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Belkiratwo

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Posts posted by Belkiratwo

  1. Friend you WoW timeline reference is a smig off. First off instead of mentioning things that were 8 months or later into wow you should have started from the very beginning of WoW. Every problem that could go wrong on their quest did, usually with no solution. Crafting was TOTALLY useless in all aspects. Terrain and mapping horrible "falling thru Azeroth an not being able to rez cause you had no body to rez?". PvP was said to be totally useless because of ??? You got it Rogues!!! Who recieved the first nerf bat btw. Server instability! Instance instablity! No endgame material because MC was not available! Unscheduled Maintance! Scheduled Maintance going for hours past sked times.

     

    All these things and more WoW had when it released. But these things got fixed just as all the issues SWTOR is having will be fixed. It will only take a lil time. I remember back how rough the first 5 months of WoW were but i didn't mind sticking it out because of the potential i saw there. As much potential as i saw in WoW i see even more in SWTOR! This is a great game and it will only get better. Just give them a lil time.

     

    Arcanite Reaper would like to have a word with you.

  2. that's odd because the only bug i can remember from wow beta and on was the stuck in loot position until you died bug ... I guess your computer just sucked bad back then...

     

     

    Stuck on loot bug persisted through all of vanilla so saying that's all you remember is a bit facetious.

     

     

    I'm sure you don't remember the Tarren Mill battles that caused server instability to the point where you would log in only to be immediatly rebooted.

     

    Falling through the world? That was one of the biggest bugs at release that caused all kinds of issues, people were stuck falling and had to have GM's teleport them around.

     

    Unfinished skills trees - you can't argue, this is just fact.

     

    FPS issues in Ironforge and Ogrimar which is where the only faction auction houses were. Running 60+ fps all around the world dropping to 6 as soon as you hit IF with frequent crashes and disconnects.

     

    You can try and blame it on my computer if you want but some of us ACTUALLY PLAYED AT RELEASE.

  3. Wow didnt drop my FPS in random-areas by 50% oder 90% while the CPU is only adressed by 50%,

    WOW didnt cause my CPU Heat going to 100 degrees celcius just after downloading a patch,

    WoW didnt lag the **** out off battlegroundservers when they integrated battlegrounds when FPS and MS are both high/low,

    WoW as a didn´t make my pc reboot or hardcrash in any of the 7 years I´ve played it,

    WoW didn´t came out in 2004 with a game-engine that was designed in 1994, like SWTors Hero-Engine is from 1990/2000.

     

     

     

    That's funny because I remember wow doing all these things at release.

     

    Random crashes, random freezes, couple BSOD's due to video drive issues, falling through the world, loot bugs, unfinished talent trees, unfinished quest lines the list goes on.

     

    To this day WOW was by far one of the worst and buggiest game releases I have participated. They have managed to absolutely dominate the field since then but that's after 7 years of development.

     

    Anyone that actually played WoW at release knows it was buggy as hell and you're just lying if you think otherwise.

  4. http://venturebeat.com/2012/01/03/the-old-republic-drops-30-spots/

     

    Star Wars drops sales:

     

    Star Wars: The Old Republic drops 30 spots on the UK sales charts

    January 3, 2012 | Sebastian HaleyAdd a CommentinShare.

     

    Electronic Arts and BioWare’s long-awaited, big budget Star Wars: The Old Republic has seen an unprecedented drop down the UK sales charts. According to Chart-Track, the licensed massively multiplayer online game plummeted from 10th position all the way to 38th during the week ending on December 31.

     

    The steep decline is not a good sign for the momentous MMO, largely accepted to be one of the most expensive games ever made. Released on December 20, The Old Republic quickly reached one million registered users globally. Leading up to its release, the game was expected to either be the first real threat to Blizzard Entertainment’s monopoly over the MMO space, or a massive failure a la most other titles in the genre, including Sony Online Entertainment’s oft-troubled Star Wars: Galaxies, whose servers were recently taken offline

     

     

    So let me get this straight...

     

     

    There was a 30% decline in sales AFTER THE CHRISTMAS RUSH?

     

     

     

    i'll give you a few minutes to let that sink in.

  5. *shrug* Diablo 3 won't put that big a dent in TOR I think. I'd be more worried about major WoW patches and, yes, even the MoP expansion. Not to mention GW2.

     

    It's too early to tell for sure IMO.

     

    It's was the announcement of the MoP expansion that pretty much killed WoW for me. Pandas? ya no thanks, last time I checked I'm not a 16 year old asian female.

  6. Well, on the one hand, not having addons is a good thing because you can watch the game, instead of a bunch of numbers and timers. A lot of addons really ruin the immersion.

     

     

    On the other hand, they've completely failed to provide a decent UI, thus proving that they probably should let some legit programmers (addon community) create some addons for us to use.

     

    As a healer I spend almost all my time trying to decipher the horrible UI. The placement of the character portraits, the action bars, size of debuffs/buffs, timers... all of them take away from my ability to enjoy what's going on and force me to pay attention to the completely non-intuitive UI.

     

     

    The current UI is ruining my immersion in this game. If i'm not staring at health bars and debuffs then people die.

     

    With customization I could at least place things in a way so I can continue to heal, watch all the things i need to watch AND STILL PAY ATTENTION TO WHAT IS GOING ON AROUND ME.

  7. If you could participate in the combat, because for the first month of WoW's release it was a yo-yo it went up and down so much. If you could even login to see that the game servers were down, because the authentication servers were a mess for nearly two months after release.

     

    How far are we in to the TOR release? Three weeks? Can I login and play the game, whenever I want? Oh why yes I can.

     

    This revisionist history of WoW at release is getting tiresome. WoW's release was a mess, a total mess. The servers weren't completely playable and stable for nearly six months after release. Why do you think it took Blizzard six months to add Dire Maul, despite the content being done and nearly completely polished right after release? They couldn't keep the game stable.

     

    I am sure in your own mind though, you are convinced that the WoW release was flawless, had no bugs, and had 2011 levels of encounter complexity from November 23rd 2004 onward.

     

    I played on Shattered Hand at release and can confirm I was able to play maybe 1 week out of 4 the first month. 1+ hour queue times then crashing as soon as you login and sent to the front of the queue again. Falling though the world constantly.

     

    Still combat was infinitely more polished then the current SWTOR system.

  8. I agree, this is illegal and should be punished...

     

    I also don't understand the fun in this... You just get millions of credits, what's it all worth then... The fun in this game is about becoming stronger every day, by playing it consistently, and if you want to buy something, you got to earn the credits first!!!

     

     

    Sadly, another problem for Bioware, there hands are already full (or should be full) with the lag problems... By the time they have solved that, the money is probably gone or untraceable... :(:(:(

     

    Different people play this game differently.

     

    While you may enjoy the slow long grind of steady progression there are those out there that want to compete at the highest levels and are willing to do anything to get there.

     

    Just look at the world first WoW boss kills. There has not been a single expansion where there world's top guilds did not get caught exploiting in some fashion and were then later reprimanded (25 soulstones on lady vashj pre-nerf, DI razorgore, grenades on arthas, the whole wave that just got banned a few weeks ago for the spine exploit and it goes on).

  9. Blah blah blah.. ok, so riddle me this:

     

    I'm in a pug looking for some stranger to fill a spot - what method would you have me use, excluding gear and remembering that there is NO measure of a players skill prior to seeing them in action.

     

    Just let any random person in? LOL

     

    If you're as good as you claim it wouldn't matter who you filled the spot with.

  10. I have to say that the crafting system is by far the most disappointing aspect of this game so far.

     

    Other than slicing to continue to make money selling mission schematics and Bio for the consumables there is absolutely ZERO place for crafting in end game.

     

     

    Things that should have been included at release

     

     

    - unique items for each crafting profession, whether it's a trinket, weapon, mod, something that provides a direct benefit at 400/lvl50.

     

    - raiding schematics that allow craftable gear that is on par or top of the line only obtainable through raiding

     

    - items that are not replaced by entry level pvp and heroic instances

     

     

    It seems that crafting in this game is very similar to crafting in a game like Skyrim, it's just something to do but doesn't actually give you anything that you can't get off some random mob out in the non-raid world.

     

     

    For now I'll continue with nothing but gathering professions.

     

     

     

    Angry Rant: Why the hell would you waste developer hours on a crafting system then fail to implement anything that is useful beyond level 49. The first f'ing rule of any mmo is that the majority of content needs to be for level capped players but then to completely **** over the crafting community? seriously?

  11. I think most people quitting are thinking "Fun game but my enjoyable OP skills will be useless next patch because people cried about it.". With the lack of responses, its natural to assume the worse that it got nerfed due to whining. Now, since I play an Operative I'm somewhat worried our burst damage will be adjusted soon. The same with Biochem, I don't have it but sounds like its the only viable end game craft to have for your main.

     

     

    or people are thinking, well grinding for 2 hours to pay for repairs and consumables was fun 8 years ago when I was playing EQ but i've since moved on.

  12. I have to disagree with you here. I cant make purple might hilts (grade 3,5,7 and 9) fast enough. Even when selling them way above where I can sell the individual materials. and they are for characters between levels 15 and 21

     

     

    This just further reinforces my point about knowing your market.

     

     

    You have a market for those hilts but I'm assuming you don't waste time making and posting the green quality hilts?

     

    If it sells then there is a market for it but if you keep posting the same crap and it keeps not selling the problem isn't the GTN it's the fact that the poster doesn't understand.

  13. After i play a whole day i have way more then 50 things to sell, bags are full, my mail is loaded with old auctions that havent sold, and i have 50 active autions.

     

    I have to vendor quite alot of things i think i could have sold at the gtn.

     

     

     

     

    "I have way more then 50 things to sell"

     

    "my mail is loaded with old auctions that haven't sold."

     

     

     

    Just because you CAN put something on the GTN doesn't mean you SHOULD.

  14. The problem isn't the limit the problem is what you are posting on the GTN.

     

     

    On average I see about 7-10% of my auctions fail however I am not posting random crap.

     

     

    You need to understand the market if you want to make money in it. As I posted in another thread:

     

    The majority of purchases of Gear/Gear Mods in any MMO are done by level capped characters for alts.

     

    If you are posting random BoE items or item modifications you are going to see horrible sales, PERIOD. There is no market for those items right now. Most players are focusing on leveling and the storyline and could care less about a +2 item upgrade.

     

    If you want to sell item mods sell the level 50 mods and you will see a drastic increase in the volume of sales since THIS IS WHERE THE MARKET IS.

     

    If you want to sell things to players not at level cap or if you want to appeal to a high percentage of the market then you need to be selling:

     

    Raw Materials

    Consumables

    Missions

    Schematics

     

    Those 4 things are what people use when they are leveling. People do not spend credits on minor gear upgrades that will be replaced by easy quests or flashpoints.

     

     

    Keep posting 50 auctions of crap a day and keep thinking that it's the size limit that's holding you back.

     

    I'll keep posting my 50 relevant auctions at a time then reposting 50 more when they've all sold an hour later.

  15. Bioware is clueless

     

    Actually most players are clueless.

     

     

    Some bugs can be changed with a couple lines of code.

     

    Other bugs interact with the game that any minor change to one little aspect of that class/method/object requires extensive testing and coding to isolate any additional or new bugs that change might take place.

     

     

    There is an actual process for maintaining and patching software and in my experience most forum posters and mmo whiners have 0 clue.

     

    I personally would like to see the bug on Alderaan with the wisdom Datacron fixed so I can get through the door but I'm not going to cry if it doesn't make it into the next patch.

     

    Honestly hope most of the people like this don't re-sub, I quit wow to get away from kids like this.

  16. The Need/Greed system has been around in MMO's for several years and the community at large has already developed the unofficial "acceptable usage" policy which you may not be aware.

     

     

    Need - This is used when you are going to equip and use an item. It is standard to only roll need if it is for the specific role you are playing, ex) Don't roll Need on a tank item if you are filling the role of healer unless you take the time to dicuss "anyone mind if I roll need on XX for my offspec"?

     

    Greed - this is used in almost all other cases where you are not going to use the item or could use the item for offspec but don't want to directly role against a main spec.

     

    Pass - this is almost only used if you don't want to take the time to vendor the item.

     

     

    This is the standard which about 99% of the players you come across are going to adhere. You are more then welcome to argue your view of the system however argue with the knowledge that this is a well established standard amongst millions of players and you will be hard pressed to find someone that agrees with your point of view.

  17. I just turned level 30. I'm Armormech/scavenging/underworld trading. I have 1,227 credits. I have not ever had enough money to afford a speeder. I cant buy anything off the auction house. Crafting has taken all of my money and, frankly, given me very little of value in return. I have learned that people are not interested in buying anything i have to sell from the auction house. I put several purple pieces at what i thought was an extremely reasonable price but after 2 days i had not made a single sale.

     

    Come to find out, everyone just wears orange gear and upgrades the stuff they put in them. Is my profession even remotely useful in that sort of situation? It seems kind of broken when you have a profession that is meant to provide gear, but equivalent or superior (not to mention fully customizable) pieces are readily available (gear is often quest reward or bought cheaply off a vendor, mods are bought with planetary badges). My own character has orange helm, gloves, boots, chest, and pants. Whats left for me to sell? Belts?

     

    I chose my profession under the assumption that it would eventually pay off, but here I am 30 levels later and i have nothing to show for it besides the little bar in the crew skills window being half way filled and an empty wallet.

     

    I guess if I wanted to make money i should have gone slicing? Oh wait that got nerfed.

     

    So answer me this:

     

    True/False If I had utterly ignored the entire crafting feature of this game I would be several hundred thousand credits richer with no drawbacks. And i would have a speeder.

     

     

    Your major problem is that you failed to understand the market in which you are participating.

     

    There are very few craftable items that people are going to spend credits on in this early in the game. If you're crafting anything except level 50 items the chance that they will sell is almost 0.

     

    Why?

     

    Because the majority of sub-50 gear purchases are going to be made FOR alts by MAINS. 3 weeks into the game there isn't a large enough player base of level 50's to support the alt economy.

     

    What does sell?

     

    Crafting Materials, Schematics, Missions. why? Because as people are leveling these are the actual things that are useful. Rare and epic missions will usually have a high profit margin or offer something unique. Schematics offer crafters the ability to provide a unique service. Crafting Materials are always in high demand as people hit level cap and want to power up their skills or RE to new epic patterns.

     

     

    Currently I am sitting on 378 Underworld, 400 Scavenging and 25 Cybertech (dropped yesterday for slicing again). Have over 350k credits and have had no issues making sales.

     

     

    I dropped slicing after the nerf to pick up Cybertech but have since dropped it to level slicing again as the added bonus of world lockboxes while leveling was just too much to turn down.

     

    In short, know your market before making such huge investments and you won't find yourself a broke ***.

  18. It is without a doubt the worst feature in the game although i do like the selling side of it, the buying side of it is almost un-usable without knowing specifically what you want and where it comes from.

     

    Once the interface is fixed maybe people will finally stop posting crap at the default buyout value the GTN assigns.

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