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PibbyPib

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Posts posted by PibbyPib

  1. I made the mistake of going down that road initially, and it ended up feeling like I had this clingy girlfriend who just HAD to follow me everywhere. All these other romance options with other characters pop up, and there's the girlfriend hovering over my shoulder in the background. Ugh...

     

    And of course, she moved in without my even realizing it. To my ship, I mean.

     

    I looked around at level 35 or something and wondered how I ended up there. Very realistic.

  2. 1. Dark Age of Camelot-- the frontier was endlessly entertaining, and three factions meant there was always a tenuous alliance between the two less-populated realms to attack Team Popular.

     

    2. Anarchy Online-- Incredibly complex and flexible character development. Serious planning and number crunching could allow you to be far more potent at low levels. Amazing and unique atmosphere.

     

    3. Star Wars Galaxies (launch version)-- no levels, completely open-ended character development. Best sandbox MMORPG ever produced... until they destroyed it.

  3. Lacey Chabert, David Hayter, Jennifer Hale, Steve Blum, Kristoffer Tabori, CAtherine Taber I all recognized. LAnce Henrickson from the timeline videos.

     

    People I wish I knew:

     

    The male and female IA VA's, Nadia Grell, SCORPIO, and Thana Vesh

     

    SCORPIO sounds soooooo creepy and familiar but her I dont know her VA from anywhere. Its weird.

     

    I was sure she was Tricia Helfer from Battlestar Galactica until I looked it up. :p

  4. Yeah, I really miss the way these types of games used to be structured. I played Anarchy Online for a long time when it launched, and the world was simply massive, with zones far bigger than the whole of Tatooine that went practically unused. I mean, you could wander out there and grind or use the mission terminals, but it really was the back of beyond.

     

    You could explore and find things like a person who'd been lynched out the middle of nowhere, or a little abandoned shack with the occupant's belongings scattered around and evidence of a struggle... that sort of thing. Some places were so far flung that you might find whole military or science complexes that none of your guildmates had ever seen in a year or more of playing, because they'd never had any reason to go out there. Exploration in that game was a blast.

     

    I once started a new character and decided to level him completely away from the cities and towns. I saw *one* other player the whole time I played that character, and I got him to level 85 or something.

  5. I really enjoyed WoW. I liked the way Blizzard took a lot of the better ideas the genre had come up with, and put them all together in one nicely polished package. It was fun.

     

    If WoW was still in the form it was before all the expansions, with the spontaneous world PvP and town raids going on, I'd have an active subscription to that game as well as this one. :p

  6. Was curious as to what exactly the main demographic of this game's player base is age wise. I myself am a college student, but as far as most other players go I feel like it's mainly 10-16 year old players.

     

    Was this game really meant for mature players? Or does it seem primarily geared towards the younger, less patient, target audience.

     

    Let me know what you think :)

     

    When you're dealing with anonymous people on the internet, age ceases to matter. You only have the stupid people on one end, and more intelligent people on the other.

     

    Once MMOs went mainstream, the former group started to seriously outnumber the latter.

     

    So I don't think those are kids you're dealing with, just standard-issue morons that come in all ages.

  7. Some people prefer spending months levelling a character 'the old way'.

     

    Level cap within weeks in the current batch of MMO's is ludicrous to people who grew up with this genre. Hence why most of us feel WoW ruined the genre. Most of us feel absolutely no attachment to a character that acquires things at this rapid pace.

     

    Yep. I started playing MMORPGs with the launch of DAoC. It took ages to get to max level. For someone like me, who likes to explore and craft and goof around, max level seemed like a lofty goal I'd never reach (and I didn't). Played for more than a year and never got past level 38.

     

    Played Anarchy Online for 2 years and reached level 151 (out 200).

     

    City of Heroes, level 40-something.

     

    And that's how it went. Max level in itself was pretty impressive, and a nice little end goal to kind of amble casually toward. First game I ever hit max level in was WoW, and it's been easier and easier with every successive MMO.

  8. Largely agree with you, OP. Most of the planets are maze-ish and way too linear. I like Tatooine, Hoth, and Voss-- and I really hope they use these planets as reference in moving forward.

     

    I like Corellia's treatment of a city, too. Beats the crap out of Coruscant and Nar Shaddaa, which both feel more like single player maps.

  9. Too fast. Quite a bit too fast, in fact-- maybe 20-25% too fast.

     

    I started PvPing in Warzones at level 15, and after a couple of days I was level 19 and far ahead of the quests I'd picked up. I like doing the space minigame as an occasional diversion, but I find myself avoiding it so I don't leap way ahead of the quests in my log.

  10. This is my biggest issue with the SW universe, same with Lord of the Rings, the fact that everything is put in an never ending stasis annoy me to no end!

     

    That's one of the things I like about it-- and the Dune universe as well. The idea of a society that's hit a wall in terms of scientific advancement is an interesting idea.

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