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Pinchy_

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Posts posted by Pinchy_

  1. There are words that discribe you, however, i will refrain from utilizing them.

     

    For the record i don't wear it, but have zero issues with others to use their TIME they PAY FOR as they wish...

     

    Paying for a weak attempt to attention seek? Seriously if anyone plays these games for ego they must be dead inside.

  2. Nice post Spaze.

     

    I'm sick of the WoW-model myself, and I'm really tired of how every game is copy-pasting it these days. I'd like to see some "sand-box" (why they call it than i'll never know) type content added myself. The repetitive gear-grind hamster wheel at the end gets old fast.

     

    I would have perfered SWTOR hadn't copied WoW so closely. The so-called "endgame" on this game may as well be called World of Warcraft2 - minus the effective LFG tool....

     

    They call it Sandbox because it allows you to model things out of something to the point of infinite replayablility, only limited by your imagination.

     

    I'm designing a document for an MMO stepping up from a game currently being remade in a modern design, to get some feedback fromt he industry on these ideas.

     

    A mix of turn based combat, sandbox type base building and a large expansive tech tree to research. So unlike the "get the tier set" copy paste MMO design, it will have a complete custom set of equipment which you can fit into your soldiers equipment grid

     

    A tech tree for each aspect of the game, combat, construction, resource gathering, diplomatic/social.

     

    There is a galaxy map where random missions based on radar coverage and skill level pop up for the player to choose, however they can only go on missions alone if it is linked to their class. Each class chooses one combat and one support class (EG, Foot soldier, Constructor or Vehicle Pilot, and one of the research types)

     

    You start out by creating a "Company"(guild) of 10 players then selecting a place in the galaxy for a new planet to be terraformed, this will be where your Company places their main base building and has a set area to construct on.

     

    The levelling process goes from expertise 1-100 and is like an extensive tutorial, after that the end game opens up an enourmous second tech tree, where you can choose where to go.

     

    The game will allow you to vote on most things as a guild or vote for a leader who will select all choices, including the start locations and approve base constructions. Think custom tower defence but with traps and other defence structures in your main base, maybe like stronghold, but you can only use what you have researched and fabricated in your base.

     

    I typed most of this stuff here as a quick note if you want to know more ask me.

  3. Whoever thinks sandbox style isn't the future of MMOs is fooling themselves.

     

    Theme parks alone are absolutely a dead end at this point. WAY too repetitive. I thought SWG was very innovative for what they attempted, and I felt it worked. Coupled with some theme park elements that game could have been the best.

     

    The fact that Bioware didn't choose to take a risk and just went for the safe bet without a shred of originality, is being reflected on the feedback for this game and the reason this game will probably fade away very shortly, at least from the spotlight.

     

    Sandbox style, player cities, player created content is the future of MMOs, if there is any future at all.

     

    ';,,;' Currently I'm working on getting some feedback for an MMO that has a turn base combat system, a base for your guild that is custom crafted and the land terraformed to your needs for tower defence like strategy, and mission based resource gathering.

     

    Trust me, it's nothing like what you are thinking of.

  4. There are lots of things I absolutley HATE that really make this game feel like a Beta.

     

    More specifically, here's what:

     

     

    - The /who command is broken. It's extreamly frustrating that you can't "/who" to find, for example:

    A) Someone with a certain name [/who Bonti]

    B) Someone who is on a different planet than the one you're currently on [e.g. /who Taris]

    C) Someone within a certain level range [e.g. /who 15-22]

    D) Someone belonging to a certain class [e.g. /who Scoundrel]

    E) Someone belonging to both a certain class and level range [e.g. /who Scoundrel 25-30]

    F) the people in a certain guild [e.g. /who guildname] E) Etc..

     

     

    - The button under Escape cannot be unbound and - even worse - is bound to Customer Support! It causing that annoying window to pop up; often at the most inconveniant time. A lot of other keys cannot be bound either. Ctrl+D is another of my favorite keybinds that doesn't work (it can be bound but won't respond when you press it).

     

     

    - You can use "Ctrl+ right-click" to preview armor , but not weapons. I'm forced to spend X commendations or credits on a weapon I might not like. The fact that the item can not be refunded within a certain time period makes it even worse.

     

     

    - The chat-bug puts you in /General by default, making you say the most out-of-context nonsense ever. Having to re-type it to whoever you ment to say it to is also annoying.

     

     

    - You can't see if a cooldown is finished or not. The difference between a finished cooldown, and an _almost_ finished cooldown, is displayed by nothing more than a tiny tiny line at the bottom of the icon - which is virtually invisible.

     

     

    - The Galactic Trade Network. It's frustrating to have to sit and choose 3-4 things from the drop-down menu every time you look for something. Why not let me search on a name, straight away? On top of that you can't jump between the boxes using Tab so you have to click it manually. (I also dislike the "reccomended" sales price which only interferes with the free market economy. The ONLY thing it should do is put the recommended price at the price you'd get for selling it to an NPC vendor to make sure you don't make a loss.)

     

     

    - Certain missions can't be abandoned. No, not class the missions, regular ones. With each character, I have a handful of gray that I can't abandone becouse the button is grayed out.

     

     

    - Zoning takes ages. I have to run

    1) Through a big space station to the hangar 2) Through the hangar itself to my ship 3) To the galaxy map inside the ship 4) Back down to the ship's exit 5) From the ship through yet another hangar 6) Through a pointless coridor, sometimes 7) Through a pointless orbital station, sometimes 8) Through a space station on the planet only to at last 9)... get out on the surface on the planet.

     

    ARRRRRRRRGH! It makes me want to rip my hair out! Why isn't it just like in KotoR?!?! Simply; Hangar -> Planet -> Done! (And use same hangar for all classes for god's sake, so we don't have to find 1 out of 4 doords on the map every single time)

     

     

    - The FPS at the Space Station is extreamly low. Umm, bioWare, if you already use "shards" in the game to handle such things - why not shard harder/more at the space station? Most people just use it to find people for instances anyway. As soon as they're grouped, they'll run inside the instance and meet up inside it anyway.

     

     

    - The "Smart Camera" turns the view around automatically and makes PvP so damn frustrating. Doesn't BioWare have anyone on their devs team who PvPs? The option to turn off that camera should have been there since day 1.

     

     

    - The Developers are too lazy to create unique icons for class-abilities. Abilities are associated with an affect - and that's the whole point of using icons in the first place. So if "Call on the force" for my Jedi Knight has the exact same icon as the "Combat Technique" stance for my Jedi Consular - It creates unecessary confusion. My Trooper's "Blitz" uses the same icon as my Smuggler's "Blaster Whip". My smuggler's "Tranquilizer (Sap)" has the same icon as my Trooper's "Taunt". And the list goes on... with lots of abilities. - Why don't the developers just AT LEAST change the color? It should takes no more than a few _minutes_ in photoshop.

     

     

    - The absurdly long loading screens. Everywhere I go and everything I do, I have to sit through a 2-3 minute loading screen. It makes the Wold/Univerise (or whatever you want to call it) feel extreamly fragmented. If wow has an open seemless world then this game is the exact opposite. Why is it that I wait 20-30 seconds in WoW - to run around in a vast, open, seem-less world of an entire continent - yet I have to sit through several minutes

    of loading screens to visist 1 single planet in this game?

     

     

    The galaxymap. I hate it. Both how fugly it is and how idiotic it is. Rather than simply putting the _planets_ on the map - in different colors and shapes that can be immideatly recognized and remembered - they chose to put exactly identical.. "whatever the hell they are" - four little triangles forming a a crosshair or something. It forces the user to hover the mouse cursor over each one of them EVERY SINGLE TIME he want to travel somewhere until you find the damn planet you want to go to. The stupidity of this is just baffeling.

     

    Even the idea of dividing it into different regions/sectors is questionable. You could easily fit those 16 planets into 1 screen. It's just pointless and unpractical to have to zoom and out all the time. The two top sectors only have 1 planet each. Pointless...

     

     

    - I hate it that the FPS issues in warzones compleatly suck the fun out of PvP. It's such a vital part of the game that goes missing : (

     

     

    - I hate it that there are still so many annoying bugs. I run up to nodes that can't be harvested. Certain keys cannot be bound. If I drag a Relic to the action bar, then poof it's gone the next time I log on, or the UI is reloaded (even if I lock the action bar). Sometimes when I do a WZ for the daily quest, the victory doesn't count. Using "Backblast" on my Scoundrel triggers the cooldown on "Blaster Whip" (visually). If I quit the game my desktop is messsed up, icons missing and the background gone. And so on...

     

     

    - I hate it that the frame rate is so bad. I hate it more than anything else. It's gamebreaking. I'm not going to ask why this wasn't fixed in the beta. Hell, I wanna know why it wasn't fixed already in ALPHA. Who in their right mind would find this acceptable and build an entire game on it for years, only to release it and THEN worry about fixing it?! The FPS-issues are in every single part of the game.

     

     

    /Vic

     

    What are your thoughts on this stuff? Do you feel the same way?

     

    ';,,;'

  5. You're correct apart from one thing, the bragging rights. It doesn't matter how good you are in any MMO, your just a name someone heard briefly then go back to being an attention seeking geek nobody.

     

    The best things to play for are the enjoyment, within your own team, of beating something challenging together, and the funny crazyness that goes on in the guild.

  6. I'll stick around for a bit and ride out the storm for now, but as for future MMO's? None. This genre is dead, and nothing, not even a new Blizzard MMO is going to re-spark it.

     

    GW2 is going to be a huge flop, and Tera will be so bad they probably will have to completely shut that one down in the US.

     

    Because they are all based on only combat and weak attempts to attention seek from item sets and mounts.

     

    What the MMO genre needs is a construction and strategy based MMO where you can set up a complete base of operations for a company with economy, military and social/asthetic buildings. Think Xcom Enemy Unknown but with the base staff as the class types, Soldier, Engineer, Scientist. Running missions as events pop up on a global map.

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