okay...
mat requirement is not the real problem of current crafting system.
bcs of how gearing works now, players can have everything fast and easy except for biochem stuff and augments.
and as a result their feedback is going to be complaining about requirements for those 2 things that they just cant grind in a day spaming RR or HS flashpoints.
you need to understand that there is bias in feedback because majority of players essentialy want to have it easy and the moment they struggle with something they ask for nerf.
and also base mats are not actually the thing that is slowing proccess of getting top stuff . its solid matrixes and maybe embers (not sure rly). thing about matrixes is that you only get X of them per character that hit conquest goal so players who are doing conquest on multiple chars have huge advantage which kinda doesnt seem fair
i have couple points to make here :
1. base mat requirement was not too high for top tier items ( reusable biochem / purple augments) - it should be high. because they are legacy bound - once you get them you are done, there is no reason to make it easily affordable.
( okay, solid matrixes for blue augments are bit too much. 2-3 per one makes much more sense)
2. chance to get schematics was low, thats true. 5% chance is kinda frustrating. however, having there +1-2% bonus for every failed attempt would be MUCH better than just flat increase of chance to lets say 10% for top tier stuff.
3. there is basicly no reason to craft any other gear (with exception of some tactical items). who would waste mats on crafting lets say armorings or enhancements or relics or nonmoddable gear when they can just do flashpoint or two and get it for free ? ... nobody ( crazy people maybe ? )
in my opinion following things would make everything better :
lower gear drops from easily farmable content a bit
make schematics bit easier to aquire
give each crafting proffession something worth crafting ( hell, just make new suffix of gear that only comes from craft which will have like 5 of each stat above regular 306 versions. nobody actually needs it, but people will want it anyway thus making other profession worth doing )
even though this is not crafting specific -
make it so that one character can hit personal conquest multiple times, each step having slighlty higher goal that needs to be hit ( 1st goal = 50k | 2nd goal = 60k (110 total) | 3rd goal = 70k ( 180 total) etc - this will actually make mats more affordable bcs quite a lot of players is focusing on one, maybe two toons and have ridiculous amount of CQ points that is basicly wasted