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DocMorgan

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Everything posted by DocMorgan

  1. Please do this immediately! It wouldn't take much and would make these decorations easily become some of the best out there! As they are now, they're relatively useless, and look completely out of place, regardless of where you put them. Even with being able to move them a whole 20 slots in any direction, they still cannot rest flush against a wall. Please make the hooks for these decorations more reasonable!
  2. "Death's Regiment" 1st Battalion, 13th Special Forces Regiment TheImperial113th.org Who We Are We are a relatively old guild on the Ebon-Hawk, and one of the very few Imperial military guilds. We do -not- recruit Sith, or force-users. We're a heavy role-playing guild with events at least twice a week. We have a well developed integration program for new recruits, which can be seen on our website. We also enjoy PvP, GSF, and end-game PvE including flashpoints and operations, but role-playing is our primary focus. A lot of us are active duty military men and women in real life, or veterans. What we're looking for Currently we're looking for more Imperial soldiers and loyalists interested in joining our ranks. We're looking for mature, adults interested in role-playing as a member of an elite, Imperial special operations force. We have no requirements on activity, and ask only that you attend our events and join us whenever you can! How can you enlist? Simply visit our website at.. TheImperial113th.org, simply click on the 'Recruitment' tab and fill out all the blocks! After that, we'll have reviewed your application within 24 hours and given you an answer! Thanks for reading.
  3. -Skirmish- What is Skirmish? Simply put, Skirmish is an RP-PvP event I plan on hosting roughly once a month, or perhaps even every other month. The intent behind it, is to further explore the conflict between the Sith Empire and the Galactic Republic, and role-play through a series of (potentially) large-scale battles. I envision people from both factions gathering together under one banner, discussing war-plans and putting together a solid set of tactics in hopes of crushing the enemy. Additionally I think it should be a lot of fun, and offer a unique opportunity to meet new people and characters, outside of the traditional 'gala/party' type atmosphere. Additionally it may add some conflict into RP, perhaps your character remembers that grisly looking bastard that gave them a new scar, and just so happens to spot them on a neutral world. Or even better it brings the potential for alliances and friendships. Arguably there is no greater bond than that forged in the fires of combat. Imagine your character being able to sit back with a fellow Veteran and regale others with their war stories. However, with the upcoming release of the expansion things will obviously be changing somewhat. Although Skirmish will still continue. How do you get involved? Join us at swtor-skirmish.com/ for a full list of our rules and upcoming events! Thanks for reading, and may the force be with you!
  4. I support this idea. The Black Hole was an awesome area and never really got the love and attention it deserved. It'd be a very easy thing to implement these ideas and buff the areas up. No doubt it'd bring a lot of attention back to both locations.
  5. More tanks! Just like the one you get from Nightmare mode Explosive conflict!
  6. Here's a few more images of Imperial troopers, created by SB. http://24.media.tumblr.com/99698766fc9f0b8e60716b2f5c6b7add/tumblr_mwda77FZDS1rd6zdyo1_1280.jpg http://media.tumblr.com/8017cf0273f85d3500a3e9b187f2ab2d/tumblr_mr69msdDmP1rd6zdyo1_500.jpg Two more by Lesatho! http://24.media.tumblr.com/2993a7809fe76d74924f87c6bd64833d/tumblr_mfz1z87ilH1re0uq3o1_1280.jpg http://fc09.deviantart.net/fs70/i/2012/341/4/2/death__s_regiment_by_lesatho-d5ndmnk.jpg Another by Emmarine! http://imageshack.us/a/img708/1228/113thb.jpg And one last one by Ravnie http://th04.deviantart.net/fs70/PRE/i/2013/297/a/6/death_s_regiment_by_gy4rados-d6rpk35.png And of course... what would this thread be without a few screenshots? http://i121.photobucket.com/albums/o238/IsraeliDefender/ZEROHOUR.jpg http://fc08.deviantart.net/fs70/f/2013/053/1/c/backgroundfin23feb_by_akerluck-d5vwi5q.jpg http://i121.photobucket.com/albums/o238/IsraeliDefender/AkerScreencap.jpg http://fc09.deviantart.net/fs71/f/2013/094/2/1/joker_by_akerluck-d60gmlz.jpg
  7. Seen by so many, but known by very few. This is the tale of the Imperial Trooper. He fought Havoc Squad on Ord Mantell, the Jedi Knight on Coruscant, The Jedi Consular on Ilum, and the Smuggler on Nar Shaddaa. His persistence has led to the many successes of the great Sith Empire, and yet he remains without a name, and perhaps without a future.. The Imperial 1-13th on the Ebon-Hawk http://fc07.deviantart.net/fs70/f/2013/331/b/9/imperial_trooper_v3_by_akerluck-d6rjog8.png http://fc00.deviantart.net/fs70/f/2013/331/b/f/imperial_trooper_by_akerluck-d6vthzb.png
  8. Updated all of the links with our new domain name. TheImperial113th.org We're still searching for more Imperial troopers and soldiers alike! If you're interested in a very active, heavy role-playing guild. You should definitely check us out!
  9. Those are actually some excellent quest ideas man. Being able to go back and see how things had progressed or changed based on the decisions you made, perhaps even such as the Slave revolt on Dromund Kaas, would be amazing. It'd give players a real feeling like the decisions their characters are making are actually making a difference. In regards to the buildings idea. Even just one purchasable building that could be an instance large enough for ops groups would be great. Ships are awesome, but there's no real way to bring your guild together in one area privately. What about just having one large meeting type building, positioned on the Capitol planets that guild leaders could purchase?
  10. You might find this thread agreeable, check it out and bump it up if you support some of the ideas there! "Home Worlds, Buildings, and Neutral Zones"
  11. In addition, the Zabrak racial ability of "Inspire Loyalty" also forces animations as well.
  12. Cheers man! Any ideas of your own that might contribute to the three main points?
  13. Thanks for replying! As far as the buildings, yes I think it'd be vital for them to be instances as well. Otherwise it'd just be a huge mess. But I think that the instances need to be able to support up to a full 16 or greater ops group. That way guilds can have meetings and various activities there. In regards to the neutral zones, sorry for the clarification. My meaning was that some areas would be completely neutral such as Voss of Nar Shaddaa. Perhaps a third party faction would be required along with an intense back story. But why not just another neutral planet such as how Manaan was in KOTOR? And I certainly understand the PvP issue, a lot of people don't like it. But perhaps having the PvP quest only obtainable from a PvP terminal might be acceptable?
  14. This would be an amazing addition to the game. Just have a little mini-game such as this would really be appreciated. Thanks for putting up this awesome thread and I hope the SWTOR staff sees this!
  15. To whom it may concern, Greetings SWTOR community! I'm a role-player from the Ebon-Hawk server. I'd like to propose my idea to the SWTOR staff and development crews. If you agree with my ideas or would like to see something similar, please post in this thread and support my idea! So, onto the idea... "Home worlds" - While I understand that both Dromund Kaas and Coruscant are entry level planets (10-15) they are still the center of the Sith Empire and the Galactic Republic. As such, I'd like to propose that they receive an expansion and are added upon. Right now, the game has added several additions to both planets, but for the majority they have remained entry-level planets that most people have no interest in visiting. Why not expand the main city areas of both? Add higher level vendors, and bring every amenity of the fleet down to the Capitols. Additionally you could possibly expand upon both to include a small series of quests. Unfortunately I don't have an idea for any quest ideas at this time, but I'm sure as people begin to reply to this thread we can all pitch in and build some ideas of what the community wants to see. - I think this would benefit the game by bringing players together. Right now the majority of role-play and any character interaction occurs on the fleet, and for good reason. Everything you could ever need is located there. But why should the vast Empire and the mighty Republic have so much invested into their space stations, rather than their home worlds? If both planets were expanded, it might bring higher level players back down to some of the starter planets, allowing them to offer assistance, chat, and give advice to lower level players. It also gives new players a glimpse at some of the new content that's floating about. A little teaser and a bit of eye candy for that new armor that was released or those new mounts. As for us role-players.. there's only so much you can do on a rather linear space station. So being able to have a full planet to move about, would be very much welcomed. Keypoints Expand the Dromund Kaas and Coruscant city areas. Insert additional vendors to both city areas. Add level 55 content to both planets. Possibly create a world event for both planets to highlight the new additions and bring attention to them. "Buildings" "The home should be the treasure chest of living." - Le Corbusier - The idea behind 'Buildings' is to give players and guilds alike an area to call their own, a 'home', if you would. Many people have often complained that it was a promised never fulfilled by SWTOR or Bioware. I've heard many others echo throughout the community that they'd love to have a building of their own that could be styled and decorated however they want. Whether it be to show off their accomplishments, a hideout, or even a guild hall. There's been a lot of talk about 'Guild Ships' and hoping that they'll come with the new space expansion, but most of us aren't even if sure if it's been discussed. I think this could easily be accomplished by the SWTOR development team and would definitely receive a lot of high praises and accolades from the community. - With 'buildings' you could easily add different phases on different planets such as Dromund Kaas, Coruscant, Voss, Makeb, Alderaan, and virtually any planet you'd like. Preferably, depending on the size of the humble abode, I'm sure most people would like up to entire ops groups to be allowed to enter. There's a lot of instances where guilds want to hold private meetings, whether they be role-play based or not, and having your own phase for an entire guild would be amazing. You could help regulate this by displaying a message at the entrance to the phase, saying that the player must purchase the building for 'x' amount and also possibly displaying some of the benefits that the building has, (E.g. up to an 8 person ops group allowed in, cargo hold access, 'x' amount of achievement displays and etc.) Which brings me to my next point, some of the benefits behind purchasing a 'building'. - Perhaps you could add various items that players would be able to purchase and have automatically added to their building, similar to the way the game currently uses ship upgrades. Players could purchase GTN terminals, training dummies, vendors, furniture, literally anything you can think of to upgrade their personal space and make it more personalized. Additionally you could make this a rest area, allowing players to rest in their own 'buildings' instead of just random cantinas. Keypoints Create building phases that players can purchase through either credits or cartel coins. (Whichever fits your fancy) Create several phases to allow entire ops groups to have entry, for guild meetings and such. Add these buildings to various planets such as Dromund Kaas, Coruscant, Voss, Makeb, and anywhere which might be popular. Create and add items or upgrades for these buildings to include, GTN terminals, Training Dummies, Vendors, furniture additions and such. "Neutral Zones" - Neutral zones are the main hubs for Cross-Faction role-play, the primary ones right now are Voss and Nar Shaddaa. Because of this, on most nights you'll find role-players of all types gathering on the Promenade for various events that people have scheduled and created. I think that the addition of more Neutral zones such as these, would strongly benefit role-players and allow them to convene even more. While satiating the numerous desires of role-players may not be the intent of SWTOR, I still believe that this idea is very valid. Some of the most enjoyable times I had on PvP servers were encountering random players of the opposite faction in neutral areas and taunting them into a duel. The problem is, we have beautiful worlds such as Makeb, which are so infested and cluttered with Mobs and enemy NPC's, that just trying to get where you're going can be a real hassle, much less fighting someone of the opposite faction. - I propose that both a neutral area and an open PvP area be added to Makeb or more planets. This would not only give these planets popularity amongst all servers, but also allow PvP'ers to create massive PvP based battles on the twisting terrain of Makeb. Right now I think most people that are lured into PvP on Makeb, are usually ganked while fighting a mob, seeing as how they're literally everywhere. You could even add PvP quests to these areas, or possibly world events to help create a rise in their popularity. Keypoints Create additional Neutral and PvP areas across various planets. Possibly add PvP quests or a world event to create popularity in these areas. I sincerely hope that you've enjoyed reading this and that you found some, if not all of these ideas to be interesting. If anyone has any questions or needs any clarification on some of my thoughts, by all means post below! I hope to hear from all of you soon! Thanks for reading, -Aker
  16. /prone - An emote to put characters into the prone, sort of like an alternative to /kneel where your weapon is put away and concealed. This would probably be well liked amongst role-players. /playdead - An emote where your character clenches his chest as though acting and then falls to the ground. Your character then continues to lay there until the player attempts to move or conduct any other action. /rest - An emote based on the military position of Parade Rest, as seen in various cut scenes of the game, in which the character folds his/her hands behind their back and spreads their feet to shoulder width apart. Or even just stances as suggested, something to give characters an alternative way to stand. Perhaps even something with their hands on their hips, hands in their pockets, or some of the ones suggested above. Thanks for reading!
  17. Death's Regiment is now holding an art contest for those interested, the first place prize is currently set at $60, second place $30, and third is $10. If you're interested, swing on by our homepage and give it a look! Our Enjin Website, and the contest thread.
  18. CLASSIFED: SECRET The Imperial One Thirteenth "Death's Regiment" Introduction General Rules and Policies The Application Process Guild Lore Character Specialties Propaganda
  19. I can agree with that Pairaka, it's a royal pain trying to role-play an Imperial trooper when very few players actually possess the Imperial trooper armor. The only armor even relatively close is the Imperial pilot's suit or the TT-15A Powertech armor. But yes I most certainly agree that the collector's edition vendor should remain the same, making it bind on legacy though would be another plus for Collector's Edition holders.
  20. Dear Bioware/Moderators/Fellow members of the community, I'm writing this in request for one simple piece of armor which is already implemented into the game, the Imperial Trooper armor. While I thoroughly understand that it is an invaluable bonus for the collector's edition holders, I also think that both Bioware and the community could benefit from it being placed into the general population. I'm not suggesting that the armor be a simple drop, however with the upcoming 1.5 update including the 'Cartel Market' system, adding it should be considered. While there's already several very attractive sets on the market, there is nothing similar to the Imperial trooper armor what-so-ever. I know many players, including myself would shell out whatever the price of cartel coins necessary to acquire this set of armor. And perhaps as an added bonus, the cartel market set should be re-skinned slightly different and made to be 'Bind on Pickup' while the C.E. vendor's set could be Binds on Legacy. This would still offer a significant benefit to collector's edition holders, but meanwhile satisfy the desires of the community, and possibly be a profit to Bioware. Lastly with the Cartel Market addition, Republic trooper armor is already being included and purchasable for Imperial players, therefore it would only seem fair to have a similar option for Republic players to purchase Imperial trooper armor, should they choose to do so. Another exciting addition I would love to see in the future would be more end-game space missions. While I'm sure this is already in the works, the current end-game space mission for the Empire 'Ascendency Barrier' is a relatively easy mission once above the grade 5 ship parts. Also this mission rewards players with 20 fleet comms, and I believe 3 daily comms per day. I believe removing the daily comms should be considered, and more space missions should be added in place that offer not only the daily comms, but also even more fleet comms. The Imperial pilot's chest-piece costs 250 fleet comms which takes literally takes over 13 days of grinding this final space mission, unless players revert back to completing lower level missions and gaining significantly less fleet comms as a result. If more space missions and fleet comm redeemable items were added, this would significantly raise the number of space missions completed by end-game characters. And if Bioware truly wants to make a profit off of this, they could even make the end-game space-missions purchasable on the Cartel Market. So yeah, there are my two little ideas ladies and gentlemen, mostly I'm a proponent to adding the Imperial trooper armor but I'll settle for anything similar. I'll even draw you concept sketches, texture, heck do anything it takes to see that Imperial trooper armor come to life. By all means just let me know. http://1.bp.blogspot.com/-ckUUujOnVrA/Tf6_nZPitnI/AAAAAAAAEZI/XmBN4eXci-E/s1600/img-ab_imperial_trooper.jpg Thanks again for taking the time to read all of this, -Doc
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