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Frippster

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Everything posted by Frippster

  1. The pvp system could be just as good as in warhammer but its pure crap...
  2. I agree in warhammer i had a part playing defence tank in PVP but in this game its a waste. I can taunt, guard, slow just as easy as DPS as long as im in Soresu Form. Think it was better in warhammer where i needed to team up and actually guard my healer at all times and save him from any incomming damage or he died, here in swtor i rarely use guard on my healer more often on another melee becouse his shields and aoe knock/freeze make him better on CC then me so he dont need me as much as in warhammer. And i miss the class synergy from warhammer i liked the tradeoff when you spect tank you dident do much damage but the tradeoff was CC in form off aoe knockbacks slow and so on and also the abbility to transfer dodge/parry buffs to the one that had your'e oathfriend/guard abbility was on. That forced tank and healer to dance together here its more or less a solo race. If warhammer had had short ques to minigames and some form of arena i would still play it but to build a game just for orvr pvp was just plain stupid... I hope swtor dont need cross-realm pvp to keep the quetimes to warzones short but i think its a necessity in the long run and a good tradeoff becouse long ques will kill any game...
  3. Well with a decent pocket healer in any warzone you are more or less imortal, that's one of the drawbacks of playing "tank" in pvp in any mmo that the developer intends it to be a group game and balance the class after that. I tend to group with good players and by that simple decision i have a fair chance of having fun in pvp zone's IF i solo que to something and actually get a heal from some random healer i try to save/guard him as much as possible but most players just expect to get heals and then when the healer gets zergd and dies they complain off the lacking of heals instead of playing it as a group and guarding the weak/squishy classes as intended...
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