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drunkndsoriental

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  1. I'm trying to make some of my strongholds faction-based, public, and private. However, my strongholds seem to be set on a default status and I can't change them. When I implement the change either through the drop down or toggling through Options and either go to another page or exit the window the stronghold's listing reverts back to its previous state.
  2. With the plethora of companions that we can get the Dr. Lokin one is fine as it entices players to check out that content. It can be frustrating to have to recruit Lt Pierce or M1-4X by doing WZs or Bowdaar through the Eternal Championship but it gets players to play it, for better or worse.
  3. It's probably me and my poor internet connection but several times now, when I go to set my guild invasion, I select Small Yield but when I select Invade Planet the game inadvertently also switches me to Large Yield because the buttons are so close together. It'd be nice if there was a prompt before I set it so I don't lock in my guild for the week. My suggestion would be a further separation of the two, a warning prompt, or the conquest targets are a drop-down menu.
  4. The achievements "Breakout" or "Escaping Kuat Drive Yards" should be awarded even if the player rescues more than the requirement. I've run the Kuat Drive Yards several times trying to earn the "A Well-Planned Escape" and I've already achieved the achievement "Leaving No One Behind." There doesn't appear to be a way to receive the achievements unless I allow some of the prisoners to die. Customer Support said that this was by design and that the FP had to be run multiple times with the exact ratio. Running the FP multiple times isn't the issue but, passively waiting while enemy NPCs kill passive prisoners seems unnecessarily time-consuming and tedious. Alternately, make the prisons attackable so that the player can eliminate some and continue with the mission.
  5. I think it would be nice if there were the ability to exchange one type of reward currency for another (or better, a single reward currency). Over the years, I find myself with excess of one type of reward currency because the rewards are no longer updated and I've acquired everything available. Alternately, I'll miss certain events due to personal reasons. Additionally, some currencies like Recovered Relics, no longer drop at a regular rate and there doesn't appear to be any other methods to acquire them. The ability to receive a choice of x amount of currencies through daily/weekly login or season rewards would be another option (i.e. how we receive Fleet Commendations or Cartel Certificates). We can convert things like Conquest Commendations to Tech Frags, etc. In all, it'd just be nice if there was a better balance in how reward currencies are distributed and utilized.
  6. Do I need to have the exact ratio of prisoners to complete the achievements "Breakout" or "Escaping Kuat Drive Yards?" I'm attempting to complete "A Well-Planned Escape" and I've already achieved the achievement "Leaving No One Behind." However, in subsequent run-throughs, I rescue all the prisoners but I'm still not awarded the two other achievements. Therefore, I assume at this point that I need to stop fighting the mobs, set my companion off heal, and let the mobs kill prisoners while I wait however, why? Am I not achieving the requirement for the easier achievements if I achieve the harder one? If the requirement is multiple play-throughs that's fine but, it'd be nice if we get awarded for an achievement even if we surpass it.
  7. I recorded a video of the bug I'm experiencing with the Coruscant SH. The environment through the first doorway doesn't render and displays the cityscape. Once through the doorway, the environment will render the interior if the player looks side-to-side but not directly ahead. Roughly 5m into the hallway the interior will finally resolve. The error doesn't seem to resolve if I lower my graphics settings. https://youtu.be/xTyVYP_15Ug
  8. I just jumped into PVP at 324 for the first time. The rewards are what attracted me to try out PVP and I think that's a good thing to try to encourage increased participation in the format. For one, it gives BioWare a sense of whether PVP is worth investing into again. On the other hand, getting immediately queued against those who are clearly better equipped is frustrating and annoying. I recognize I'm the squishy target so I try to keep myself alive as long as possible to be of some use. SWTOR doesn't really provide accessible low-level entry methods to learn PVP and build up to higher tiered leagues. It seems limiting access to gear rating is a bad way to build up a PVP community again. The intent is to attract players to PVP not gate-keep them; that's how you build up more interest. However, not everyone has the time or resources to develop like some dedicated PVP players, so what is a casual PVP learner to do? Getting better comes from experience, experience comes from playing (and often failing), and gearing right now also comes from having both experience and playing to know what is necessary. The community shouldn't dissuade newer players when they're clearly at a disadvantage but have no other means to learn the format.
  9. Does the Interface Editor create a unique character template even if you use one of the default templates? I've set my characters to the Advanced template; however, each day my characters reset to Default with the Interface Load Error "Unable to load interface '[Character Name]'. A default has been loaded instead." I'm not sure why it keeps trying to load a custom template when all I want is the default Advanced?
  10. In the final cut scene for the Bounty Hunter story on Hutta the PC is locked looking at Nemro instead of transitioning to any other NPC talking during the conversation (e.g. Mako or Graata).
  11. For Dantooine, look at this and go to about 2:04. You'll notice that the player crosses a marker with an orange-ish looking holo-banner across it. You should skip going through this by veering to the left, going around it, and crossing the finish line directly. For Tatooine, see this and go to about 1:41. Here the player is going left around the sand trap to cross the finish line. You'll notice to their right there are some stands. As you approach this final area you angle to the right of the sand trap, and you can see a small path to go behind these stands, follow the path which will lead you to the back side of the finish line, then cross it. That's how I got Perfect for those two planets and it worked for all 3 swoops. Adding my examples:
  12. Dev team, All courses are bugged but it's possible to get the Perfection achievement on Dantooine and Tatooine however, Onderon is broken. The work around on Dantooine is that the player should not cross the final marker before crossing the finish-line. Instead, the player should go left behind it and cross the finish line directly. The bug on Tatooine is that the player should not cross the finish-line directly but, loop around the fan stands to the right before the finish-line and cross the threshold from the rear.
  13. Here are 3 of my runs on Onderon. On the Blatant Beks course I even looped back around for another pass because I had time and I still wasn't able to complete it. Pit Screamers: Horizon's Razor: Blatant Beks https://youtu.be/Ihi8Orjciag
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