare Flashpoints. You need STRONG healing. So the healing debuff is a very easy way of balancing the strong heals that our healers can dish out to the damage people take in. It's so people don't come to the forums and whine about "QQ This healer just wouldn't die!!!" When and If healing becomes underpowered it's much eaiser for them to go in and lower the debuff to 25% or so than redoing all skills which would also effect PvE. Kudos to their planning ahead right?
  6. So what I'm gathering is: 1) Snipers depend on Latency? Like all range classes when it comes to LoS... gotcha. 2) People are either: ----a)Positioning right and being a boss killing people ----b)Positioning gets you wrecked and you don't contribute... So BASICALLY it all balls down to: Play it right = Beast/Play it wrong = Fail Hmm... sounds balanced and correct to me! Just play it better if you want to QQ. I'd prefer this game to not become Care-bear and nerf something because some people can't use it right. Oh! Just because you're sitting still doesn't mean you can't help in ONE out of THREE bg's. I find that having some one near the spawn of the Huttball is actually rather useful. This means you can get the ball as soon as it spawns (and don't whine about being squishy just throw the damn ball like any good player would) or pick off/cc/distract other players from picking up the Huttball. So if anything I just think you need to learn your class if you're whining about Snipers and learn what their roles are in certain BG's. It's understandable you don't know yet... the game did just come out. But please don't complain on the forums because you haven't PvP'd enough to get the entire feel for your class.
  7. Didn't they say they are going to be creating a level 50 bracket? It's really those who have the PvP gear that are dominating in Warzones... which makes sense because, you know, they have gear made to PvP with?
  8. I think he really wants the mouse-overs. Which I never personally liked
  9. Am I the only one that noticed that the classes don't require a lot of abilities to play. I binded them all in a few keys save a few Shift+# for some cool-downs. Either way I don't find it dumbs the game down at all. If anything it makes it less hectic. I really don't see how it would be completely game breaking- UNLESS they fail at it like Rift did. Either way the game is playable without them just simple addition to spice it up. Oh and to those arguing about tournaments. Competitive PvP can mean a few things to different people: 1)High-end PvP. A good example of this comes from Arena in WoW. Quite a few people thought they were "high-end PvPers" because they reached 2200+ (/golfclap to you sir). Most of those people did use Macros because it was convenient, not needed CONVENIENT 2)Game hosted tournaments. A good portion of these don't actually make Macros against the rules. Why? Because they're apart of them game, why ban something that is usable in everyday game-play 3)Outside Tournaments. This is where those counter arguing seem to be getting their information from. Now, a good portion of these require you don't have any addons OR macros. I've seen quite a few of these and they can't even use speaking programs such as Ventrilo or Skype. This is just a different form of tournament. Choose which is really "High-End PvP" for yourself, I'm not here to tell you where you find the "Pros" at, I'm telling you that there are many places to find good players how use macros and who don't. It's a simply about what you rather. So you can argue to you're blue in the face about it but this will end up JUST like the addon war going on in the thread. You either think it will be game-breaking and ruin the community/dumb down the game or it's not game-breaking and would be helpful/needed. Pick your poison.
  10. /sign I was very disappointed when I couldn't make macros. I'm growing use to not having them, but would LOVE for them to be implemented sooner rather than later. Oh, and very well written OP.
  11. No social points work on how many people are in your group when you are in a conversation. You get 1 point per person in your group if you don't win the roll for who talks to the NPC and 2 per person if you do. That goes for any quest. Since he wouldn't have a party with him he wouldn't gain any.
  12. What everyone's problem is level 50s HAVE PvP gear. That's right. They have gear designed for PvP. That means what? They will out perform you! It happens. You'll still be wrecked if it is bracketed if you don't have PvP gear vs someone who does. Now that being said the only thing I think that needs to be changed is a 50 only PvP Bracket so they can have more competitive game-play. Especially since they get PvP gear the easiest. I do believe it was mentioned that this will be implemented but I can't find the actual post about it.
  13. I agree that lower levels do have less abilities so it does "gimp" them and at times it's frustrating. But I do believe there is a better fix to this that will please both groups. (If it was said sorry I didn't read the entire thread) 1) Create TWO Brackets. -The first bracket will be for level 50s only. This gives them more competitive games and I believe they should be rewarded more also. -The second will be for level 10-49 players. This will be the "leveling" bracket and play as the Warzones do now. 2) Buff Bolster -Plain and simple increase some of the stats people get depending on their level. It seems to me the 10-25 range are the more "gimped" levels which is probably due to their lack of abilities. Either way a small buff would make them more competitive. All of that said I find the Warzones enjoyable. Actually leveling a new character mainly through them. I do see the common issues many have brought up though. Either way enjoy! Edit: I do understand that the main issue is abilities differ, which is why I proposed buffing bolster. I do NOT believe that bolster needs to become a "Omg I can two-shot people GG" type deal. Basically a tad bit more stats to compensate for the lack of skills and abilities.
  14. The best I can say is deal with it. I'm sorry to say it but that's just how it is. The same would happen on most games that are full. At least they acknowledge the que times and are working on it and so far have done a great job in my opinion. Have to remember game just launched it's not going to be perfect yet.
  15. Try Shocking every cool-down especially once you get VS. It's your hardest hitting ability. Also Discharging every time it's up. Only Maul when it's procced... other than that you're really all about burst and high damage out-put. You're going to have to use cool-downs to stay alive. It seems we are a bit squishy. Maybe we're just going to be the "glass cannon" class, who knows?
  16. Your original post doesn't have a level in it...
  17. I'd say not really since you aren't using VS anywhere in it to build shock stronger and also it seems you're being more of a caster than mele...
  18. http://www.torhead.com/skill-calc#2000MZhGMRkhMrtzZf0c.1 Similar to someone else's build just that I find ArP benefits ALL mele attacks rather than just buffing VS by 6% Basically ALWAYS open from stealth. Shock-Discharge-Maul-VS spam. Use Shock when x2 Stack (should have it between every Shock cd)-Discharge on CD-Maul when Proc'd-VS when nothing else.
  19. I've been debating it too because if I move out of that then I can aim more for passive damage. I can see this being situational actually. If Charge procs often then it comes out on top because it does hit the boss harder than a procced Maul, but if it's not as often as we'd like then the ArP talents will be superior. Seeing as our filler moves ARE mele attacks maybe the ArP wins out due to basic attacks, but it's currently hard for me to tell.
  20. You're right I didn't fully read it. I moved my 2 points into Sith Defiance now. Reductio of damage helps healers and keeps you alive longer in harder fights. That being said the reason I was aiming towards those points is the Shock talent, shock is definitely our hardest hitting ability (or it is for me at the moment) and being able to proc a SECOND one would be nothing but a giant increase in damage. New build: http://www.torhead.com/skill-calc#2000MZhGMRkhMrtzZf0c.1 Even put a new point into Chain Shock since it seems even discharge is taking lead in damage over mele so lose 3% ArP isn't going to hurt too much.
  21. As many have said before I'm using discharge because it deals more damage per force. It hits a good deal harder vs. armored units when crit. Yeah shock is by far the strongest hit I've seen so I expect to use it every cd with the x2 stack otherwise it's a waste of force. Maul is the hardest hitting mele attack we have and should be used with the proc otherwise yet again another force waste. So far my rotation seems to be working fine. As for starters I'm opening with Shock
  22. http://www.torhead.com/skill-calc#2000cZhGMRkhMrtzZcMM.1 Based on Priority system: 1)x2 Stack of Induction (Voltaic Slash also but they stack together)? Shock 2)Discharge off CD? Discharge 3)Duplicity Proc? Maul 4)None of the above? Voltaic Slash 5)No force? Saber Strike All of course cycled in behind cool-downs and when a target is at or below 30% ruling in Assassinate as number 1 priority. I'm opening this up to debate. I have yet to fully test this and I'm still debating on how to open up on a target. This is PvE btw aimed for Max DPS. If you have a better spec/rotation(or priority system) tell me it'd be nice to work on a good spec! EDIT: New build: http://www.torhead.com/skill-calc#2000MZhGMRkhMrtzZf0c.1
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