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Grozni

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  1. I've been playing GSF for a few weeks now, long enough to identify certain things that make matches enjoyable - and not so enjoyable. My observations are probably similar to most pilots, both novice and expert alike. I think most everyone would agree that the funnest and most memorable matches are the extremely close ones, in which leads are slim and often switch back and forth. And, at least to me, the most aggravating and boring matches occur when a seemingly pre-made team of expert pilots with maxed-out ships, coordinating via voice chat, goes against an opponent consisting primarily of novice pilots barely out of the flight tutorial. I've been on both sides of such slaughter-fests and they're nothing but /facepalms the whole time. They're certainly not fun for the losers, and I can't imagine how they'd be fun for the victors. I guess such pre-mades are made in the off-chance its members will go up against a similarly-constituted opponent. There are many matches, however, in which one super-ace pilot completely dominates. To these guys I humbly ask, "dial it down" a bit. What's being gained by your 25-0 K/D? Certainly not anyone's fun. Certainly not your teammates' and opponents' skill levels. And certainly not the long-term health of GSF. If it's clear your team is facing a bunch of noobs, perhaps hop in your bomber and play support? At the least, don't play your fully kitted scout, obliterating everyone within 2 seconds under a hail of rocket pods and quad lasers. In other words, strive for a proportionate response. Bring your A-game against A-teams, not scrubs. Everyone will thank you for it.
  2. Howdy everyone! My brother and I recently returned to SWTOR with the SOR expansion and are currently looking for a guild to join that fits our play. We have multiple characters across many disciplines filling all roles (tank, healer, DPS). Specifically, we enjoy: GSF Warzones Alts in both factions We're not big into into raiding; storymodes are probably the most my brother would do, while I might venture into HMs. We're both comfortable with voice chat, when necessary. A largish guild with chapters in both factions with members on during multiple timezones (I'm east coast while he's west coast) would be preferable. Thanks for your consideration!
  3. I came back a few weeks ago for these two reasons. Haven't had the opportunity to check out the expansion yet, but I took huge advantage of the 12xp boost by max-leveling two Republic characters and reaching level 30 on a third. Being able to go through the story in a continuous fashion, rather than start-stop-start, has greatly enhanced my enjoyment of the game. I was sad to see it end. I came back briefly last year for Starfighter and didn't enjoy it, but will give it a go again with my brother who's basically an ace pilot. Since that time Strongholds was released and I've been supremely impressed with its depth, breadth, and customizability. I have a Nar Shada abode, and will soon add Dromund Kaas and Coruscant once they go on sale for 3 cr. While I wait for the 9th, I've been dumping companion gifts on to my army of companions, getting the most important companions to max rep. The game has really expanded and there's clearly a lot of meat to chew on for a while. I'm still no fan of the majority of armor outfits, however. Most look just goofy, but there are a few gems here and there that don't cost a bajillion credits. I see a lot of stuff locked behind reputation vendors, and though I haven't explored exactly how to get the necessary rep, I have a feeling it'll be a grind. Fortunately, rep is credited from every character in your legacy, so it may not be too bad. All-in-all, my impressions have been highly positive. The fact that I haven't played in a long while should ease my transition to the new disciplines system. I look forward to at least a few good months of play, if not longer.
  4. No, I have these crew skills across 3 characters.
  5. Hi all, I just returned to SWTOR after about a year's absence, and I was curious what crew skills across my characters would be most profitable to focus on. Currently, I have the following crew skills at level 400 (Empire side): Biochem Bioanalysis Diplomacy Armstech Scavenging Investigation Artifice Archaeology Treasure Hunting The last 3 skills are on my Marauder, which is the character I'm leveling to 55 first. When I say profitable, I mean stuff that's in high demand and sells on the GTN for much more than the cost to produce it.
  6. Is this intended? You're fighting inside a bunker, hitting anyone who touches the switch, and yet the progress bar continues to move. Apparently, players are able to activate the switch somewhere outside the bunker.
  7. If BioWare's lack of attention to this issue is causing you so much angst, then it's probably advisable to unsubscribe immediately. You might also want to consider whether MMOs are the right kind of game for you at all, because gameplay mechanics issues are endemic to them.
  8. I'm happy you discovered the game's just not for you. Speaking for myself, I'm still having a blast.
  9. That'll teach you to clean your room when your mom tells you to.
  10. If the system is "broken", your pleas to get it fixed go ignored, and it causes you such angst, then why still even play? Quitting seems the rational thing for you to do. Move on to another game that doesn't have these issues.
  11. (TL;DR version: Forum malcontents do not represent the player base at all. In fact, they don’t even truthfully represent themselves. Bioware should focus on what the 99% are actually doing, rather than the rants of the 1%.) As a veteran of MMOs, going as far back as the MUDs and MUSHs of the early 90’s, it was déjà vu all over again reading the SW:TOR General Forum yesterday, with its wailing and gnashing of teeth over the recent patch changes. If you only read the forums, you’d think the entire “player base” was in an uproar, that Bioware had just become a real life incarnation of the fictional Evil Empire it had created in its game! Meanwhile, in the actual gameworld itself, not only was any uproar wholly absent, it was nearly impossible to tell from regular chatter there had been any patch at all. Nothing about “game-breaking” PvP changes, or that the altered crafting skills were now “pointless”. As far as one could tell, the vast majority of players were busy doing what they were doing before the patch, completely oblivious to the “fact” that the game was now unplayable. The dichotomy between forum and gameworld came as no surprise to me, nor, I’m sure, to anyone who’s played a MMO for more than a few years. It has long been known to us that in any MMO population, there is a tiny, vocal minority of players who become emotionally distraught at any real or perceived gameplay change that inconveniences them in the slightest. The bulk of players respond with apathy, retaining the rational perspective that, in the grand scheme of things, gameplay changes are really No Big Deal. Sure, sometimes a company messes up, but a little calm feedback is all that’s needed. Just how unrepresentative forum dwellers are from the general player base was starkly revealed in the game Battlefield Heroes, which went to a significantly different revenue model that sold only “fluff” items for real money, to one that sold “essential” items like weapons. EA’s forums were filled with angry users charging that the game was going to be destroyed and predictions of a mass exodus. But as an EA representative later disclosed ( ), not only did Battlefield Heroes become far more profitable, not only was there no difference between player influx and departure, but that those who said they’d quit didn’t, and even spent 10 times more money than the average player. A similar situation occurred in EVE Online, where the introduction of Real-Money Trading (RMT) resulted in forum outbursts and threats to quit, but little actual change in player behavior, prompting EVE’s CEO to remark, “I can tell you that this is one of the moments where we look at what our players do and less of what they say”. While general forums are not useless, their practical value is very low. Regular players can safely ignore them, and for the most part, gaming companies can too.
  12. I recommend you go play EverQuest. It should take you at least 3 months to plow through its 13 years of accumulated content.
  13. The logic for naming the planet "Hoth" was the same logic for naming the country "Greenland".
  14. Here's how I forum search: 1) Go to Google.com 2) In the search field, type "site:swtor.com the_term_I'm_searching_for" (without the quotes) 3) Profit!
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