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IamthegreatM

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Everything posted by IamthegreatM

  1. Khoonda Militia was pretty bad. I'm typically a loner, but let's face it, gear makes the game easier. There was pretty much nothing at all on the GTN worth a damn. No ship upgrades, barely anything for item modification...it was very frustrating. I had to set up a whole platoon of characters for crafting, and Dromund Kaas gets pretty annoying the fourth time you have to go through it. It was a shame, because I was enjoying the storyline, but oh well.
  2. You aren't going to be making much for the most part sending them out on missions, but once you reach level 5, when you crit, you crit big. There's also the high level missions you can get to sell on the GTN. The way I do it, I've got my battle buddy and the rest of the crew is constantly on slicing missions, since the money I get from looting/vendoring and lockboxes will utimately offset the mission costs. It's not going to make you super rich, but it seems a lot of people have written slicing off as useless, which is fine by me because it means there's that many more free lockboxes out there to grab.
  3. That's not exactly true; it can still turn some cash, just not the obscene amounts it was providing on patch day. The way I see it, if you plan on making money and being active, slicing is not the way to go about it. However, I've found that if you're busy with something else, running any of the Rich missions will give some nice cash. Tomorrow I'm going to be occupied most of the day, so we'll see how this little experiment turns out. There's still advantages to being a slicer (Granted, not as much as other skills, but just hear me out). I'm finding tons of lockboxes, presumably because most people think the skill is a waste. Two hundred here, three hundred there, it all adds up. Throw in my two companions still on the ship, and it's a small boost. I don't expect it to make much, but it is working out for me so far. I have very little interest in schematics or augments, mainly because I'm leveling, and shelling out the cash to get a piece of gear that does have an augment is just going to be counter-productive. I might be singing a different tune when I hit 50, since I'll be able to rack much more in through space missions (which I don't mind doing). I suppose the good thing about slicing now is if you're not into crafting (like me) and have a GTN where people can't figure out that they're not pricing at a reasonable level, it can save a headache.
  4. It's simple. 1) Slicing was making a ton of money. --Developers realize "Oh crap, that's not right!" 2) Slicing makes much less money, but can pay out in the long run if you run certain missions. 3) Patch comes out, moving Slicing from 2 and back to 1. The plebeians rejoice. --Developers realize "Oh crap, that's not right!" 4) Who knows now. We could be back to 2, we could be at a new balanced level. Time will tell.
  5. My first results from a handful of missions, I am showing some better profit on a few of them, though time will have to tell. This could be the way it was 'supposed' to be; not super lucrative, yet not nerfed into oblivion.
  6. So, now that Slicing is back to the effect of picking up loose change versus fifties and hundreds, what were those most profitable missions again?
  7. So far, seems like it was buffed a bit; working with just two companions, I've made just over 8K in 40 minutes; not that great, but at least it's making (decent) money now, especially for a 22.
  8. At first glance, it seems that it has been buffed; I'm seeing payouts now that are more generous then before.
  9. I'll grant that they have to cover the transports, but the 'not being suited for arctic combat' argument doesn't really work, based on how cold space is. Aside from that, Echo Base was a major Rebel installation; why didn't they have some more practical weapons; the AT-AT's weren't exactly some kind of secret weapon, so you'd think the Alliance would have some kind of portable missile/torpedo system.
  10. From a practical stand point, yes, a speeder might be as fast as a horse, but you don't have to take care of a speeder the same way you do a horse. From an in-universe standpoint, people in Star Wars are morons in general. At the Battle of Hoth, Luke points out that the AT-AT's "armor is too tough for blasters!". Nobody seemed to have the idea that they could just launch some X-Wings or Y-Wings, target the AT-AT and fire a proton torpedo at it. Also, Luke took out one pretty easily with a grapple gun, lightsaber and grenade, so yeah, let's not do that. Then there's the lack of Death Star defense, and I'm not talking about the thermal exhaust port, I'm talking about a massive space station deciding to launch 24 TIE Fighters at best during the battle, when the Empire could have easily have swarmed the Rebel fighters. Besides that, if you're on Hoth of all places, do you really want to be going more than 20 MPH? Remember the temperature there, imagine that wind hitting your face. You'd be suffering some pretty nasty weather effects from all of it. You don't even have a wind screen! To put this into perspective, one of the most famous NFL games was the "Ice Bowl" between the Cowboys and the Packers on December 31, 1967. The wind chill factor that day was at -48 degrees Fahrenheit. Several players developed frostbite, a fan died thanks to the weather, and ti was pretty much a battle to see who could get out alive. That was in Wisconsin. You're on a much colder planet. I doubt you'd want to put up with those kinds of effects.
  11. "Negative, it didn't go in. It just impacted along the surface." -- Red Leader "INTENSIFY FORWARD FIRE POWER!" -- Admiral Piett "What a piece of junk!" -- Luke "This deal is getting worse all the time." -- Lando "He's alive. And in perfect hibernation." -- Lando "Not again. Obi-Wan's going to kill me." -- Anakin "I HATE YOU!" -- Vader "Sorry about the mess." -- Han
  12. Dude, it's a long time ago in a galaxy far, far away. Steve Jobs isn't even a thought.
  13. This. I decided to give him a fair shot on my Marauder (and why not? Healer FTW.) After two fights and him just...babbling, I said screw it and brought Vette out again.
  14. If I were you, I would give Biochem and it's related skills a shot. I've found that the medpacs you get off of that are well worth it, they don't take that much time to make, and it seems to be, at least right now, the most valuable crafting profession.
  15. 1) Upgrade your ship. 2) Get the power converter and set it to increase laser power. 3) Keep your finger on the trigger and fire like mad. Taking out the turrets on the capital ships is essential. If you think this is bad, wait till you get to the ice field
  16. As a Sharpshooter: First, I make sure the area's clear. This goes on the assumption that I'm in a straight up fight. I use Corso as my tank, I don't really care if he uses the Harpoon or not. 1) I activate Smuggler's Luck. 2) I crouch (I tend not to use cover, as it seems glitchy with Aimed shot) 3) I start off with Aimed Shot and immediately follow it up with Charged Blast (Which has no charge time) 4) I follow up with Sabotage Charge and Thermal Grenade. 5) Charge shot them to death, using my interrupts as needed. If you're getting spanked by these mobs, an interrupt can make all the difference in the world. 6) Once said mob is down to >30% health, Quickdraw. 7) I'll tend to finish him off however I can; thermal grenades, quick shots if he's really close to death, etc. Just something to make him die. Don't forget, interrupts interrupts interrupts! If it stops a really damaging ability from being used, it's worth the energy cost. The longer your companion stays up, the easier the fight is, since you obviously have more damage, and the mob isn't shooting at you. This almost never fails unless I'm caught off guard or something extremely screwy happens (mobs respawn, an Imperial player decides now is the time to get personal, etc).
  17. Yeah, but how profitable is it per minute? From what I've seen on one of the various post-nerf spreadsheets, the three most profitable missions per minute gave a yield of approximately 28, 26, and 23 credits per minute, or in other words 77 credits per minute. I've been running one of the space missions (You get it at 28, it's like a harder version of Fondor), and, when parked at Nar Shadda, it costs 15 credits to do. For three and a half minutes of work, you get 1398 credits, or approximately 399 credits a minute. With your highest average of 637 a mission, figuring each one would take about half an hour, I have you making 1911 for that period, or a mere 68 credits a minute. In that same time, I can make 3192 credits just holding down my mouse button and shooting at ships. It's not exactly a fantastic alternative to slicing, but if people are interested in money, it certainly seems more viable.
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