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Reviaj

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  1. My bad, edited. It was 3:00 in the morning in my country and was playing operative so messed up a bit
  2. It's the common build, or the onlyone still working for pyro. Just a few notes: 1º Power armor gives you less damage reduction than rebraced armor, don't remember exactly how much but it gives you more, you can check it in a sec. 2º Retractable blade's dps is not even worth to clean, ye it increases the dps but it's not gonna help you, on that GCD you can use flameburst and you'll get more dps. 3º Pyro shield is not worthy, it deals damage to just 1 target (1vs1) which in wz should not be happening often if you're a pt doing your job. This is the current espec I use when I play pyro: http://www.torhead.com/skill-calc#301hMhMzZMsZfhrbzRrc.3 The last 4 points are completely optional. I usually put them in burnout (3) and hot iron (1). But that's up to the user, you can also play more defensive and use Combust or use 2 points in hot iron and 2 in burnout. Just my opinion Cheers
  3. Reviaj

    Where Is It?

    Awesome post Kevin Yesterday I was talking with friend who quitted not long ago (Castidad) and we were saying the same thing... this game have such potential for PvP as well as PvE... but it seems that they want to lose customers in purpose... it has no sense. You can queue with 4 friends for wz... why don't you design 3-4 small maps for 4vs4? Adding some rating to it too so you don't need to find 8 people to be able to do rated. How many teams are not doing rated just because they don't have enough players? In 4 vs 4 you could play morning, afternoon and night as hardcore PvPer... 8 vs 8 people you just can't make it because we all have a life outside the game. There were way more pvpers earlier in the game, but they are leaving little by little because BW is killing the PvP. Please stop killing PvP, give us a reason to stay... because we really want to, but you're making it SO hard that even Kevin had to post... Cheers
  4. I do agree hybrids are usually not too good between shield and tactics... except for this one in huttball. It's freaking amazing, you can move up and down and you're basically unstoppable. 35 seconds CD on grapple + 10 seconds of Hold the Line every 15 seconds (with combat medic set bonus) = "catch me if you can" It's hilarious every time a sent/jugg, leaps on me and I leave them behind or when shadows/vanguards try to pull me in the fire and end up calling me cheater I like it more as a ball carrier than a juggernaut, a juggernaut can be rooted and slowed to dead. This hybrid is unstoppable, they can try to pull you, push you, root you... but you just keep going forward (if you have a healer with you ofc) P.S: Advice, run in a premade with a carnage marauder and an op healer... then see what happens when hutball pops
  5. That's my hutball espec! It's the only map where it's really efficient. Don't know if you have thought about it, but I recommend to use the combat medic set bonus (1) for that spec, which reduces the CD of Hold the Line by 5 seconds
  6. How many times can you, unintentionally, post the wrong screenshot? http://imageshack.us/photo/my-images/832/prtc.jpg/ It's Ridickks record. He has partisan gear, conqueror off hand.
  7. 200 alacrity? And how is energy regeneration working for you? Is it worthy to stack some alacrity?
  8. And can I suggest that both teams have to be on the screeshot, so people doesn't claim records that they know are not theirs? Like wisemonkey for example (twice already for the same record, but it wasn't intentional so no problem ) Same WZ but with Ridickk on the screenshot: http://imageshack.us/f/832/prtc.jpg/ That by the way --> 2409301/2275.07 = 1059 seconds If Rid healed 2665366/1059 = 2516.87 HPS It's up to you to include his HPS record too since it's not on the screenshot...
  9. First of all, nice post. Less whinning and more proposals. I like your ideas, but I would add: -At 3 stacks, pulse cannon tics twice fast... - Higher damage on fire pulse and/or stockstrike (is called like that for vg's? I'm a pt). I would prefer rocket punch/stockstrike since it would be nice for both assault and tactics. I don't see why it cannot be our highest hitting skill since is shared and basic for both especs. - Reduce the CD in shoulder cannon... please? pretty please? I mean it gives some nice burst but... 1:30 CD? for a damage skill? 30 seconds is more than enough I think 1 last thing... Eliminator set bonus for PvP, first bonus... if devs know, and I really hope they do know, that pt's and vg's are running with it because it's better for Assault/Pyrotech, why the first bonus of the set is still only useful for commandos/mercs? I don't see why I can't be useful for both AC's. Cheers
  10. I've seen your depressed posts in both forums vg's and pt's and really didn't care but this last one... that was my line. I am a main pt on a ranked team and I am not pissed... do you know why? because there is a terrible bolster now in wz makes impossible to test anything. You can get facerrolled by a sniper level 36 or you can destroy 1 level 53, you never know because of the bug in the bolster. A lot of people says that pt's are easy to play and that is just a huge lie... 90% of pt's are terrible. What is easy to do with a pt is damage, that's easy. But what it makes a difference between a good or a bad pt is the positioning, taunts, call targets, do right pulls (for example, making the guy you pull LoS his healer), don't LoSing your healers... Play a pt was hard in rated because we had no way to get out if focused and we didn't have a proper gap closer... until 2.0. We have some nasty toys that I'm loving for my TEAMPLAY and I'm looking forward to try them in rated... example? Try this: when you have a few maras/juggers next to you: oil slick, flame sweep... then call your 2 rage buddies and rofl... and if you pull a healer before the oil slick then you rofl twice... About our "non-burst"... my flame burst crits for +3k now, plus 7k Railshot = 10k damge in 1 GCD... I might change my mind once mix max and tryed in rated... until then, I don't see why I should complain and I think that people should do the same... complaining without proper testing is completely useless Just my opinion Cheers P.S: no offense, I never said if you were bad or good, don't know you so I can't tell, but I just want people to stop complaining and start testing
  11. It doesn't give them 5 extra seconds, reduces its CD 5 seconds. So instead of 30 I'd be 25. It lasts 6 sec, 10 if spec to AP/Tactics or Gunnery/Arsenal. Pyro/Assault would have it every 19 seconds (down from 24) while "individual" tree would have it every 15 (down from 20). Considering that both AP/Tactics and Gunnery/Arsenal need some love it could be nice.
  12. That would be another option, but I think it's too complicate and unnecessary since it could be fixed easily. Later today I was also thinking about maybe switching the first bonus from the Eliminator set with the new Combat Medic set bonus, since HL/HO is going to be shared, it would make it usefull for both AC's and it would not mess with the trees (common or individual) It would be nice if a merc/commando healer comments about this last idea... it might be a nice solution.
  13. Before I get to the point, please do not talk here about the nerf to pt's and vg's, that would be going out of the topic and I'd like to have a constructive chat about the PvP Eliminator set bonuses for 2.0 so hopefully devs look at it and make some changes. All pt's and vg's know (or should know) that for phyro/assault spec it is necessary to get this set, even thou the first bonus is completely useless for us. Marauders/Sentinels had the same problem with the Vindicator set bonus... but that has been fixed in 2.0... So I'm wondering... would it be possible to change the first bonus to make it usefull for both merc/pt's commandos/vg's? Maybe I put this topic on the table a bit too late, but I thought that better bring it up now that don't do it since I haven't seen any other post talking about this. Some ideas: -Increases the movement speed reduction of CGC/PC's by X% and increases its duration by X sec. Pros: Nice and needed for both AC's // Cons: Useless for Arsenal/Gunnery - Reduces the CD of Reactive/Energy Shield by 30 sec. Pros: With all the survivability from the phyro/assault tree gone, it would be some needed love on that sense // Cons: maybe a bit too good for Arsenal/Gunnery and AP/Tactics - Reduces the CD on Recharge Cells/Vent heat by 30 sec. Pros: Well, it's always wellcome to have a better energy management // Cons: with the skill reducing its CD already 30 sec on the top of tree it might be a bit too much and with the improved energy management for gunnery/arsenal it might be useless for them - Increases damage dealt by RS/HIV by 200% . Pros: really necessary // Cons: none Comment, give some more ideas (with Pros and Cons, so it's possible to discuss about it) and let's hope we get a useful set for both AC's of BH and Troopers in 2.0 or 2.1 the lastest Cheers P.S: If you think I was serious about 200% extra damage on RS/HIV... gotchaaaa
  14. It was nothing I think it's nice that there are a few teams trying to make a rwz team now, hopefully there will be more teams -more competition-more fun when 2.0 arrives. Most important thing is to keep the motivation up and keep trying and learning. Victories will arrive soon or later.
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