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RayJClarke

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  1. Tacking the rampant credit inflation in the game is a good idea. These proposed methods however are a bad idea that will likely only cause further damage. Introducing credit bleeds like increased and new costs and charges will have such a little impact on the core issue while punishing and impoverishing new and casual players. I can already see how many pug groups and raids will fall apart from repair cost rage quitters or lowbies who are out of credits after one wipe too many in those trickier fights. Nerfed daily areas that net such a lousy return from your time invested that they are no longer worth the bother to do. Zipping between strongholds becoming an annoyance and a turn off when you see that cost screen pop up. My humble suggestion to rein those credit billionaires would be to give them something worthwhile to splash that cash on, something like CM quality cosmetic items / decoration bundles for absurd credit costs. Incentivise the spending of credits in game rather than slap on some taxes to basic services, you`ll start to fix the problem and have a better game for it rather than trampling down on an already tired player base.
  2. Sounds promising, thank you for listening to our feedback.
  3. Sounds promising, thank you for listening to our feedback.
  4. Just to add my voice to the choir in saying that these new changes are terrible. Having completed the conquest objectives once on my legacy I have no inspiration, motivation or desire to repeat anything on my other characters as I usually would, I doubt I would even be able to force my way to completing enough objectives with what is left to do for the week thanks to the once per legacy lock outs. The changes to crafting are also a bore, grinding out a mountain worth of materials for what could have been made much more simply pre patch, nope this isn`t for me. Please fix the mess you`ve made with your game.
  5. So the dedicated players who have already unlocked each of the other strongholds must now give one of them up for this instead. At first I was looking forward to getting this new place, I didn't even mind the grind it took or the week's worth of a wait to get past the token cap. Having now gone through the hassle and cost of deactivating one of my other beloved strongholds to get a look at this sloppy carbon copy of the flashpoint with added hooks and the same lag, I deactivated it and returned back to my original stronghold list. You have made it worse than a waste of effort, you have made it into a kick in the teeth. Poor show Bioware, very poor show indeed. I am not impressed.
  6. I`m with the rest of the community in calling out a rethink to this unfair nerf to Command Points gains. It is leaving a very sour taste in what was otherwise a thoroughly enjoyable expansion. Please do not slap your entire honest player base in the face like this for the sake of hammering down on those that would exploit a steady gain from gold mobs. Surely there has to be a better way!
  7. I had this same problem but after reloading the launcher a few times ( probably about 10 ) got it to successfully patch and I am now online. Just keep trying!
  8. Its happening to me as well, Cant log into any of my characters on the Progenitor.
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