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NoFishing

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  1. And this is the major flaw of this system for leveling. It works ? Yes, but you need a translation for those numbers, because these new numbers are meaningless. In order to make sense of these, you need to translate them to other scale. That's brilliant

     

    I really don't understand how this is going to make it more difficult for leveling. We are going to do the exact same thing we do now: visit the vendors when it's time to upgrade, see what the highest gear is that we can equip, and buy that. If we are doing it correctly, we will still replace our weakest armorings/mods/enhancements with the new gear, but also always keep our strongest armorings in chest, head, or legs.

     

    The only difference is, we will be looking at rating, rather than item level, which is actually better. When we end up with that odd purple mod or armoring while levelling, now we'll know when it's time to replace it with a blue commendation piece.

  2. It would also mean stating that double xp weekend is basically the same as rested with the addition of a 2X bonus to mission rather than try to hype up the benefits of boosts and unlocks to drive Cartel Market sales.

     

    In the bit you quoted earlier from Eric had:

     

    *THIS BONUS DOES NOT STACK WITH RESTED EXPERIENCE

     

    Also in the game, when you hover over the experience bar, it says "During this time rest experience will not be applied or consumed."

     

    Seems like they have made it pretty clear that rested XP had no impact during double XP periods. Also, it is worth bearing in mind that rested XP caps at +1 level of XP. No way are you going to run KDY more than a couple of times and not burn through all your rested XP. Double XP is only capped by the number of hours you play.

  3. You will find a lot beginner-tanks that are often focused on the strongest target.

     

    True, but the OP specifically said he was working "to keep mobs away from everyone as best I could". And because of the way healing threat works in this game, it doesn't take much effort to keep all but the most dispersed of trash packs away from the healer.

     

    Even as a healer i am getting aggro from mobs that are attacked by dps. Who do you think was attacked by the other mobs that are not tanked or attacked by anyone ?

     

    This is going to sound more accusatory than I mean...but I don' t know how else to phrase it. Healing is not going to pull aggro from mobs being hit by the tank or DPS, because healing threat is 50% of DPS threat, further reduced by talents, and then divided across all mobs you are in combat with. And overhealing doesn't generate threat, nor does the sorc bubble.

     

    The one and only case that I can think of that you might legitimately get aggro is from a sentinel, shadow, or operative DPS that stealths, thus resetting their aggro to 0.

     

    But yes, if DPS and tanks don't hit them, you will have aggro. No argument there. Except that, in this case, the only thing guard is going to do for you is the 5% damage reduction. You will still have threat.

     

    And in any case, the correct solution usually isn't to guard the healer. It is to instruct the DPS to kill weakest to strongest, and focus fire.

  4. You're healer was dumb, and making both of your jobs harder.

     

    Since you were not asleep and at least trying to get aggro, you were probably very successful, which means the 5% damage reduction from guard would have done nothing for him because nothing should be hitting him. And the threat reduction would have been better used on a DPS, so you could hold aggro easier and mitigate more damage, thus making the healer's job actually easier.

     

    Still, you did the right thing, because it just isn't worth the drama/argument.

  5. Not really, BW isn't cartoon network and would not have known anything of the cartoon's hoth until it aired

     

    See that tiny little Lucasarts logo at the bottom of this page? This game was a collaboration between Bioware and Lucasarts. And it is entirely logical that Lucasarts would have given some guidance to Bioware at some point about who the Talz were, how they lived, hunted, etc.

     

    Aside from the fact that pretty much everything lore related would have had to be approved by LA at some point. Planet, character, costume, story, etc...everything. So some cross bleeding of design ideas makes sense.

  6. The game's universe exists over a number of virtual servers and all users occupy a particular instance of the world on one of these virtual servers.

     

    If this were truly how the backend were structured, it would mean that every time we group with people on the same server, that likely there would be some sort of backend transfer involved when we transition into instances so that all group members end up in the same instance. It would also mean that things like cross server queuing would already exist, because it's almost the same tech. So based on the fact that we don't have and don't appear to be close to having cross server queues, I'm going to bet that each of the servers are physical pieces of equipment, and not clusters in any significant way.

  7. As for the gaming mouse... I don't understand why you'd need one. I have a G15 Logitech so I have F keys close to my pinky finger, the regular keys 1 to 5 close and some letters that are close. All my keys are close to hand so I'm not punching.

     

    If it works for you, keep with it. Myself I don't like those 12-button-under-thumb monstrosities, but that's probably because I'm old. :-) But I did switch to a smaller gaming mouse, starting with a Naga Hex and currently a Logitech G602, both of which add 6 buttons under the thumb. I found just having those few extra buttons on the mouse made a world of difference. I bind things like interrupt, stun, ground-targeted AoEs, Throw the Huttball, and my voip PTT key to those mouse buttons.

  8. it means you are not going to miss out on an activity.

     

    But you will, because whatever activity pops first is what you would end up doing, and while doing that, you would be (at least temporarily) removed from the queues for the other activities. You'd be LESS likely to catch that 1 ranked match / hour if you spend 55 minutes of that hour in regular WZs or flashpoints.

  9. as for SWTOR and inability to add cross server queues? they would be better off trying to figure out how to let people queue for multiple activities at the same time, particularly ranked and unranked at the same time.

     

    I don't see how this would help. The problem with ranked PvP queue times is that, on any given server, the number of people doing ranked at any one time is going to be small, which leads to a host of issues. Queuing for "something else" at the same time will just mean people will end up doing the "something else" in the vast majority of cases. Combining the ranked PvP populations with cross server queues is far far better solution.

  10. I totally disagree with that and I'm in a ****** tier but if everyone got a rancor mount then everyone in the game would play one time in a ranked and just stop so they wouldn't have to do anymore. The rancor mount is more to encourage you to play more often and make time for it as it has me. The top people deserve it. They worked for it. So hopefully seeing what you get if you work a little bit harder. you'll put more time into ranked so you'll do better this coming season

     

    This horse is not only already dead, it's now glue at your local Target, and their security would really appreciate it if you would stop damaging their merchandise. :cool:

  11. From the game's Terms of Service:

     

    No cussing in the game. Most people who consistently swear in chat get added to my ignore list. But if I am grouped with someone and I ask them not to cuss and they persist, I'm turning their butt in. And I have every right to do so. If I ever cussed in the game and someone turned me in and I was suspended, well, that's my own bloody fault, isn't it? Rules are rules. Everyone agrees to obey the rules in order to play the game. It is not my fault some folks cannot do so.

     

    The ToS do not mean "no cussing". We are not in kindergarten here, and the occasional f-bomb, idgaf, ****, ffs, or f u, is not in and of itself disruptive to chat. Now if someone is just spewing a constant stream of obscenities without any actual discussion, that would be reportable.

  12. I'm not sure how you can claim that the developers are not communicating. Communication from them right now is as high as it has ever been, if not better. Heck, we had the sage/sorc class designer giving real back-n-forth in the PTS forums in the last couple of weeks. Every month they hold an in-person cantina event where they answer questions, and someone invariably posts a transcript. Not to mention every week there is at least one if not two twitch streams where they take and answer questions. And since most of your concerns seem to be related to PvP, there is also this.

     

    Sorry, but your complaint about communication is just objectively wrong.

     

    As for the rest of it, I dunno. Seems like reasonably balanced and constructive feedback.

  13. This is partly true, but you've got to take into account the fact that gear rewards can overcome "raid burnout".

     

    IME, the only thing that really overcomes burnout is new raids.

     

    Even today, with DF/DP on farm, we run it to gear up alts. If those two operations didn't drop ANY gear, we'd probably stick to NM and Hateful.

     

    If your raid team is anything like mine, that DF/DP drop gear only affects what you chose to run, not the fact that you are still logging in to raid.

     

    From my perspective, our alt night raids are nights to goof about on toons and roles that we might not get to try on our progression nights. And I've brought fully (or nearly so) geared toons to those simply because it is what I felt like playing or the role we needed to fill. I've never worried about whether I needed more gear on one toon or another. The toons I play get geared simply by the nature of playing them, not as part of some plan.

     

    And even when our farming runs are done, we will go do TfB or S&V NiM, which we didn't clear. Why would we bother doing this, since the gear that drops is worse that what we are already wearing? The answer is simply to do something different but still a bit challenging with friends.

     

    So I fully admit that yes, there are people in this game with a laser-like focus on gear. They only want to raid because they want that 78 mainhand or 2nd relic. And they will whine and moan in voice chat about how horrible their luck is and how much they really really REALLY want that shiny thing. These are people who have no interest in supporting or developing the team as a whole, and are going to disappear soon until the next tier of gear comes. At which point they come back and whine about how much they want to get back into raiding and get some gear, but discover I have given their spot to a "true" raider, who isn't a loot whore.

     

    TL;DR raiders are not loot whores, and loot whores are not raiders, because the mentality is incompatible with teamwork.

  14. I don't believe that for a second. Your guildies are probably decently geared or already geared if they are consistently raiding and that's why they aren't "giving a shake" about gear.

     

    The only purpose that gear has for regular raiders is to get them ready for the next tier of ops. Running ops with friends is it's own reward. If it weren't, then raiders would clear an op only they were fully geared, and would never bother running alts or farming it for other guildies.

  15. And a Datacron is like a stim, once you use it it's used, the rest of your Legacy doesn't get the benefit of the extra stat boost from the stim just like they should never get the stat boost from a Datacron unless they've activated it (ie. injected it) personally.

     

    Not really. A stim is a consumable item created by crafters. Datacrons are not consumables, they are unlocks. The closest parallel in the game are the +crit, +surge, +acc, +end, and +healing received bonuses unlocked from companions. So I'll ask again, do you also object to those legacy wide buffs that already have much more of an impact than legacy datacrons could have?

  16. I'm starting to think it's the operator. When I go to dance classes, I'm slower on the moves and turns than everyone else. Maybe I'm slower on the buttons than you're suppose to be. It really isn't fair.

     

    Don't get discouraged. One of the keys for a lot of specs, and probably especially true for carnage, is APM (actions-per-minute). Compare your APM to the top damage parses for your spec, and see where you are, and if you can improve on that. And from my understanding, APM has an outsized effect on carnage because most of the damage is dealt during burst windows.

     

    As the poster above me said, you might also consider Annihilation, the left tree. The damage potential is only slightly below carnage, but IMO easier to play. You'll still need to practice a lot to get comfortable enough with it to be effective in raids. But since it is more sustained damage, not burst, it will scale more linearly with your APM.

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