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Master_Nate

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Everything posted by Master_Nate

  1. After following this thread and playing a Sorc healer myself, I first thought you were being trollish but as I continued to read on you do bring up many good points. Too many to list at this point but I just wanted to let you know that your views are pretty accurate and it's just a tough pill to swallow for some I think. Heals pre 1.2, for Sorc anyways, weren't just OP they made pvp boring, only in my opinion. Now, with the nerfs I have faced, I actually enjoy pvp. The reason I enjoy it more now is because there is actually something for me to do whereas before I'd just stand there and heal for a LOT of health and both factions would just stand there hitting each other repetitively to no avail, hell I was practically impossible to kill even with 3 people on me, I'd just run around and keep healing myself....it was almost laughable. Now, MUCH more coordination goes into pvp as a Sorc Healer I think. But this doesn't mean it doesn't take as MUCH coordination for the entire team as well. I don't think the issue is with healers, from my experience on my dead server, I think the issue comes from the lack of coordination from those who don't seem to have been affected in pvp all that much, the DPS. Tanks now realize they love having that healer with them, for medals mostly , and healers love having that tank, to survive....who do the dps love other than themselves? My successful games come from a tank guarding me, me keeping the tank up and the dps keeping other dps off me while we are doing the objective. When this coordination is in full affect, a game is hardly lost unless the other team is doing the same thing. I know, I'm making a broad generalization but I have to tell ya, from my pvp experience so far in this game as a Sorc healer, the only games I exceed 500k post 1.2 are the ones where people realize the importance of their groups compilation. This is a learned behavior, I do not expect all PUGS to pick up on it when they just want to spam buttons and see numbers with all disregard to "winning". That could be part of Biowares fault for putting such emphasis on medals and the way the medals are laid out, but that's topic for another forum I think. Not all groups you will get put with will work out, at least on my server due to it being on it's way out. Hell, it's beginning to get to the point where the only time I see a tank on my pvp team is when I que up with one myself. I personally embrace the changes they have made to try and even things out for pvp. There are other aspects that still need work, but I am one Sorc you will not here complaints from. I enjoy the game and realize the limitations to making everyone happy. It isn't a L2P, it's more of a THIS IS HOW IT IS....for me on a server plunging to extinction, pvp is not as fun as it was a month ago, but there are still about 40-50 of us that still duke it out regularly and I enjoy almost every minute of it, at least when I have a tank with me But that doesn't discourage me from pvping without one, I still have no issues putting up 400k-500k without a tank....that doesn't mean we win tho... I care about winning and everyone else here seems to put numbers in front of you....coordination trumps numbers!
  2. I just wanted to suggest Server Forums for each individual server. I thought this may be a good idea, if its not already available and I'm just missing it somehow, to set up forums for each independent server so that players can discuss the things going on within their own realm of play rather than lumping everyone in together. I know, I for one, am growing tired of constantly looking through the forums to see people only complain about having to pay for subscription to this game. Creating this capability, I believe, could help in forming of Guilds and coordination of missions/events on a given server. This is only a suggestion and is to be taken lightly, but it is something I would like to see.
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