As most of you know on the most recent livestream, dps will get a small reduction at 55 and will increase to what it is now at level 60. If dps is going to remain similar with what it is now, wouldn't the increasing player health values be a bit of a problem?
Players are getting more health, from the 192 and 198 gear, while doing the same amount of damage. I know this is more of a pvp concern, but it still begs the question if the devs intended for people to get higher amount of health while doing similar dps.
Unless, the amount of endurance we get is minimal from the new gear, tanks might be able to reach over 50k health when geared optimally, while dps and healers will probably reach around 43k - 45k health when geared optimally. If this is the case wouldn't it take to long to kill people in pvp?